Biggest Demo Update Ever - With Local Co-op
Hello there my fellow Kritters!
It's been so long. Way too long. I know and I'm sorry but we come back with a lot of amazing things.
The thing is, we did 4 updates and we compiled them all in one.
As usual, you'll find the details of all those updates at the end (v0.8.6 / v0.8.7 / v0.8.8 / v0.8.9), but let's highlight the biggest features!
M.Ark has a new face, he his so cute now!

The art direction changed and the whole game now shows a cel shading style. We hope you'll like it.
Still in the art department, the 3 base roles now have dedicated models with brand new animations.

The skill tree is entirely new, in an octogonal shape, with a lot of new perks.

Base building has been fully reworked, with octogonal walls arround M.Ark, turrets, drill, shop and so on.

Passive upgrades have been added in runs.
And the UI has been fully reworked as well!
Well, this new build is FULL of new features, almost everywhere, so we hope you'll enjoy it!
Please come to our discord to give us your feedback :)
Now here are the full patch notes (there are 4).
[h2]General[/h2]
[h2]Gameplay[/h2]
[h2]UI[/h2]
[h2]Balancing[/h2]
Every role damaged has been balanced. More damages on tracker mostly.
[h2]Bug fixs[/h2]
[h2]General[/h2]
New Local Co-op Mode !
Play with two controllers on one screen and enjoy the best fun there is on Kritter!
[h2]Bug fixes[/h2]
[h2]General[/h2]
[h2]Skill Tree[/h2]
[h2]Audio[/h2]
[h2]UI[/h2]
[h2]Misc[/h2]
In the settings a new "Special" category hold a dangerous button. With it you can fully erase your character in order to start the game again at the very beginning. Probably only works on Windows for now. Use with caution!
[h2]Bugs[/h2]
[h2]General[/h2]
[h2]Skill Tree[/h2]
The skill tree is entirely new, have fun (re)discovering it. Here are some new elements :
[h2]Base Building[/h2]
Base building was fully reworked, you can now build surrounding walls and defensive turrets as well as what we call "modules" around M.Ark. Every defensive building or module has 3 levels of upgrades that will require resources to unlock.
Here are the currently available buildings:
[h2]GamePlay[/h2]
[h2]UI[/h2]
[h2]Balancing[/h2]
[h2]Bugs[/h2]
Historical bugs have been fixed such as:
It's been so long. Way too long. I know and I'm sorry but we come back with a lot of amazing things.
The thing is, we did 4 updates and we compiled them all in one.
As usual, you'll find the details of all those updates at the end (v0.8.6 / v0.8.7 / v0.8.8 / v0.8.9), but let's highlight the biggest features!
M.Ark has a new face, he his so cute now!

The art direction changed and the whole game now shows a cel shading style. We hope you'll like it.
Still in the art department, the 3 base roles now have dedicated models with brand new animations.

The skill tree is entirely new, in an octogonal shape, with a lot of new perks.

Base building has been fully reworked, with octogonal walls arround M.Ark, turrets, drill, shop and so on.

Passive upgrades have been added in runs.
And the UI has been fully reworked as well!

Well, this new build is FULL of new features, almost everywhere, so we hope you'll enjoy it!
Please come to our discord to give us your feedback :)
Now here are the full patch notes (there are 4).
Patch Note v0.8.9
[h2]General[/h2]
- The new art style is finally there! Enjoy a nice cel shading effect everywhere.
- New character models ! The Tracker, the Defender and the Engineer now have a dedicated model with new animations.
- After unlocking the radar, you’ll have a nice radar building in your base.
- First round of optimization : 30 to 50% fps gain.
- Customisation : You can now choose the eyes of your Kritter and its color independently.
- Probably the biggest update yet, there is now a custom cursor 😀
- Better transition between day and night.
- Using of a more modern render pipeline to better work with lights.
[h2]Gameplay[/h2]
- The primary attack of the defender is now a combo of three slash followed by a shield hit. The defender has never been that fun to play!
- Waves can no longer arrive from the north line.
- Combustion and cryo dash upgrades have been removed.
[h2]UI[/h2]
- In the selection screen, roles now have a nice selection animation
- The Exit sign has been replaced by a “GO” sign to be more understandable
[h2]Balancing[/h2]
Every role damaged has been balanced. More damages on tracker mostly.
[h2]Bug fixs[/h2]
- A bug prevented the player to attack while using gamepad when the player had a building preview visible
- Fixed a bug where the player was looking at the mouse after receiving damages or after closing a UI
- The Player 1 was not resurrectable by Player 2, it’s now fixed.
- The boss is animated again when walking :|
- A dozen crash generating errors have been fixed.
Patch Note v0.8.8
[h2]General[/h2]
New Local Co-op Mode !
Play with two controllers on one screen and enjoy the best fun there is on Kritter!
[h2]Bug fixes[/h2]
- The walls no longer stay stuck in the ground after building them
- You can see through the boss dome now
Patch Note v0.8.7
[h2]General[/h2]
- M.Ark defenses are no longer dedicated perks in the skill tree. They have been merged with M.Ark's levels so you will unlock walls directly at the end of the tutorial. More details in the Skill Tree section.
- Resources and their usage have been reworked. A new Coin resource has been added and is only used with the shop. The yellow crystals no longer exist. Carbon (the grey resource) is only used for defensive buildings. The blue crystals are only used for modules and Tier 3 defensive buildings. The cost of every build has been balanced acordingly.
- It's now possible to build defensive structures during the defensive phase. So you can rebuild walls that have been destroyed. The build ghost and popup are more discreet though.
- The SHOP is no longer wandering the map. You will now have to unlock it through the skill tree and you will find him next to M.Ark between each wave with new content.
- Secondary skills from the Defender and the Tracker now works as intended. It means that when using mouse, you will jump / fire where you clicked. When playing with a game pad, you will auto target near enemies and if no enemies are on sight, the skill will trigger at max ranged.
- At the start of the game, the welcome panel will give you the possibility to disable voices in the game. Sadly we had a few feedback on players not liking M.Ark's voice :frowning:
- You can now see through visual obstacles if your Kritter is behind. It's not perfect yet but I should help a lot with visibility.
- Enemies AI has been improved regarding the way they target walls. There is still work to do but it's way better.
[h2]Skill Tree[/h2]
- The skill tree is now versioned so every time we update it, the skill tree with be emptied and you will be refunded.
- The two first tiers have been reworked with a bit less minor perks and more major perks.
- M.Ark defense lvl 1 now unlocks walls.
- M.Ark defense lvl 2 now unlocks turrets.
- Add-ons slots are now available at each tier.
- A Shop Major perk has been added to unlock the shop with two minor perks to give you a reroll option at the shop as well as more items to buy.
- Stats on strength / M.Ark health and shield have doubled.
- You can now see the stats values that a minor perk will give you
Balancing
- The "distance 3" tiles (the ones really far from M.Ark) will now give way more resources. In general, more resources are on the map.
- Skill upgrades of the Tracker have been boosted.
- Golems have less health.
- T2 dragons now fire at a reasonable pace.
- M.Ark Force field has now 50 health (was 30)
- The main area doesn't contain any super green tree anymore and enemie's path have been cleared so they don't get stuck not their projectiles.
[h2]Audio[/h2]
- Death of lieutenant now triggers the right lines and sounds.
- New sounds on Add-on selection.
[h2]UI[/h2]
- The shop UI is now up to date.
- A few improvement on the role selection screen has been made (like the right inputs).
[h2]Misc[/h2]
In the settings a new "Special" category hold a dangerous button. With it you can fully erase your character in order to start the game again at the very beginning. Probably only works on Windows for now. Use with caution!
[h2]Bugs[/h2]
- Localization on inputs where sometimes wrong (azerty for FR / qwerty for EN).
- When selecting a role, like tracker you will now play the tracker. The 0.8.6 had that wrong somehow.
- When opening a reward screen with gamepad, you now have a reward pre selected.
- Walls had tons of bugs. Now that I lost my mind and soul fixing them, it "should" be okay.
Patch Node v 0.8.6
[h2]General[/h2]
- M.Ark has a new face and a lot of new lines through the brand new tutorial.
- A whole new tutorial with a dedicated map and objectives will help you better start in the game.
- The first cut scene is here! Introducing you to the first boss. (You HAVE to get there).
- The world is way more alive than before. A lot of things have been reworked visually, such as most tiles, the reward chests, the boss arena, the modules and structures …
- A new resource, void crystals, will be dropped by lieutenants. You will need them for some perks of the skill tree.
- If you haven't played for more than 3 months, you'll see a nice outline over every object.
[h2]Skill Tree[/h2]
The skill tree is entirely new, have fun (re)discovering it. Here are some new elements :
- It is divided into tiers so you will have to play through all the acts to unlock them all.
- Perks in the skill tree now have a fixed cost.
[h2]Base Building[/h2]
Base building was fully reworked, you can now build surrounding walls and defensive turrets as well as what we call "modules" around M.Ark. Every defensive building or module has 3 levels of upgrades that will require resources to unlock.
Here are the currently available buildings:
- 8 walls disposed in octagon around M.Ark.
- 8 Turrets disposed around M.Ark.
- A Carbon Drill which, as you can imagine, drills carbon for you during the exploration phase.
- A Temporal Convector that increases the duration of exploration.
[h2]GamePlay[/h2]
- We added traits that we call Add-ons. They offer you a lot of different boosts for a run. They act like a passive upgrade to your character, your base, mark or other aspects of the game. It's the first phase for that feature with 12 add-ons. At least two other dozens are planned. Have fun discovering them!
- The gadgets (what we called Utilities, such as the scarecrow, the landmine or the engineer's turret) are not time limited anymore. For example if you have 3 charges of gadget, you can have 3 of them at the same time but adding a fourth one will replace the first one you placed.
The scarecrow now has health and will stay until it's dead or replaced.
The landmine stay until it's triggered or replaced.
The turret has ammo and will stay until it's empty or replaced. - Each run now starts with an exploration phase.
- Death has been reworked. Now when you die, you are resurrected in front of mark after a few seconds. This timer increases at each death. The "lose condition" is if M.Ark dies or if the player dies during the boss fight. If you are playing with friends in multiplayers, the run is lost when all the players are dead.
- Markers will show you where teleporters are to easily get back to M.Ark.
- If you unlocked the Radar perk, you will now, and for the first time after 3 years of players asking for it, see where the next waves are actually coming from.
- Lava and water are now dangerous. You'll take damage if you walk in it.
- The camera changed and will be closer to the action during exploration but farther away during the defense phase so you can better see what's going on around M.Ark.
[h2]UI[/h2]
- A fully new UI style. Everything is not yet done in that area but we hope you'll like it.
- The start screen has been fully redone to better show the ambiance of the game
- On the role selection screen, icons now show you how many players are ready.
- You can now leave the role selection screen and go back to M.Ark.
- Dialogs now have new avatars for M.Ark, the first Boss and the shop.
[h2]Balancing[/h2]
- All the roles and their skills have been tweaked a bit.
- M.Ark has less health now that you can protect him with walls
- The T2 blobs are way more dangerous than before.
- Tornadoes launched by mages now follow you.
- Globally, the game is harder. Sorry :)
[h2]Bugs[/h2]
Historical bugs have been fixed such as:
- Super jump through the map with the defender
- Resources mined are now correctly gathered by the player, even if the player dashes.