1. StarVaders
  2. News

StarVaders News

Invaders spotted WORLDWIDE - the demo is LOCALIZED!

Demo 0.7a update:

The alien invaders are beginning to invade major cities around the world! We need help from people from all over the world to stop them.

In addition to the French and English already in game, the demo has been localized to several new languages! Hooray!

- Español (es)
- 中文 (zh)
- 繁體中文 (zh-TW)
- 日本語 (ja)
- 한국어 (ko)
- Deutsch (de)
- Russian (ru)
- Português (pt-br)
- Türkçe (tr)



If you have any suggestions for the localization, please let us know in our discord!

There's also no new content in this demo, but we've still been continuously updating the BETA branch with more content - including a prototype version of the THIRD class, who is absolutely insane btw - but no spoilers, you'll have to discover it youself!

Star★Vaders is in the Digital Tabletop Fest!

We're thrilled to be part of this amazing collection of digital tabletop titles!

Check out the Digital Tabletop Fest festival here!

Star★Vaders has a long history with tabletop boardgames - with heavy inspirations from tabletop games such, previous experience with designing on a tabletop card game. It even began as a paper-prototype before going digital!

From today through the 11th of March, go check out all the awesome deckbuilders, board games, and other titles inspired by tabletop!

In the meantime, we've been busy alpha testing the THIRD class for StarVaders in the discord beta! If you're interested, come join us!

https://store.steampowered.com/app/2097570/StarVaders/

0.7 - NEMESIS Update

This year is gonna be an insane year for us. (and most likely the release year?)

We definitely skipped the demo versions 0.6, but that's because those updates mostly added new systems to the beta - Now we're back with 0.7 with a changelog that doesn't even fit in a single steam post!


Let's get straight to the point:

What's new in 0.7?




[h2]2 New Bosses, 5 New Invaders! ​[/h2]

We've almost doubled the content of the demo! Fight the mysterious Shambler in act 1, and defeat the very chessy Grandmaster in act 3!

The rest of the invaders are slowly unlocked as you play the game - but they will change things up quite a bit! The Virus adds negative components to your cards and the Fallen Angel let's you trade Doom for Stars!



[h2]We've listened to the feedback![/h2]

Of course we always listen to the feedback, but many of the major topics that come up have been finally been completely taken care of:

- Better Tutorial (again): Tutorials are hard! We've remade the tutorial again to be even clearer, and also now added a quick guide for anyone who skips the tutorial or needs a quick reminder!

- Doom System: Slightly reworked to improve the pacing and challenge of the game, with more interesting decision making involved with reducing Doom as well.

- Skippable Repeats and Moves: You can now skip repeats with selections and moves that could be otherwise detrimental for you! We're giving even more control to the player.

- Improved Upgrades: We've realized with your help that the upgrade system wasn't reaching its full potential - so I've redesigned a lot of upgrades, and added new artifacts with a focus on making it feel like upgrades are an even more significant factor in how the player crafts their build.

- You can now push invaders out of the "Doom zone" to stop them from channelling Doom: This was probably one of the most requested feature haha, but we've figured out a way to get it to work intuitively without breaking any of the more advanced invader designs!

... and more!

[h2]Some of the craziest Deckbuilder QoL you've ever seen![/h2]

- Context-Relevant Previews: Whenever you pick a card or artifact, you'll see the relevant cards in your deck!

- Guaranteed Draw Previews: Whenever you draw cards (and its a guaranteed hit), it will show you what you draw!

- Artifact Trigger Previews: Whenever a card-related artifact triggers, it will show up on the card itself as a big reminder!

- Deck Preview: Hover over your deck or discard pile to see what's in it!

- Better Enemy Panels: Enemies now tell you how much doom and stars they make!

... and more...

[h3] And much more! The changelog is so massive it literally doesn't fit in this steam post, If you're really curious, all the changes are written progressively in our beta channel on our discord![/h3]

What's next?


LOCALIZATION! We're about to localize the demo into many, many languages. I'm super excited to bring the game to other parts of the world and excited to get more feedback as well!

We are also starting some big activities and participating in quite a few upcoming festivals soon - spread the hype! We won't be in the february next fest though, but our demo and beta is not going anywhere!

This year will be HUGE for us, and I am so happy to have all of your support to help our team thrive! Can't announce anything more - but do stay tuned!


Join our discord for beta testing!


In the meantime, if you're starving for more content, please join our Discord server and request access to our beta! We are still testing the second mech and difficulty levels in our closed beta, with some crazy new content on the way too!

[h2]Download the demo here![/h2]
[h2]Join our Discord if you have feedback![/h2]


Don't forget to Wishlist the game!


https://store.steampowered.com/app/2097570/StarVaders/

Some fun stuff we've been working on!

Heya!

Thought it would be fun to show off some of the new things we've been working on in the background!

[h2]New Glossary![/h2]

We created a new glossary for all the cards and artifacts in the game! It features full search and filtering functionality for ease of use! It will also keep track of cards you've discovered, cards you've won a run with, etc.



Although it is working very well, It's not complete yet! We're still planning on adding an invader section so you can study the encounters you are up against, and more!

[h2]Difficulty Systems![/h2]

We've been busy designing, testing and balancing the difficulty systems for the game!

The final game will have 3 main difficulties, and each difficulty level will introduce new content and new mechanics!



For example, the second difficulty "Invasion" will introduce Advanced Invaders, which are harder, tougher, or more unique versions of our current invaders. Every single base invader in the game has an Advanced version! And they do play differently from each other - it's not just stat differences!

Also planning on creating a Custom Difficulty mode, in which you'll be able to add your own modifiers to craft the perfect difficulty and content for yourself - or if you want to try out some wacky combinations of modifiers to play around in the game! (this is the current plan, but not implemented yet in the beta).

We're still hard at work on the game and the release timeline is still up in discussion. But that doesn't mean you can't start playing it now! If you'd like to sign up for the beta, or be part of our community, our Discord server is the best spot to be! You can join us here: Discord Server.



[h3]And don't forget to Wishlist! It helps us out more than you think![/h3]

https://store.steampowered.com/app/2097570/StarVaders/

Seeya next time!
- axolotl

Demo 0.5 - The PAX Demo!

Last weekend, we were showcasing Star★Vaders at PAX West in Seattle! It was really awesome seeing all the fellow devs and meeting with so many players!

I had built a last minute demo from our beta build to showcase at PAX, and it was very well received - barely any bugs and the new changes worked great! So I fixed a few of the bugs and decided we would be uploading it to Steam!



Although this is likely the one of the biggest Demo update we've ever had, it is still a rather "small" content update, most of the changes are mechanical changes, or QoL features. If you'd like to check out and help us playtest *new content* for the game, you can join our closed beta from our Discord server over here .

What's new in the demo:

What's new in 0.5?




[h3]- ​​Updated Visuals! ​[/h3]

Added animations for all simple invaders in the game, and a new card shader too! We're planning to have animations for most entities in the game, and are still working on adding more.

[h3]- Even Better Pilots![/h3]

We've updated the two pilots to truly have unique mechanics. Noel now plays with her unique *Frozen* card mechanic, while Zeke's deck has been simplified to make it smoother to play.

The pilots also now have unique cards and artifacts they can find in their card pool to support their new archetypes! (Even Roxy has new, unique cards!) You can click on the "Loadout" when selecting pilots and scroll down to check out what they have! (We're still working on the Glossary).



[h3] And much, much more! We've done a HUGE balance pass throughout the game and changed almost 25% of the cards. Check out the full changelog at the bottom of the post. [/h3]

What's next? (delay)


We will unfortunately *not* be participating in the October Next Fest, and will also not be releasing into EA this year. We're still having discussions, but we're trying to make sure the game is in the best state possible and have enough time to market the game before it comes out!

I'm also not sure when the next demo update will be, but I do want to rework the tutorial again - I've seen some PAX players confused about certain aspects of the game (like how bombs work), so I think it can still be improved.


Join our discord for closed beta testing!


In the meantime, if you're starving for more content, please join our Discord server and request access to our beta! We are currently testing the second mech, new bosses, and difficulty levels in our closed beta.

[h2]Download the demo here![/h2]
[h2]Join our Discord if you have feedback![/h2]


Don't forget to Wishlist the game!


https://store.steampowered.com/app/2097570/StarVaders/



Full changelog:


FEATURES and NEW CONTENT:

- New Act previews to see what boss you will encounter each Act!
- Added Wild, Auto, Recycling, Salvage, components
- Added unique pilot cards, unique pilot artifacts, and updated pilot mechanics
- Steam Cloud Save
- New card shader
- Added idle animations for most entities in the game
- Added bug reporting feature (press F2)
- Better card input system (no more forced cancelling)

BALANCING:

- Added a minimum deck size of 8, card removal is now a flat 5000 stars (thin deck infinites were becoming a problem. Infinites are okay, but they should be fun to play and fun to obtain. This change aims to help with that! The same infinites and thin decks are still possible, but need clever gameplay to obtain instead of just hoarding money to remove cards. We are also adding a special artifact that removes the deck limit, since rules are meant to be broken!). But either way, we're always looking for more feedback and thoughts from players!

- Whenever you are struck, Junk goes to your discard pile now

- Skip reward now grants 500 stars
- X-Ploder is now 0 cost but no longer draws a card
- SCR4P now strikes a random Shield-less invader and is now a Rare
- Shatter no longer draws a card, but fires a bullet *down* instead
- Hothead is now Legendary
- Expanded the max artifact count to 27
- Anti-Mag has been nerfed so it only works once per card.
- Buffed Plasma Bomb to be able to be placed up to 3 tiles (from 2)
- Reworked Recycler to generate random cards whenever you purge a card.
- Nerfed Red Giant with "Increase cost of Bomb cards by 1"
- Salve now unburns ALL cards anywhere.
- Buffed many movement cards by 1 (Into the Fray, Momentum, Respite)
- Repair now draws and plays from hand as well.
- Flight now moves to any tile.
- Insulation now also draws on Burnt cards.
- Starter Fluid now works with Tactics too
- Operating System now only works once per turn, but gives +2 heat sink.
- Run & Gun has been renamed to BackFire!, and now works with Fire synergies.
- Annihilation is now 2 cost.
- Mimic has been nerfed so that Junk goes to your discard pile.
- Artillery Strike can now fire from both top and bottom
- Temporarily removed Rising Star, Care Package, Dust Devil, and the Alpha-Gamma chain
- Reworked Threat Analyzer to draw a card whenever you move into a Danger Zone
- Interlinked now gives Linked for every 5 cards in your deck
- MisFire! has been reworked to fire in ALL diagonals.
- QuickFire! now makes the *most expensive* card free
- Heat Waste now fires bullets in diagonals
- Reactor Burn now adds Meltdown to your discard
- Plasma Fire! now also counts cards in your discard pile

- And likely more changes I have forgotten to note down!

BUGFIXES:

- Updated a lot of the tutorial tips, card descriptions, and more info tooltips.
- Fixed Kraken soft lock
- Time Angel no longer channels doom
- Fixed run time issues
- Shrapnel now never "whiffs" out of the grid on an edge bomb
- Fixed card input crash
- Fixed card glitchyness when pressing too fast
- Better seeding and rigged tutorial