Patch 1.0.5: M.Ark’s New Cloning Protocol and Bug Fixing
[h3]👋 Hello Kritters![/h3][p]
[/p][p]We are still steadily working on fixing the bugs liggering in our game, as we have been for the pas few days. We want to thank everyone again who helped us by sharing the weird behaviors and bugs they experienced on our Discord server and here on Steam.[/p][p][/p][p]Today’s patch continues that mission with more improvements to the multiplayer experience and some life-saving tech from M.Ark. We still have work to do to make the game perfect, but we are giving it our all![/p][hr][/hr][h3]M.Ark to the Rescue[/h3][p]We know how frustrating it is to get knocked out during a heated boss fight or a wave, only to find out you can't be resurrected for the next act.[/p][p]M.Ark has been upgraded! Now, if a player dies during a boss fight or a wave, M.Ark will automatically clone them when everyone is teleported back to the ship. This ensures your full squad is back on their feet and ready for the next challenge without any "permanent ghost" issues.[/p][p][/p][h3]Multiplayer Stability[/h3][p]To ensure everyone has a stable and fair run, it is no longer possible to join a multiplayer game that has already started. This change prevents several synchronization issues and keeps the challenge balanced for the team already on the ground.[/p][p][/p][h3]Bug Fixes & Map Polish[/h3]
- [p]Turret UI: Fixed a bug where the turret ammunition bar would stay on your screen forever. Your HUD should be much cleaner now![/p]
- [p]Gadget Charges: Fixed an issue where client players (guests) couldn't use the correct amount of gadget charges they actually possessed.[/p]
- [p]Safety First: Added a fence to the Endless map to prevent players from accidentally falling out of the main area.[/p]
- [p]No More Lava Traps: Fixed a specific hole in a lava tile in Act 1 where players could get stuck.[/p]