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Kritter "explosive" v0.8.10 udpate

Hello there fellow Kritters!

What?! LJF Games releases two big updates within a month?
Damn right we are! And we are so happy with this update.

After bringing local coop, a new art style, new role skins and a shit load of new things (excuse my french), we are a now bringing even more changes and new features!

I know it sounds too good to be true, but take a look.

First, the online multiplayer is working again.
Then, the base had a huge rework.

M.Ark now have its own turret on its head.
You only have to defend 4 directions against 8 previously.


You can now build TRAPS arround your base.


You don't have to rebuild the walls anymore.

You can repare M.Ark against resources.


The shop has a new corner!


Oh and ... We entirely reworked the waves, with 3 NEW ENEMIES THAT PHYSICALLY EXPLODE WHEN THEY DIE! Oh my, it's so cool, you HAVE to try.


We also did a few cool things like, you don't have to press a button to "mine" the deposit. Now you just have to destroy them.


The settings menu now has a new style and you can navigate in it with a gamepad!


We can't wait to have your feedback about this update!

Here is the full patch note :

Patch note v0.8.10


[h2]General[/h2]
All the roles are unlocked by default. We want players to be able to create a co-op game and play different roles right away.

[h2]Gameplay[/h2]
Defending walls are now reparable. You can repare then during fights or they will be repared by M.Ark at the end of a wave.
Traps can be build in front of the walls. For now they can't be upgraded but that's gonna happen soon.
A turret for M.Ark is not unlockable in the skill tree. The turret is not upgradable yet.
The organization of the base changed. Waves are coming from 4 directions instead of 8. That means that you only have 4 walls to build now.
M.Ark can be repared by spending resources on him.
Resource deposits now need to be destroyed with your abilities to gather resources.
The objective of the tutorial is more readable. It's not perfect yet as too many players still don't understand what they need to do.

[h2]Content[/h2]
Three new enemies have been added. A basic stone warrior replacing the old blob ini waves. A javelin thrower replacing the wasps and a new tiny swarm spearman.
The big stone golems and the canoners and all the three new character now share a color that indicate their level. White is T1, blue is T2 and black is T3. Red ones are berzerkers as the previous red blobs.
New tips are available on the loading screen.
Orange and pink Kritter skins have been polished.
If you unlock M.Ark lvl 1 you'll see a repared model on M.Ark

[h2]Settings[/h2]
The settings menu now has a new style and is working with a gamepad.
It's possible to set fullscreen or windowed mode.

[h2]Other[/h2]
Few perf optimization has been done on the UI.

Bugs
Pausing the game during the tutorial or during cloning won't affect the timer anymore.
Two dozens of possible crashs have been fixed.

And that's it! Thanks again everyone for all your feedback and support