1.0.6 - Call for Backup!
More bug fixes and a new backup system for save files - in preparation for enabling Cloud Save for Mac.
We're almost done with all the major reported bugs! There's a few things we're struggling with (looking at you performance issues), but we're making progress.
[h2]Save File Backup System:[/h2]
We implemented a backup system that will backup your progress (unlocks, achievements, etc), so that if you lose your main save file, the game will automatically grab from the backup file and restore your progress.
This is in anticipation of enabling Steam Cloud saves for Mac, because Steam WILL delete your save files without warning.
In 1 or 2 weeks we will enable Steam Cloud saves on Mac, so if you are on a Mac, you should definitely play at least once on this patch to make sure your unlock progress will be saved. You will likely lose your run history and any on-going run, so please do backup those if they matter to you!
[h2]Other:[/h2]
I will also start a BETA branch soon for our first "big" update (1.1) that will come out this summer - stay tuned!
- Axolotl of the Pengonauts
We're almost done with all the major reported bugs! There's a few things we're struggling with (looking at you performance issues), but we're making progress.
[h2]Save File Backup System:[/h2]
We implemented a backup system that will backup your progress (unlocks, achievements, etc), so that if you lose your main save file, the game will automatically grab from the backup file and restore your progress.
This is in anticipation of enabling Steam Cloud saves for Mac, because Steam WILL delete your save files without warning.
In 1 or 2 weeks we will enable Steam Cloud saves on Mac, so if you are on a Mac, you should definitely play at least once on this patch to make sure your unlock progress will be saved. You will likely lose your run history and any on-going run, so please do backup those if they matter to you!
[h2]Other:[/h2]
- Added optional True Ending to the Daily Run and ALL Challenges
- Fixed softlock when you press Random in the character select and go back from Stinger
- Fixed Supporter Pack not working on Mac
- Stayin' Alive achievement now works with 5 Doom
- Fixed Jinx missing a Push tag
- Fixed task engine crash involving Mudslide
- Fixed True Ending Phase 2 resetting Mana if you have more than the max
- Fixed task engine crash with a Void Spawn + Blast Legion interaction
- Fixed running out of spells during Spell Reward (actually fixed this time)
- Fixed skip same cutscene twice leading to bad transition
- Fixed Nessie being messed up by savescum / SL mode
- Fixed Hemophage HP bar dissapearing on exit and resume
- Fixed crash when clicking deck on exit Min's
- Fixed crash when clicking pack on exit Bud's
- Fixed certain preview "ghosts" appearing floating in the air next to the display panel (like Turret)
- Upscaled barks, tutorial tips and trophies for better readability on Steam Deck.
- Upscaled several controller glyphs for better readability
- Attempted fix on some of the resolution errors on widescreen
- Many localization changes
I will also start a BETA branch soon for our first "big" update (1.1) that will come out this summer - stay tuned!
- Axolotl of the Pengonauts