1.0 Update - The Nowhere Throne
[h2]Greetings, Gatekeepers![/h2][p]Update 1.0, titled The Nowhere Throne, is finally here — and we have a lot to share with you![/p][p][/p]
Content
[h3]New Gatekeeper[/h3]- [p]Aegis[/p]
- [p]After completing 5 locations, you will encounter the Corrupted Quorium. It leads to the Throne Room, where Chaos awaits.[/p]
- [p]The Corrupted Quorium can be purified to start the next loop.[/p]
- [p]3 new music tracks have been added, which only play in the Throne Room.[/p]
- [p]Cursed Crossing - Aridune[/p]
- [p]Forgotten Depths - Palium[/p]
- [p]Quiet Place - The Nowhere[/p]
- [p]Throne Room - The Nowhere[/p]
- [p]Arena - Aurora[/p]
- [p]Arena - Celestium[/p]
- [p]Arena - Purgatory-17[/p]
- [p]Arena - Palium[/p]
- [p]Purifier Core - Removes all negative status effects upon reaching a health threshold.[/p]
- [p]Healing Pearl - Restores a percentage of health after taking damage.[/p]
- [p]Keen Fang - Killing with a critical hit temporarily increases critical damage.[/p]
- [p]Runner’s Flask - Increases regeneration while sprinting.[/p]
- [p]Bloodrush - Chance to deal increased bleed damage.[/p]
- [p]Merchant’s Codex - Reduces artifact cost on Delta.[/p]
- [p]Lucky Coin - Chance to get a discount on artifacts at the obelisk.[/p]
- [p]Overcharge - Chance for elite enemy kills to reset skill cooldowns.[/p]
- [p]Fissure - Chance to deal damage to enemies with "Immune" status using any skill.[/p]
- [p]Providence - Chance to drop rare artifacts from Gift of Arcanum.[/p]
- [p]Manifold Key - Chance to expand artifact selection in obelisks.[/p]
- [p]Triad of Status - Status effects have a chance to spread to nearby enemies.[/p]
- [p]Triad of Isolation - While the second, third, and fourth skills are on cooldown, the first deals more damage.[/p]
- [p]Triad of Bounty - After a Siren dies, an artifact drops on the ground.[/p]
- [p]Triad of Thorns - Each Root hit applies a bleed stack.[/p]
- [p]Triad of Severance - Momentum deals damage and pushes enemies away.[/p]
- [p]Triad of Bloodshed - Rendstone projectiles apply bleeding on hit.[/p]
- [p]Triad of Breach - Essence and Confines projectiles deal damage to enemies with the "Immune" status.[/p]
- [p]Triad of Heartburst - Triggering Rune of Rebound causes an Extrasystole explosion.[/p]
- [p]Triad of Ferocity - Killing enemies grants multiple Berserker's Token charges.[/p]
- [p]Tornado Grasp - After activation, tornadoes begin moving around the location.[/p]
- [p]Hailfire Disk - After activation, turrets appear and launch wall-bouncing discs.[/p]
- [p]Celenic - Each hit triggers chain lightning bouncing between living units. Periodically strikes the ground with lightning around itself.[/p]
- [p]Vesperal - Conceals all other enemies within a radius.[/p]
- [p]A Merchant’s Altar has appeared in Quiet Bay.[/p]
- [p]Initially, the Gatekeeper must restore the altar using Omni stones (progress is saved between runs).[/p]
- [p]Once restored, the altar allows exchanging Omni stones for Prisms. The exchange rate matches current pedestal prices.[/p]
- [p]Pursuit by Immortals - Immortals appear in the location. One per Gatekeeper. Each Immortal hunts their specific Gatekeeper.[/p]
- [p]Immortals have a permanent Immune status and can only be damaged with specific artifacts. Any hit from an Immortal is lethal.[/p]
- [p]Opaline Shields - All enemies on the location have an Opaline Shield that must be broken before damaging their health.[/p]
- [p]Each Gatekeeper now has an alternate skin.[/p]
- [p]Unlock it by finding the corresponding statue and investing a large number of Omni stones.[/p]
- [p]21 new Steam achievements have been added.[/p]
Mechanics Changes
- [p]Fractal now breaks on use. Once broken, a new Fractal can be picked up.[/p]
- [p]Broken Fractals can be melted in the Forge.[/p]
- [p]Triad of Regeneration has been replaced with Triad of Fractal, allowing unlimited Fractal use.[/p]
- [p]Shield Module no longer blocks all incoming damage. It now absorbs only an amount equal to shield units.[/p]
- [p]The Immune status now prevents the application of negative status effects to enemies.[/p]
- [p]All damage over time effects (burning, bleeding, poison, etc.) now deal damage in a single tick to improve clarity.[/p]
- [p]Infurion now grants 1 damage for every 2% of missing enemy health.[/p]
- [p]The Enhancer artifact now works for Void Model, reducing Entropy cost of the second skill (description is also updated accordingly).[/p]
- [p]In Normal mode, up to 3 Sirens can now spawn from a single statue. Their count and elite status depend on difficulty level and run time.[/p]
- [p]The same logic applies to events and elites. Early on, simple elites appear on lower difficulties, and no events spawn at all.[/p]
- [p]Later in the run, elites get tougher and events start triggering more often, sometimes multiple at once.[/p]
- [p]On 200% difficulty, this escalation begins much earlier.[/p]
Quality of Life Changes
- [p]Max artifact ban slots increased to 10.[/p]
- [p]Minimap icon added for Shrine of Triad.[/p]
- [p]Artifact ban cost reduced from 5 to 3 Omni stones.[/p]
- [p]Pressing Esc no longer closes the lobby screen (to prevent accidental exits).[/p]
- [p]Random Gatekeeper selection added (available if you have more than 2 unlocked).[/p]
- [p]Skill and evolution descriptions have been standardized to match artifact formatting.[/p]
- [p]All skills now display their stats.[/p]
- [p]UI for obelisks, the forge, and artifact popups has been updated for better readability.[/p]
- [p]Astral Elite projectiles no longer fire during damage intake. Instead, they launch upward on death and redirect to Gatekeepers.[/p]
- [p]Significantly reduced healing of Sirens by Exalted elites.[/p]
- [p]Siren shields (from events or elite status) are now visible on the main HP bar.[/p]
- [p]Hovering a locked ban slot in the Emporium now shows your artifact progress toward unlocking it.[/p]
- [p]Burning and bleeding no longer interrupt player sprint.[/p]
- [p]Added option to enable a dark background under the crosshair with adjustable transparency.[/p]
- [p]Small enemies can now be pushed aside to avoid body-blocking.[/p]
- [p]You can now view current run stats on Delta and Arena locations without ending the run.[/p]
- [p]Resurrection count (how many times you've revived teammates) is now shown in the run stats.[/p]
- [p]Any HP penalties (e.g. from Empty Carapace) are now shown directly on the HP bar.[/p]
- [p]Dash mode can now be toggled between movement direction and cursor direction.[/p]
- [p]Lobby code is now hidden by default (streamer-friendly).[/p]
- [p]Minimap readability improved.[/p]
- [p]Option to enable auto-sprint has been added to the settings.[/p]
- [p]Healing numbers now appear when a Gatekeeper is healed by anything other than natural regeneration (can be disabled in settings).[/p]
- [p]Improved visibility of the Fractal activation effect.[/p]
- [p]Aeonic elite effect changed: instead of freezing cooldowns, they now slow them by 50%.[/p]
- [p]Almost all interactive UI elements have been reworked.[/p]
- [p]UI is now less visually cluttered and gamepad navigation is much clearer.[/p]
- [p]Most in-game text has been enlarged for better readability.[/p]
- [p]80% difficulty has been removed.[/p]
- [p]Other difficulties have been rebalanced so that 100% feels comfortable for new players, and 200% provides sufficient challenge for veterans.[/p]
- [p]Kills per specific enemy[/p]
- [p]Artifact pickup counts[/p]
- [p]Crafted triads[/p]
- [p]Runs per Gatekeeper[/p]
- [p]Complete redesign of Quiet Bay.[/p]
- [p]The location was reduced by ~30%, and diagonal paths were rebuilt for easier navigation.[/p]
- [p]Lighting has been improved for better visual clarity.[/p]
Bug Fixes & Stability Improvements
- [p]Astral Elite attacks on Drudge spawned flickers that exploded on the Gatekeeper.[/p]
- [p]Totem charging could fail after death and reconnection.[/p]
- [p]Fixed some abuse cases of Arcanum’s Bounty artifact.[/p]
- [p]Fixed a case where the Forge or Obelisk UI could become unclosable if a full artifact category was banned in the Emporium.[/p]
- [p]Onslaught marker jittered heavily near moving enemies for teammates.[/p]
- [p]Fixed various issues after reconnecting to a run.[/p]
- [p]Drudge count could be incorrect after melting Halfmetal Head in the Forge.[/p]
- [p]Drudges no longer respawn if their owner is dead.[/p]
- [p]Some achievements no longer trigger for dead Gatekeepers when completed by teammates.[/p]
- [p]Major rework of projectile handling for Gatekeepers and enemies over the network to reduce lag and improve stability.[/p]
- [p]Ground artifact pickup popup no longer fails to close.[/p]
- [p]Enemies frequently getting stuck on environmental corners has been fixed.[/p]
- [p]Significant work has been done in collaboration with the developer of the networking plugin we use. Many network-related issues have been fixed.
Some problems and disconnects may still occur. If you experience any of them, please contact us immediately.[/p] - [p]Fixed an issue where the camera could get stuck after death and resurrection.[/p]
- [p]Fixed UI lockups when rebinding gamepad or keyboard buttons.[/p]
- [p]Fixed incorrect obelisk spawn chances on some locations — in some cases, they were mistakenly too low.[/p]
Other
- [p]Analytics has been added to the game. You can disable it on first launch. We recommend keeping it on.
We only collect anonymous in-game data to help identify which systems work well and which need improvement.[/p] - [p]Supporter Pack functionality expanded:[/p]
- [p]You can now customize the Gatekeeper outline color[/p]
- [p]Blend any other color into their outfit[/p]
- [p]The main menu background has been completely reworked to a brighter and calmer view of the ruined Temple of Time[/p]