The Big Boss Update
Hello my Kritters!
[p]We are so happy to share with you our new Kritter update.
As usual, we added new features, new content and fixed many bugs.
[/p][p]Here are the main things to now:[/p][p][/p][h2]We added new traps[/h2][p][/p][p]An electric one that stuns enemies.[/p][p]
Anyway, the boss now has three new skills that will give you a hard time.[/p][p]
Patch Note v0.8.14 - The Big Boss Update
[h2]General[/h2]- [p]We added telegraphs (or skill indicators) for many enemy attacks.[/p]
- [p]The Boss fight has been reworked a lot, for a way better end of demo experience.[/p]
- [p]The boss now has 3 new skills: a cone slam, a random spikes attack and a fire spiral with dozens of projectiles. [/p]
- [p]All 6 of the boss's skills have telegraphs .[/p]
- [p]It's now possible to skip the cut scene and you can't move nor take damages during this time.[/p]
- [p]The boss door now close behind you, not possible to escape the fight.[/p]
- [p]The engine is directly looted by the boss. There is no more chest.[/p]
- [p]The boss move correctly and it's not possible to get him stuck in the door anymore.[/p]
- [p]The camera is higher to better see the fight.[/p]
- [p]The "Reset Game" button in the special settings section is now working. Be careful though, using it will wype your entire progression.[/p]
- [p]The boss tile is slightly smaller.[/p][p][/p]
- [p]New traps have been added so you can choose between 3:[/p]
- [p]The electric trap that deals a bit of damages and stun the enemies for 2.5 seconds.[/p]
- [p]The tar trap that slow enemies down to 35% of their move speed.[/p]
- [p]The big blobs now charge the player properly.[/p]
- [p]Tracker shots no longer collide with everything, a lot of frustration has been removed.[/p]
- [p]Engineer turrets now can do critical damages.[/p]
- [p]The defender light attack no longer make him dash forward.[/p]
- [p]Lieutenants can no longer get frame freezed after an attack.[/p][p][/p]
- [p]All the turret damages have been balanced. The railgun's damages are reduced and the bazooka and the machine gun are now stronger.[/p]
- [p]A lot of enemies have been balanced but we lost count of what we did. In most case, they are stronger now.[/p]
- [p]All of the enemies skills timing have been reworked.[/p]
- [p]The first lieutenant has a smaller attack.[/p]
- [p]The map contains more blue crystals.[/p]
- [p]Engineer turrets have been reworked so they last longer but have a bigger cooldown time.[/p]
- [p]The 3rd and 4th circle in the skill tree are now disabled in the demo and shows it properly.[/p]
- [p]Perks description in the skill tree are more accurate.[/p]
- [p]In french "ça charge" has now the right font.[/p]
- [p]Gamepad inputs are no longer shown if you play with a keyboard and mouse.[/p]
- [p]It's no longer possible to open a UI while the end cutscene is happening.[/p]
- [p]The useless church tile now has colliders.[/p]
- [p]Some objects on the map lacked colliders, it's fixed.[/p][p][/p]
- [p]Fixed a bug where you could get stuck in the tutorial if you returned to the pod before the end of the tutorial.[/p]
- [p]Better timing of some subtitles.[/p]
- [p]Navigating in the skill tree with a gamepad now properly works.[/p]
- [p]Killing the boss no longer shows a "Enemy camp cleared" sign.[/p]
- [p]The stone block at the right of the boos door now has a collider.[/p]
- [p]Skipping a dialog no longer trigger the gadget skill.[/p]
- [p]The fire skill modifiers are no longer applied on gadget or friendly items.[/p]
- [p]Skills now go through building ghosts.[/p]
- [p]Fixed a bug where you could still have the resurect VFX on you inside mark.[/p]
- [p]It's not possible to stack landmines to reach top of things anymore.[/p]
- [p]It's not possible to to the same thing with engineer heavy skill either.[/p]