Children of Tarra (DevBlog #2)
Greetings, Gatekeepers!
It’s time to share more about the upcoming Children of Tarra update. Today we’re taking a look at Elites - powerful enemies designed to put your skills to the test.
[h2]Elites[/h2]
Any enemy (except spawned) can take on an elite form. This means you could encounter an elite Grouch in the early stages or face an elite Quake (or even a Colossus) later in your run. As of now, there are five types of elite forms:
[h3]Aeonic[/h3]
• Disables the cooldowns of all Gatekeeper skills (except the first) within a large radius around itself.
• Periodically places Aeonic traps around itself, which immobilize a Gatekeeper for several seconds upon activation.
• Has double the attack and movement speed compared to its non-elite counterpart.

[h3]Astral[/h3]
• Can phase through enemies and obstacles (except for cliffs).
• Every 5% of health lost, launches a projectile at the Gatekeeper who dealt the damage.
• Any successful hit leaves a Flicker mark on the Gatekeeper, which explodes after a few seconds, dealing additional damage.

[h3]Exalted[/h3]
• Generates an Aura that heals nearby enemies for a percentage of their max health every second.
• If an enemy within the Aura’s radius is about to die, there’s a 50% chance it will be fully revived.
• Upon death, the Exalted elite leaves behind a firefly, granting nearby enemies the Immune status for 5 seconds.

[h3]Searing[/h3]
• Is immune to burn effects.
• Leaves a trail of fire as it moves.
• Spins six fireballs around itself, which deal damage and apply burn when they hit a Gatekeeper.
• All attacks from the Searing elite inflict burn.

[h3]Opaline[/h3]
• Possesses a shield layer that regenerates over time.
• Its attacks apply Bleed to Gatekeepers.
• Upon death, it shatters into shards, embedding into random points on the ground. After a short delay, the shards explode, dealing damage and applying Bleed.

In future updates, we’ll be adding more elite types and introducing new challenges to keep you on your toes. That’s all we have for today. Next time we’ll tell (and show!) you what awaits on the new planet - Palium!
Gravity Lagoon
[h2]Socials[/h2]
Join our Discord Join our Subreddit Follow on X
It’s time to share more about the upcoming Children of Tarra update. Today we’re taking a look at Elites - powerful enemies designed to put your skills to the test.
[h2]Elites[/h2]
Any enemy (except spawned) can take on an elite form. This means you could encounter an elite Grouch in the early stages or face an elite Quake (or even a Colossus) later in your run. As of now, there are five types of elite forms:
[h3]Aeonic[/h3]
• Disables the cooldowns of all Gatekeeper skills (except the first) within a large radius around itself.
• Periodically places Aeonic traps around itself, which immobilize a Gatekeeper for several seconds upon activation.
• Has double the attack and movement speed compared to its non-elite counterpart.

[h3]Astral[/h3]
• Can phase through enemies and obstacles (except for cliffs).
• Every 5% of health lost, launches a projectile at the Gatekeeper who dealt the damage.
• Any successful hit leaves a Flicker mark on the Gatekeeper, which explodes after a few seconds, dealing additional damage.

[h3]Exalted[/h3]
• Generates an Aura that heals nearby enemies for a percentage of their max health every second.
• If an enemy within the Aura’s radius is about to die, there’s a 50% chance it will be fully revived.
• Upon death, the Exalted elite leaves behind a firefly, granting nearby enemies the Immune status for 5 seconds.

[h3]Searing[/h3]
• Is immune to burn effects.
• Leaves a trail of fire as it moves.
• Spins six fireballs around itself, which deal damage and apply burn when they hit a Gatekeeper.
• All attacks from the Searing elite inflict burn.

[h3]Opaline[/h3]
• Possesses a shield layer that regenerates over time.
• Its attacks apply Bleed to Gatekeepers.
• Upon death, it shatters into shards, embedding into random points on the ground. After a short delay, the shards explode, dealing damage and applying Bleed.

In future updates, we’ll be adding more elite types and introducing new challenges to keep you on your toes. That’s all we have for today. Next time we’ll tell (and show!) you what awaits on the new planet - Palium!
Gravity Lagoon
[h2]Socials[/h2]
Join our Discord Join our Subreddit Follow on X


Bloodletter: Chance to inflict bleeding.
Bulwark: When health drops below a threshold, grants a protective shield over your health that diminishes over time and when taking damage.
Tranquilizer: Critical hits slow enemies for 3 seconds.
Blood Mark: Increases bleeding damage.
Ember Mark: Reduces the delay between burn ticks.
Stasis Mark: Increases the duration of slow effects.
Berserker's Token: Killing an enemy increases attack speed for 3 seconds.
Catalyst: Using the second skill creates an electric discharge dealing elemental damage to enemies within a radius of 12 units around the Gatekeeper.
Pulsar: On critical hit, has a chance to summon a meteor at the location of the struck enemy, dealing damage in a small area.
Root: On kill, has a chance to root up to 3 enemies within a radius of 15 units for 5 seconds.
Halfmetal Head: Summons golems that fight alongside the Gatekeeper. They can die and will resurrect after a cooldown.
Momentum: A short dash at the start of sprinting that allows passing through enemies.
Duality Sigil: In even minutes of the run, the Gatekeeper deals reduced damage, but in odd minutes, damage is significantly increased.
Leech: Attacks with skills 2–3–4 restore health to the Gatekeeper as a percentage of damage dealt, but attacks with the first skill deal damage to the Gatekeeper.

