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Kritter v0.8.15 brings tons of fixes

[p]Hello my Kritters! [/p][p][/p][p]I hope your are all having a great summer time because I do.

Today we updated the Kritter demo with many bug fixes as well as performance optimization.
I can't exactly say how many % of fps you'll gain, but I reduces rendering draw calls to a third of what we had before and I also added culling on all animations and particle systems. From our tests the result is great but I'd love to get your feeback .[/p][p]One bug in particular, the "I can't resurect my friend and can't even see my body" is a terrible one and I didn't find a way to reproduce it. Though, I guessed what happened and it should be fixed. Please tell me if you still come accross that nasty one.[/p][p][/p][p]Let's go for the patch note ![/p][p][/p]
Patch note 0.8.15
[p][/p][h2]Balancing:[/h2]
  • [p]You now can get the wave reward even if you are dead.[/p]
  • [p]Low level blue crystal deposits now give more resources but high level ones give less.[/p]
  • [p]Deposits in water should all be accessible now.[/p]
[p][/p][h2]Performances:[/h2][p]General performances have been significantly improved as well as shadows quality.[/p][p][/p][h2]Bug fixes:[/h2]
  • [p]Fixed a bug where the walls would strangely repare themselves in some case but only visually.[/p]
  • [p]Fixed a bug where the coins would not be gathered.[/p]
  • [p]Fixed a bug where M.Ark would heal twice when reparing him.[/p]
  • [p]Fixed a bug where addons from the initial chest (those around M.Ark at run startup) where not applied. It's now working.[/p]
  • [p]Fixed the "Temporal chest perk". You can now keep up to 50 coins of your last run.[/p]
  • [p]Fixed the "Stockpile perk". You will now start with 50 carbon.[/p]
  • [p]Fixed the "Oh shiny rocks!" perk. You now get 20% more resources with it (blue crystals and carbon)[/p]
  • [p]Fixed the "Money Express" perk. Coins will now give you 20% more.[/p]
  • [p]Fixing a bug where creating a trap at the end of the exploration timer would make them disappear.[/p]
  • [p]Fixed the healthbar of M.Ark in multiplayer (the shield part was not updating).[/p]
  • [p]Fixed some bad timing in the boss skills.[/p]
  • [p]Fixed a bug where you would revive an infinite number of time against the boss after buying a F.A.I.L device at the shop.[/p]
  • [p]Fixed a bug where you would be cloned by M.Ark after using a F.A.I.L device bought at the shop.[/p]
  • [p]At the end of the demo, you now come back to the lobby insteand of the end of demo screen.[/p]
  • [p]Fixed a bug where you could have twice the same item in the shop.[/p]
[p]And probably many more, like invisibile ones and some graphical tweaking here and there.[/p][p][/p][p]As usual, thanks everyone for you help and for you amazing support.[/p][p]
Kritter is more and more polished everyday because of you