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Two Days till Launch

[p]Hey Gatekeepers,[/p][p][/p][h3]Only 2 days left until Gatekeeper launches on August 1st![/h3][p][/p][p]We’re continuing our countdown with another character spotlight — this time, featuring Void Model:
[/p][h2]Void Model[/h2][p]
Designed for those who thrive in the chaos of battle, Void Model is our most agile and volatile Gatekeeper yet. Her playstyle revolves around aggressive dashes, rapid strikes, and skillful control of Entropy — a resource she builds and consumes to amplify her power.[/p][p][/p][p][/p][p]Void Model excels at weaving through enemy lines, gaining Entropy with every hit, then unleashing devastating ranged bursts that restore her health and apply lingering effects. Her incorporeal form lets her tear through foes in an area while cleansing herself of debuffs, and her claws can leave enemies bleeding when Entropy reaches its peak.[/p][p]
With proper timing and positioning, Void Model becomes a deadly force — dashing, detonating, and draining the battlefield with surgical precision.
[/p][p][/p][p]If you're a fan of fast-paced AoE combat, blink-and-you-miss-it movement, and brutal synergy scaling — Void Model is your favorite.[/p][p][/p][p]Stay tuned — more character highlights are coming soon.[/p][h3]
Don't forget to join the fight when Gatekeeper releases on August 1st![/h3][p][/p][p]Thank you,[/p][p][/p][p]Gravity Lagoon[/p][p][/p][h2]Socials[/h2][p]Join our Discord[/p][p]Join our Subreddit[/p][p]Follow on X[/p]

Three Days till Launch

[p]Hey Gatekeepers,[/p][p][/p][p]The wait is almost over — Gatekeeper launches in just 3 days, on August 1st![/p][p]To celebrate, we’re kicking off a short series of posts highlighting some of the playable characters you’ll get to command on your mission to reclaim the Heart of Time.[/p][p][/p][p]Let’s start with one of the most striking Gatekeepers in the lineup: [/p][h2]Aegis [/h2][p]Once the leader of the Delta Guardians, Aegis fell in battle during the Void Empire’s final push — only to be reborn through arcana-infused crystal deep in the mines of Nowhere. Now, he fights with the power of the Creators, armored in glass and vengeance.[/p][p][/p][p][/p][p]Aegis is a mid-range specialist with piercing crystal projectiles, a teleport-like phasing ability, and the unique power to deploy Glyphons — arcane constructs that help him dominate the battlefield. When upgraded, Aegis becomes a force of nature: launching massive volleys of splinters, unleashing battlefield-wide damage bursts, and linking up with his Glyphons in devastating synergy.[/p][p][/p][p][/p][p]He’s a slow-burning powerhouse — but when he activates his ultimate, Ascension, things go full chaos.[/p][p][/p][p]Keep an eye out for more character spotlights in the coming days.[/p][p]
Don’t forget to join the fight when Gatekeeper launches on August 1st![/p][p][/p][p]Thank you,[/p][p][/p][p]Gravity Lagoon[/p][p][/p][h2]Socials[/h2][p]Join our Discord[/p][p]Join our Subreddit[/p][p]Follow on X[/p]

The Nowhere Throne Beta

[h2]Greetings, Gatekeepers![/h2][p]The beta for the Nowhere Throne update is now available for public testing![/p][p]You can access it on Steam via the the-nowhere-throne-beta branch.[/p][p][/p][p]Be sure to leave your beta feedback using the Feedback Form button in the main menu.[/p][hr][/hr]
Update Summary
[p](full version coming on August 1st)[/p][p][/p][h3]Gatekeeper[/h3]
  • [p]Aegis[/p]
[h3]Final Battle[/h3]
  • [p]After 5 locations, face Chaos in the Throne Room via the Corrupted Quorium, which can be purified to loop[/p]
[h3]Music[/h3]
  • [p]3 new tracks exclusive to the Throne Room[/p]
[h3]Objective[/h3]
  • [p]Instability Generator—cool capsules before they explode[/p]
[h3]Locations[/h3]
  • [p]Cursed Crossing (Aridune)[/p]
  • [p]Forgotten Depths (Palium)[/p]
  • [p]Quiet Place & Throne Room (The Nowhere)[/p]
[h3]Artifacts[/h3][p]12 new artifacts, including:[/p]
  • [p]Purifier Core[/p]
  • [p]Keen Fang[/p]
  • [p]Bloodrush[/p]
  • [p]Merchant’s Codex[/p]
  • [p]Lucky Coin[/p]
  • [p]Fissure[/p]
  • [p]Manifold Key[/p]
[p]and others[/p][h3]Triads[/h3][p]9 new Triads such as:[/p]
  • [p]Status[/p]
  • [p]Isolation[/p]
  • [p]Bounty[/p]
  • [p]Ferocity[/p]
  • [p]Heartburst[/p]
  • [p]Bloodshed[/p]
[p]and others[/p][h3]Chaos Wards[/h3]
  • [p]Tornado Grasp and Hailfire Disk added.[/p]
[h3]New Elites[/h3]
  • [p]Celenic: chain lightning.[/p]
  • [p]Vesperal: conceals enemies.[/p]
[h3]Merchant’s Altar[/h3]
  • [p]Found in Quiet Bay, restored with Omni stones to trade for Prisms.[/p]
[h3]Events[/h3]
  • [p]Pursuit by Immortals (lethal, artifact-specific).[/p]
  • [p]Opaline Shields (enemies protected until shield breaks).[/p]
[h3]Omni-Suits[/h3]
  • [p]Unlock alt skins via statues and Omni stones.[/p]
[h3]Achievements[/h3]
  • [p]21 new Steam achievements.[/p]
[h3]Mechanics & Balance[/h3]
  • [p]Fractal now breaks and can be reforged.[/p]
  • [p]Triad of Fractal replaces Regeneration.[/p]
  • [p]Shield Module, Immune status, and DoT mechanics reworked.[/p]
  • [p]Infurion, Injection, Enhancer updated.[/p]
  • [p]CD reduction removed from evolutions.[/p]
[h3]Spawning Logic[/h3]
  • [p]Sirens, events, and elites scale earlier, especially on 200% difficulty.[/p]
[h3]QoL Updates[/h3]
  • [p]More ban slots, reduced ban cost[/p]
  • [p]Improved UI/UX.[/p]
  • [p]Minimap icon for Triads, stats visible in Delta, sprint unaffected by DoTs.[/p]
  • [p]Streamer-friendly lobby code, cursor dash toggle, HP penalties visible.[/p]
[h3]Elite Reworks[/h3]
  • [p]Aeonic Elites: now slow cooldowns instead of freezing.[/p]
  • [p]Astral Elites: projectiles launch on death, not hit.[/p]
[h3]Delta Redesign[/h3]
  • [p]Quiet Bay reworked: smaller layout, better lighting, improved navigation.[/p]
[h3]Bug Fixes & Network[/h3]
  • [p]Major netcode improvements, projectile sync, reconnect stability, UI and logic fixes.[/p]
[h3]Other[/h3]
  • [p]Optional anonymous analytics added.[/p]
  • [p]Supporter Pack expanded: Gatekeeper color customization, updated main menu.[/p]
[p][/p][h3]We'd be grateful for your feedback![/h3][p][/p][p]See you in the Throne Room. Gravity Lagoon[/p][p][/p][h2]Socials[/h2][p]Join our Discord[/p][p]Join our Subreddit[/p][p]Follow on X[/p]

The Nowhere Throne (Devblog #2)

[h2]Greetings, Gatekeepers![/h2][p]Today I’m excited to dive into the balance and QoL changes we’ve been cooking up.[/p][p]Let’s start with the topic you’ve asked about all year.[/p][hr][/hr][p][/p][h2]Balance[/h2]
  • [p]The entire balance sheet has been rebuilt.[/p]
  • [p]The 80 % difficulty tier is gone.[/p]
  • [p]The gaps between 100 %, 150 %, and 200 % are now much sharper—you’ll feel every step.[/p]
[p][/p][h3]Enemies[/h3][p]We rewired nearly every system that controls enemy spawns.[/p][p]Early-run behaviour:[/p][p]100% - Only specific enemy types and a limited set of Elites can appear at the start. The mix heats up with each loop.[/p][p]200% - Almost the full Elite roster and enemy pool are available from the very first second.[/p][p][/p][p][/p][h3]Sirens[/h3]
  • [p]Loop 1 is mostly unchanged.[/p]
  • [p]Deeper runs raise the chance that Sirens spawn in packs of 2-3 (some may be Elite). Higher difficulty brings this forward.[/p]
  • [p]From Loop 2 onward, Rampants spawn alongside Sirens, scaling with difficulty and run length.[/p]
[p][/p][p][/p][h3]Events[/h3][p]Two new global events enter the rota:[/p]
  1. [p]Shield Generators – every enemy spawns with a shield that must be broken before you can damage health.[/p]
  2. [p]Immortal Pursuit – each player is hunted by their own Immortal. Immortals die only under specific conditions or with certain artefacts; if they hit you, it’s a one-shot. Ouch.[/p]
[p]These join the existing pool, so up to 3-4 events can now trigger simultaneously in late-game normal runs. Mind-blowing chaos.[/p][p][/p][p][/p][h3]Artefacts[/h3][p]Some artefacts were rebuilt from scratch, others tweaked. Individually small, collectively run-shaping.[/p][p]For example:[/p]
  • [p]Fractal now saves you from death once, then shatters. A spent Fractal can be smelted at the forge for 10 Scrap.[/p]
  • [p]Enter the Triad of Fractal: assemble it and Fractal gains unlimited uses.[/p]
[p]Result: artefacts matter more, smart planning matters most.[/p][p][/p][h3]Achievements[/h3]
  • [p]Unlocking an achievement now instantly unlocks the artefacts linked to it.[/p]
  • [p]To preserve drop-pool control, ban slots jump from 4 → 10.[/p]
[hr][/hr][h2]Quality of Life Highlights[/h2]
  • [p]Hosts no longer disconnect from their own runs (ancient bug, finally gone).[/p]
  • [p]Gatekeeper skill descriptions and evolutions rewritten: unified format, key stats up front, readability way up.[/p]
  • [p]Quiet Bay remade—smaller, flatter, faster.[/p]
    • [p]Added Merchant’s Altar: trade Omni-Stones for Prisms when you’re just short of an artefact.[/p]
  • [p]You can shove small enemies by walking into them (push strength scales with enemy size).[/p]
  • [p]UI overhauled: cleaner visuals, far better controller navigation.[/p]
  • [p]Optional crosshair backdrop for bright arenas and dense fights.[/p]
[p][/p][p]Plus a pile of other tweaks we’ll keep secret for launch.[/p][hr][/hr][p]That’s all for today—thanks for the continuous feedback and ideas.[/p][p]Playtest details land in the next few days.[/p][p][/p][p]Until then…[/p][p]See you in the Throne Room. — Gravity Lagoon[/p][p][/p][h2]Socials[/h2][p]Join our Discord[/p][p]Join our Subreddit[/p][p]Follow on X[/p]

Mixing Diablo and Hades, sci-fi ARPG Gatekeeper unveils new character for 1.0

It's astonishing to think that it's been over 18 months since sci-fi action RPG Gatekeeper first impressed me with its early Steam prologue, but the run-based Diablo rival is almost ready to conclude its journey through early access. Confirming the Gatekeeper 1.0 date for the start of August, indie studio Gravity Lagoon gives us an in-depth look at its ninth playable character, and they're an area-control walking tank that's ideal if you've struggled to keep up with some of the faster members of the roster.


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