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We've been working on Kritter for 4 years

[h2]Four Years of Adventure: A Special Video to Say Thank You! [/h2][p][/p][p]Hello Kritters,[/p][p]Well, four years is quite a long time, isn’t it? A lot has happened since we first started, moments of pure joy, tough challenges, and everything in between. But through it all, one thing never changed: you were there.[/p][p][/p][p]We may be a very small development team, but behind this game stands a community of thousands. You’ve helped, supported, and advised us every step of the way. As we get closer to the end of this specific journey, we wanted to reward that loyalty with something personal.[/p][p][/p][hr][/hr][h3]A Deeper Look into our Journey[/h3][p]We’ve released a special commemorative video to mark these four years, the first of a trilogy. This isn’t a flashy trailer designed to chase millions of views; it’s a deeper, more meaningful look at who we are and what this project means to us. We wanted to share a bit of ourselves with you.[/p][p][/p][p]Note for our international friends: The video is in French, but we have added full English subtitles so you can join us in this moment.[/p][p][/p][previewyoutube][/previewyoutube][hr][/hr][h3]What’s Next?[/h3][p]The full release is getting very close. While the official date is still under wraps for just a little longer, stay tuned, we have a lot of very cool things to share with you very soon.[/p][p][/p][hr][/hr][h3]A bit of gaming: hotfix 0.9.4.3[/h3]
  • [p]Kritters are more slowed while attacking than before[/p]
  • [p]Turrets damages properly increase when upgrading the turret after its level 3.[/p]
  • [p]Reduced animation time for the reward screen after defeating Pierre in arenas.[/p]
[p] [/p]
  • [p]Finaly fixed the bug where the player would be stuck in the ground after jumping on a golem.[/p]
  • [p]Fixed deposits positions that were inside rocks and chests that were not properly placed.[/p]
  • [p]Fixed a bug where the tutorial could not be finished[/p]
  • [p]Fixed a bug where returning to the pod after a run could crash the game[/p]
  • [p]Fixed lava that didn't do any damages[/p]
  • [p]Fixed a bug were thorn damages would not be displayed[/p]
[p] + Many bug fix, balancing and new elements in the playtest
[/p][hr][/hr][p][/p][h3]How You Can Help Us Reach the Finish Line[/h3][p]If you want to do a huge service for the game as we head toward launch, there are two simple ways to support us:[/p]
  • [p]Review our Demo: Leaving a review on the Steam demo page is one of the most powerful things you can do. it helps the Steam push Kritter to new players and makes a massive difference for a small team like ours. Be honest, all your feedback will help make the game better.[/p]
  • [p]Join our Discord: If you want to share a few laughs and enjoy some warm exchanges with the team and other players, come say hi![/p]
[p]Thank you for being part of the Kritter story for these four long years. We can't wait to show you what's next.
[/p][p]See you around, Kritters![/p][p]Tom and Bastien[/p]