Multiplayer and localization, what a huge update
Hello my Kritters!
[p][/p][p]We are gathered here today to celebrate not one, but \two huge updates\ (v0.8.11 & v0.8.12).[/p][p]They bring TONS of new features and bugfix.[/p][p][/p][p]As always you'll find more details later in this post but here are the most important things to know :[/p][p]- The game has been fully\ translated\ into German, Spanish, Portuguese, Russian, Japanese, Korean and Simplified Chinese.[/p][p]The patch note is actually quite long so you'd better give this new build a try rather than read everything ;)[/p][p][/p][p]As usuall, please join our discord server and give us your feeddback ab out the game, it would helpo us tremendously make it better![/p][p][/p][p]Now, it's time for the patchnote![/p][p][/p][h2]Patch note v0.8.12 - Let there be turrets[/h2][p][/p][h3]General[/h3]
- [p]The game has been entirely translated into : German, Spanish, Portuguese, Russian, Japanese, Korean, Simplified Chinese. If you find errors in translations or in the UI, please tell us![/p]
- [p]Mark's engine now has the new model when you unlock it after defeating the boss AND when M.Ark lift off for the second act.[/p]
- [p]The boss door has been fully reworked and now shows you the head of the lieutenants you have to defeat to unlock it.[/p]
- [p]You can now choose between 3 turrets. A machine gun, a bazooka and a railgun. Each of them have 3 levels that you can upgrade.[/p]
- [p]Machine gun shoots low damages projectiles at great fire rate.[/p]
- [p]Bazooka shoots explosive rockets doing damages within a radius with a low fire rate.[/p]
- [p]Railgun shoots projectiles with double the range of other turrets, high damages but low fire rate.[/p]
- [p]You can now reroll the shop when using a gamepad.[/p]
- [p]You can no longer leave the main area after defeating the 7th wave. (You might though, but you shouldn't).[/p]
- [p]Full team death now trigger the cloning of all the players by M.Ark, like he does in single player.[/p]
- [p]Performances have been greatly increased, up to x5 in late game.[/p]
- [p]Resources are now shared between players and the right amount is gathered.[/p]
- [p]Players's healthbar are now always shown as well as the name of the player.[/p]
- [p]\[Local] Player 2 can now resurect player 1.[/p]
- [p]\[Local] Player 2 can now buy items in the shop as well as get rewarded at the end of a wave.[/p]
- [p]\[Local] Player 2 now has the correct skill inputs in the UI.[/p]
- [p]The multiplayer screen in the lobby now let you leave a multiplayer game, both local and online.[/p][p][/p]
- [p]The use of F.A.I.L devices is way more juicy and clearer.[/p]
- [p]The meadow biome in act 1 has been replaced by an aride one that fits more with the global environment.[/p]
- [p]Ground textures are now all in cel shading.[/p]
- [p]The UI now shows you critical chance stat and your luck stat.[/p]
- [p]When a power up gem is picked, you now see which stat is upgraded instead of the gem icon.[/p]
- [p]When a ui screen is open, the background is now blurred.[/p]
- [p]Fix bugs about walls that would be impossible to upgrade.[/p]
- [p]Fix a bug where action popups would stay on screen.[/p]
- [p]Fix a bug where old gadgets would stay on the world when upgraded.[/p]
- [p]Fix a bug where the UI would still show "Under attack" after finishing the 7th wave.[/p]
- [p]The UI now works for wide screens.[/p]
- [p]When you upgrade a gadget, the previous ones now correctly disappear.[/p]
- [p]Resolution settings no longer show the same resolution multiple times.[/p]
- [p]Lava does damages again.[/p]
- [p]Buildings ghost don't collide with client players in multiplayer game anymore.[/p]
- [p][/p]
- [p]The character creation screen and the customization screen have been reworked so they can be used with a gamepad. The character naming is also clearer and the whole UI is ready to welcome new customization possibilities.[/p]
- [p]It is now possible to choose the screen resolution properly.[/p]
- [p]An anti soft lock system has been added in case a mob is thrown in a weird place by some explosions.[/p]
- [p]The Temporal Chest has been added to the skill tree. It allows the player to keep up to 50 coins at the end of a run for the next one.[/p]
- [p]World tiles have been slightly reworked with more potential camps and new deposit positions.[/p]
- [p]The dash has been reworked. It no longer teleports you but give you a quick impulse. The movement is now smoother and will collide with some colliders. The base idea was to fix a terrible clipping bug but we feel like this new dash is actually what we always wanted 🙂,[/p]
- [p]The player can't take damages during the dash.,[/p]
- [p]The Defender heavy skill (the jump) gives you 0.5 secondes of invulnerability,[/p]
- [p]All the resources, power ups, coins and other items are now physical and are droped on the ground by enemies / chests / deposits ... It results that those items should not stay stuck on top of environment or inside rocks or things like this anymore.,[/p]
- [p]The drill now start working at the first exploration phase but gives significantly less resources.,[/p]
- [p]The health of the Kritter is more readable as well as when the player gets hit or healed. Furthermore, when Kritter's health is below 20%, a red screen animation is displayed.,[/p]
- [p]Cryo skill modifiers have been removed due to too much problems. They will soon be replaced by way better modifiers.,[/p]
- [p]Tracker projectiles collider size have been doubled.,[/p]
- [p]The water doesn't do damages to the Kritter anymore.,[/p]
- [p]When the Kritter doesn't move, the gadget is built in front of him instead of behind.[/p]
- [p]Full balancing of the waves.[/p]
- [p]The difficulty scaling was too much and has been reworked. Monsters health and damages are still scaled up but the amount of enemies will stay the same. It also greatly improve the readability of the game when playing with a party of 3 or 4.sq[/p]
- [p]Client players can now see the walls being destroyed.[/p]
- [p]Dead enemies stay on the ground for 2 seconds instead of 4 (increase readability).[/p]
- [p]When playing with gamepad, the heavy skills of the defender and the tacker now hit farther.[/p]
- [p]Global performances have been increased.[/p]
- [p]The pause menu has been translated in french.[/p]
- [p]When a wave is cleared, the reward screen comes quicked.[/p]
- [p]Wall parts no longer block the tracker projectiles.,[/p]
- [p]M.Ark doesn't talk during the character creation anymore.[/p]
- [p]M.Ark modules (temporal convector / drill / radar) are now correlty placed arround him.[/p]
- [p]Leaving the game in the middle of the tutorial don't get you stuck for your next session anymore.[/p]
- [p]Fixed a bug where the walls could be invisible.[/p]
- [p]Fixed a bug where enemies could have multiple shield on them.[/p]
- [p]The cloning addon no longer slow the player.[/p]
- [p]Fixed a bug where the Kritter attack animation could be stuck.[/p]