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The Nowhere Throne (Devblog #2)

[h2]Greetings, Gatekeepers![/h2][p]Today I’m excited to dive into the balance and QoL changes we’ve been cooking up.[/p][p]Let’s start with the topic you’ve asked about all year.[/p][hr][/hr][p][/p][h2]Balance[/h2]
  • [p]The entire balance sheet has been rebuilt.[/p]
  • [p]The 80 % difficulty tier is gone.[/p]
  • [p]The gaps between 100 %, 150 %, and 200 % are now much sharper—you’ll feel every step.[/p]
[p][/p][h3]Enemies[/h3][p]We rewired nearly every system that controls enemy spawns.[/p][p]Early-run behaviour:[/p][p]100% - Only specific enemy types and a limited set of Elites can appear at the start. The mix heats up with each loop.[/p][p]200% - Almost the full Elite roster and enemy pool are available from the very first second.[/p][p][/p][p][/p][h3]Sirens[/h3]
  • [p]Loop 1 is mostly unchanged.[/p]
  • [p]Deeper runs raise the chance that Sirens spawn in packs of 2-3 (some may be Elite). Higher difficulty brings this forward.[/p]
  • [p]From Loop 2 onward, Rampants spawn alongside Sirens, scaling with difficulty and run length.[/p]
[p][/p][p][/p][h3]Events[/h3][p]Two new global events enter the rota:[/p]
  1. [p]Shield Generators – every enemy spawns with a shield that must be broken before you can damage health.[/p]
  2. [p]Immortal Pursuit – each player is hunted by their own Immortal. Immortals die only under specific conditions or with certain artefacts; if they hit you, it’s a one-shot. Ouch.[/p]
[p]These join the existing pool, so up to 3-4 events can now trigger simultaneously in late-game normal runs. Mind-blowing chaos.[/p][p][/p][p][/p][h3]Artefacts[/h3][p]Some artefacts were rebuilt from scratch, others tweaked. Individually small, collectively run-shaping.[/p][p]For example:[/p]
  • [p]Fractal now saves you from death once, then shatters. A spent Fractal can be smelted at the forge for 10 Scrap.[/p]
  • [p]Enter the Triad of Fractal: assemble it and Fractal gains unlimited uses.[/p]
[p]Result: artefacts matter more, smart planning matters most.[/p][p][/p][h3]Achievements[/h3]
  • [p]Unlocking an achievement now instantly unlocks the artefacts linked to it.[/p]
  • [p]To preserve drop-pool control, ban slots jump from 4 → 10.[/p]
[hr][/hr][h2]Quality of Life Highlights[/h2]
  • [p]Hosts no longer disconnect from their own runs (ancient bug, finally gone).[/p]
  • [p]Gatekeeper skill descriptions and evolutions rewritten: unified format, key stats up front, readability way up.[/p]
  • [p]Quiet Bay remade—smaller, flatter, faster.[/p]
    • [p]Added Merchant’s Altar: trade Omni-Stones for Prisms when you’re just short of an artefact.[/p]
  • [p]You can shove small enemies by walking into them (push strength scales with enemy size).[/p]
  • [p]UI overhauled: cleaner visuals, far better controller navigation.[/p]
  • [p]Optional crosshair backdrop for bright arenas and dense fights.[/p]
[p][/p][p]Plus a pile of other tweaks we’ll keep secret for launch.[/p][hr][/hr][p]That’s all for today—thanks for the continuous feedback and ideas.[/p][p]Playtest details land in the next few days.[/p][p][/p][p]Until then…[/p][p]See you in the Throne Room. — Gravity Lagoon[/p][p][/p][h2]Socials[/h2][p]Join our Discord[/p][p]Join our Subreddit[/p][p]Follow on X[/p]

Mixing Diablo and Hades, sci-fi ARPG Gatekeeper unveils new character for 1.0

It's astonishing to think that it's been over 18 months since sci-fi action RPG Gatekeeper first impressed me with its early Steam prologue, but the run-based Diablo rival is almost ready to conclude its journey through early access. Confirming the Gatekeeper 1.0 date for the start of August, indie studio Gravity Lagoon gives us an in-depth look at its ninth playable character, and they're an area-control walking tank that's ideal if you've struggled to keep up with some of the faster members of the roster.


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Sci-fi roguelike with Diablo style combat lands via Steam Early Access

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The Nowhere Throne (Devblog #1)

[h2]Greetings, Gatekeepers![/h2][p]We’re kicking off a brand new devblog series about the upcoming update for Gatekeeper,
titled “The Nowhere Throne” — aka version 1.0.[/p][p]There’s a lot to talk about (and we do mean a lot), but as tradition demands, we’re starting with what matters most — the new Gatekeeper.[/p][p][/p][h2]Aegis[/h2][p]Aegis commanded the Order of the Delta Guardians — a force that covered the retreat of allied troops. On the day the Void Empire broke through the defenses, Lord Crustad cast him into a crystal well — the heart of an arcana mine.[/p][p]Arcana did not let the body disappear. Shards grew through his armor, preserved the flesh, and dragged his mind into the Nowhere. There, the Creators offered him a place among the Gatekeepers. He accepted.[/p][p][/p][p][/p][h2]Abilities[/h2][h3]Splinter[/h3][p]Fires a crystal shard from one hand that pierces up to 3 enemies.[/p]
  • [p]Evo 1: Each enemy pierced increases the shard's damage.[/p]
  • [p]Evo 2: The shard explodes on destruction, dealing AoE damage.[/p]
  • [p]Evo 3: Two extra shards spawn at the first hit location.[/p]
[p][/p][p]A simple but brutally effective skill — especially against groups.[/p][p] [/p][h3]Deploy Glyphon[/h3][p]Places a stationary Glyphon at a targeted location.
Only one can be active at a time — placing a new one replaces the old.[/p]
  • [p]Evo 1: Max active Glyphons +1[/p]
  • [p]Evo 2: Max active Glyphons +1[/p]
  • [p]Evo 3: Glyphons gain access to Aegis’s artifacts.[/p]
[p][/p][p]Yes — Aegis can summon up to three Glyphons, and each one can use your artifacts. How cool is that?[/p][p] [/p][h3]Spectra[/h3][p]Leaves behind a Spectra and enters a phase state.
The state ends if you take any action other than movement, or when the timer runs out.
The Spectra vanishes once Aegis reappears.[/p]
  • [p]Evo 1: Creates a pulling pulse at the activation point.[/p]
  • [p]Evo 2: Explodes when the Spectra is destroyed.[/p]
  • [p]Evo 3: Creates a weakening cloud on death.[/p]
[p][/p][p]Low on HP? Drop a decoy, phase through enemies, and flank from the side.
Profit.
[/p][p] [/p][h3]Ascension[/h3][p]Activates Ascension for Aegis and all active Glyphons.[/p][p]While Ascended, Aegis fires from both hands with enhanced Splinters.
Consumes all available charges — increasing fire rate and shard size, but slowing Aegis down.[/p]
  • [p]Evo 1: Kills replenish the Ascension meter.[/p]
  • [p]Evo 2: Shards pierce unlimited enemies.[/p]
  • [p]Evo 3: Each hand fires two shards at once.[/p]
[p][/p][p]This is, without exaggeration, our most over-the-top ability yet.
Press one button — turn the battlefield into a crater.
[/p][p][/p][h3]Link Field (Passive)[/h3][p]Nice and simple — while Aegis stands near a Glyphon, it absorbs part of the damage he takes.[/p][p][/p][p]I’ve played a lot with Aegis, and as of now — he’s my favorite Gatekeeper. His kit feels really fresh for Gatekeeper, and I think many of you will love the playstyle.[/p][p][/p][p]Charging into a horde with 4 Ascension charges active, Glyphons blasting, shards flying —
yeah, it’s definitely a “wow” moment.[/p][p] [/p][p]That’s all for today — but the next devblog is already cooking.
We’ll be diving into tons of QoL improvements and balance changes, so if brutal tweaks and spicy balance changes are your thing… stay tuned.[/p][p]Next post drops in two weeks.[/p][p]Until then...[/p][p][/p][p]See you in the Throne Room[/p][p]— Gravity Lagoon [/p][p][/p][h2]Socials[/h2][p]Join our Discord[/p][p]Join our Subreddit[/p][p]Follow on X[/p]

Gatekeeper 1.0 launches on August 1, 2025!

[h2]Greetings, Gatekeepers![/h2]
Today we’re bringing you two big updates: a brand-new trailer, and — deep breath — the official release date!

[previewyoutube][/previewyoutube]
The 1.0 version is packed with new content — and we’ll be sharing the details step by step over the next couple of months. So make sure to follow us on Steam so you don’t miss anything ;)

[h3]A bit more about Aegis[/h3]

Aegis is a heavy-hitting ranged Gatekeeper with slow but powerful shots that pierce multiple enemies. He can deploy arcane turrets that copy his damage, shift into a ghostly form to avoid danger, and enter an enhanced state to unleash rapid dual attacks. Perfect for players who like methodical control, high burst damage, and battlefield dominance.

We’ll cover his abilities in more detail in a dedicated dev blog.


[h3]We’re also happy to announce that the Steam page has been updated![/h3]


We’ve refreshed the main header image, added new screenshots, and replaced the old descriptions with updated text and GIFs.

We hope you enjoyed the trailer and are just as hyped for 1.0 as we are :)
(We may or may not have rewatched it a hundred times already)

Stay tuned — we’ll be announcing beta testing for the release version very soon.
If you want early access, don’t miss it!

See you in the Throne Room,
Gravity Lagoon

[h2]Socials[/h2]
Join our Discord Join our Subreddit Follow on X

Roadmap Update & New Character Teaser

[previewyoutube][/previewyoutube]

Greetings, Gatekeepers!
We’ve updated our release roadmap.

Gatekeeper will be leaving Early Access in Summer 2025 — slightly ahead of the original plan.



Here’s what you can expect in the release update:
  • A new Gatekeeper — Aegis
  • A final boss battle against Chaos
  • A new pack of artifacts
  • New Triads
  • (Finally) More location events — including Immortal chases
  • New Chaos Ward effects
  • New locations
  • A redesigned Quiet Bay, now more compact and convenient
  • Tons of bug fixes

...and much more.

Stay tuned — we’ll be announcing beta testing for the release version soon. If you want early access, don’t miss it.

See you in the Throne Room.
— Gravity Lagoon

[h2]Socials[/h2]
Join our Discord Join our Subreddit Follow on X