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Interplanetary Store: Sneak Peek

Hello Gatekeepers!


[h3]We’ve been silent for a while, but for good reason! Our upcoming update will bring a wide range of significant changes, which we hope you’ll enjoy![/h3]

[h2]Prisms[/h2]

[h3]Yes, the in-game currency, Prisms, is making a comeback.[/h3]

Quick reminder: Prisms are a currency you earn during a run. With it you can buy artifacts in obelisks.

In our opinion, the Infinity prism farming system was a little boring and uninspired. We’ve reworked this system and added several new ways of obtaining prisms:
  • Now gatekeepers recieve prisms from each killed enemy
  • Prisms no longer fall to the ground, and instead fly straight to the gatekeeper
  • Every location has randomly placed Spectrices, filled with prisms.


[h2]Obelisks[/h2]

The choice of artifacts in obelisks has been increased to 1 of 3, granting gatekeepers more control over their builds. Now to obtain an artifact from an obelisk, you’ll need to spend an amount of prisms corresponding to its rarity.

But there are still some free options:
  • In Normal Mode the number of Gift of Arcanum has been greatly reduced, but you can still encounter them. The random artifact from the Gift of Arcanum will still be obtainable for free.
  • After beating the Siren, an Obelisk of Catharsis will appear close by. This obelisk offers 1 of 2 free high rarity items to choose from.


[h2]Locations/Planets[/h2]
Locations have been greatly reworked. Most important change - the size.

New locations are 3-4 times bigger. Now players won’t be as pressured by enemies as before, having more time to recollect themselves and think over their artifact and level up choices

In addition to this, we were able to get rid of loading screens in between locations. That’s because for each planet in a circle there is one location. In a circle there are 4 planets, which means 4 big locations.

Due to the increased size of locations, we’ve reworked enemy spawning. Now the flow of battles will feel much more organic. And we’ve also added a mini-map!


[h2]Siren Statues[/h2]
Now the Siren won’t show up until you want it to.

After completing the main objective of a location, the statue of the Siren will become interactible. You’ll recieve a new mission - Touch the Statue. Statues are always situated in the same places, so in time you’ll memorize where they are located.

Activating the statue summons the Siren of the current planet to battle.

Before activating a statue you can explore the location, farm prisms, or stock up in an obelisk.


[h2]Conflict Altar[/h2]

Sometimes in a location you can encounter a Conflict Altar. Activating these altars will summon a lot of powerful enemies.

Upon victory, the altar will grant you a significant amount of prisms.


[h2]Delta[/h2]
The Quiet Bay — a new and important location. On Delta time stands still.

Here gatekeepers can collect themselves before moving on. Points of interest on Delta:
  • A guaranteed Forge.
  • A guaranteed Obelisk of Curse.
  • At least 5 altars with artifacts, which can be purchased for prisms.
  • A Shrine of Triads.


[h2]Triads[/h2]

[h3]A completely new mechanic for us![/h3]

Triads are a combination of 3 artifacts, which immensely power-up some of those artifacts. A triad can be created within a Shrine of Triads.

For example you assemble Triad of Scorch by combining Cannonade, HVC and Heat Concentrate.
With this triad, each bounce of HVC’s chain lightning will set the affected enemies on fire.

We hope this mechanic encourages experimenting with different builds and significantly increases replayability.



And this is just a part of the new features waiting for you in the upcoming update!

What do you think of these changes? Anything you’re excited to try out or worried by?
Share your thoughts!



Get Meta-keeper Bundle now!

[h3]Greetings, Gatekeepers! [/h3]

We're happy to announce an exclusive bundle with Meta-Ghost: The Breaking Show!

A major update is coming to Meta-Ghost this July, featuring a new game mode, a new character, and a new pet system. Don't miss the chance to grab the game with an extra 10% off!

https://store.steampowered.com/bundle/42459/Metakeeper/

Purchase two online rogue-lite games with an extra 10% discount and have a wonderful time with your friends!

Buy Gatekeeper now with 20% OFF during this Summer Sale!


https://store.steampowered.com/app/2106670/Gatekeeper/

[h3]Thank you,
Gravity Lagoon

Useful links:[/h3]

Preview of the First Major Update!

[h3]Greetings, Gatekeepers! [/h3]

[h2]We don’t know if you missed some of development updates, but we definitely missed delivering those to you!
After a great start of early access, we continue working and nourishing the game, currently preparing the first major update, which is supposed to go live in Q3 2024.

Don't miss your chance to grab the game with a discount![/h2]

[h3]As usual we work on new features and also your feedback, that gave us plenty of food for thought. Take a look of what’s on our table right now.[/h3]

Delta

[h3]After each planet, Gatekeepers will appear on Delta, the only place in the Universe where its guardians may catch their breath. Apart from being a safe and peaceful harbour, Delta is also known for having the biggest market, where artisans, engineers, mages and merchants trade their goods. Gatekeepers are also allowed to buy things, if they have coins of course…[/h3]

Bigger maps

[h3]After careful consideration, rounds of debates and an almost unanimous Discord voting, we decided to make locations a lot bigger. The idea is to give more space to explore and make the overall game flow smoother by reducing loading screens time and removing the rule of 3 locations per planet. And we definitely can’t make such a change without adding a minimap.[/h3]

Balance

[h3]Actually, it is a neverending process for the game, but still had to be mentioned here as at least one big change is planned and it’s a logarithmic growth for some items. It will help us to remove the hard cap for items with limited stacking (like Rune of Rebound with its dodge chance). [/h3]

Upgrades on items

[h3]This one is more vague and conceptional, but as one of the main objectives of this release is to make the gameplay deeper and give you more decisions to make, we consider several options for the items system upgrades. Those are not fully shaped in our heads yet, so to not give you false expectations, will keep you posted when we have more details to share.[/h3]

Buy Gatekeeper now with 20% OFF during this Summer Sale!


https://store.steampowered.com/app/2106670/Gatekeeper/

[h3]Thank you,
Gravity Lagoon

Useful links:[/h3]

v0.8.0.41

Greetings, Gatekeepers!

Version 0.8.0.41 is now available for download.

Fixed: Keeper's Mines could play the death particle and sound multiple times upon being killed.
Fixed: Softlock sometimes occurred when activating Quorium.
Fixed: Using certain skills during Quorium activation left projectiles from those skills in the gatekeeper's hands.
Fixed: The Prince could randomly stop attacking and just stand still.

Changed: The base health level of Mediator increased to 120.
Changed: Increased priority of Sirens in navigation on the navmesh. Other enemies now try to stay away from Sirens.
Changed: Enemy health and damage scaling values were slightly decreased.

Also, a large number of minor errors cluttering the logs have been fixed.

We are very grateful for your feedback.
Don't forget to update the game before playing multiplayer.

Gravity Lagoon

v0.8.0.40

Greetings, Gatekeepers!

Hotfix 0.8.0.40 is now available for download.

Fixed: The second evolution of the "Ritual" skill for Nidum did not heal when using the skill.

We are very grateful for your feedback.
Don't forget to update the game before playing multiplayer.

Gravity Lagoon