Children of Tarra is live!
[previewyoutube][/previewyoutube]
Greetings, Gatekeepers!
We’re happy to announce that Children of Tarra is finally out. We hope you enjoy Palium and all it has to offer. Let us know what you think!
[h2]Content[/h2]
New Gatekeeper:
• Void Model
Palium:
• Brood’s Crest
• Elden Tree
• The Maw
New Enemies - Elites
• Aeonic
• Astral
• Exalted
• Searing
• Opaline
[h3]New Artifacts[/h3]
Modifiers:
• Tranquilizer
• Bloodletter
• Bulwark
• Ember Mark
• Blood Mark
• Stasis Mark
Structure Changes:
• Root
• Berserker's Token
• Pulsar
• Catalyst
Amulets:
• Halfmetal Head
Rune of Creation:
• Momentum
Cursed Signature:
• Leech
• Duality Sigil
Aurora got a new location, and more locations are coming to the other planets very soon as well
[h2]Quality of Life Changes[/h2]
• Enemy Strength Indicator added.
• The selected difficulty level is now displayed on the gameplay UI.
• Emporium has been moved to Quiet Bay, allowing players to unlock new artifacts mid-run.
• Artifact Ban System in the Emporium. Players can now block a limited number of artifacts from appearing in Obelisks during a run. Each ban costs 5 Omni Stones.
• Enemy level scaling has been revamped for a smoother and fairer difficulty curve.
• Artifact descriptions have been fully redesigned for better readability.
• Singleplayer mode added to the network menu, allowing offline play.
• Paths from Chaos Wards to their areas are now shown as moving dashed lines, making navigation easier.
• Sprint can now be triggered immediately after attacking (previously had a short delay).
• Cursed Artifact descriptions for Mediator now display both old and new values for better clarity of the passive ability.
[h2]Mechanics Changes[/h2]
• Certain artifact stats now scale logarithmically for improved balance.
• Bleed effect reworked. Damage is now dealt once per damage tick, regardless of the number of Bleed stacks. Tick frequency depends on the Gatekeeper’s attack speed.
• No more elemental damage bonuses from Bleeding, but overall damage has been increased.
• Tech Hunter’s first skill evolution now applies Bleed with a 15% chance instead of guaranteed.
• Final damage calculations have been improved, accounting for various buffs and debuffs on both Gatekeepers and enemies.
• Gatekeepers can now be affected by Burn and Bleed (yes, it’s going to hurt).
• Powered enemies (with green outlines) have been removed and replaced by Elite enemies.
• Kettlebell artifact now has a stronger knock-back
• Drones no longer spawn in the Quiet Bay.
[h2]Bug Fixes & Stability Improvements[/h2]
• Fixed: Sirens and Rampants on the Arena could reach excessively high HP values.
• Fixed: Players could sometimes get stuck on an infinite loading screen when entering a location.
• Fixed: A large number of reconnect-related issues that could occur when a player rejoined a run.
• Fixed: Audio overloads and distortions caused by extremely high enemy counts.
• Fixed: Changing graphics presets too drastically could sometimes cause the game to freeze or even crash.
• Save System Overhaul: Previously, if a computer lost power unexpectedly during gameplay, save files could become corrupted. Now, the game automatically creates a backup of the save file. If the main save gets corrupted, data will be restored from the backup.
• A lot of work has been done on optimizing code and graphics, and we ain’t stopping anytime soon :)
See you on Palium!
Gravity Lagoon
[h2]Socials[/h2]
Join our Discord Join our Subreddit Follow on X
Greetings, Gatekeepers!
We’re happy to announce that Children of Tarra is finally out. We hope you enjoy Palium and all it has to offer. Let us know what you think!
[h2]Content[/h2]
New Gatekeeper:
• Void Model
Palium:
• Brood’s Crest
• Elden Tree
• The Maw
New Enemies - Elites
• Aeonic
• Astral
• Exalted
• Searing
• Opaline
[h3]New Artifacts[/h3]
Modifiers:
• Tranquilizer
• Bloodletter
• Bulwark
• Ember Mark
• Blood Mark
• Stasis Mark
Structure Changes:
• Root
• Berserker's Token
• Pulsar
• Catalyst
Amulets:
• Halfmetal Head
Rune of Creation:
• Momentum
Cursed Signature:
• Leech
• Duality Sigil
Aurora got a new location, and more locations are coming to the other planets very soon as well
[h2]Quality of Life Changes[/h2]
• Enemy Strength Indicator added.
• The selected difficulty level is now displayed on the gameplay UI.
• Emporium has been moved to Quiet Bay, allowing players to unlock new artifacts mid-run.
• Artifact Ban System in the Emporium. Players can now block a limited number of artifacts from appearing in Obelisks during a run. Each ban costs 5 Omni Stones.
• Enemy level scaling has been revamped for a smoother and fairer difficulty curve.
• Artifact descriptions have been fully redesigned for better readability.
• Singleplayer mode added to the network menu, allowing offline play.
• Paths from Chaos Wards to their areas are now shown as moving dashed lines, making navigation easier.
• Sprint can now be triggered immediately after attacking (previously had a short delay).
• Cursed Artifact descriptions for Mediator now display both old and new values for better clarity of the passive ability.
[h2]Mechanics Changes[/h2]
• Certain artifact stats now scale logarithmically for improved balance.
• Bleed effect reworked. Damage is now dealt once per damage tick, regardless of the number of Bleed stacks. Tick frequency depends on the Gatekeeper’s attack speed.
• No more elemental damage bonuses from Bleeding, but overall damage has been increased.
• Tech Hunter’s first skill evolution now applies Bleed with a 15% chance instead of guaranteed.
• Final damage calculations have been improved, accounting for various buffs and debuffs on both Gatekeepers and enemies.
• Gatekeepers can now be affected by Burn and Bleed (yes, it’s going to hurt).
• Powered enemies (with green outlines) have been removed and replaced by Elite enemies.
• Kettlebell artifact now has a stronger knock-back
• Drones no longer spawn in the Quiet Bay.
[h2]Bug Fixes & Stability Improvements[/h2]
• Fixed: Sirens and Rampants on the Arena could reach excessively high HP values.
• Fixed: Players could sometimes get stuck on an infinite loading screen when entering a location.
• Fixed: A large number of reconnect-related issues that could occur when a player rejoined a run.
• Fixed: Audio overloads and distortions caused by extremely high enemy counts.
• Fixed: Changing graphics presets too drastically could sometimes cause the game to freeze or even crash.
• Save System Overhaul: Previously, if a computer lost power unexpectedly during gameplay, save files could become corrupted. Now, the game automatically creates a backup of the save file. If the main save gets corrupted, data will be restored from the backup.
• A lot of work has been done on optimizing code and graphics, and we ain’t stopping anytime soon :)
See you on Palium!
Gravity Lagoon
[h2]Socials[/h2]
Join our Discord Join our Subreddit Follow on X