v0.8.0.39 Now Live!
Greetings, Gatekeepers!
Version 0.8.0.39 is now available for download.
Fixed: Incorrect damage numbers displayed in statistics.
Fixed: Ritual Vessel did not reduce attack speed.
Fixed: Projectiles from Protocol 2.0 did not always break on surfaces.
Fixed: Swarm Pendant caused errors when players teleported to another location.
Fixed: Harmony did not trigger when activating Quorium, Apotheosis, Juju, or Echo generators.
Fixed: Activated monoliths could be seen through the ground.
Fixed: Infinite loading screens when one of the participants disconnects during a run.
Fixed: Players could attempt to join a run that had already started, breaking the game for themselves and those in the run.
Fixed: The first skill was not counted towards completing the "Pacifist" achievement.
Fixed: Use of HTML codes in chat.
Fixed: Time required for the "Ultimate Question of Life" achievement.
Most likely fixed: Softlock due to invisible enemies.
Changed: Reworked Aurora locations for better performance.
Changed: Icon for the "Immune" status, granting enemies immortality.
Changed: The list of artifacts in the database is now divided into groups for easier readability. Enemies are also grouped based on their planet.
Changed: Reworked the obelisk spawn system for more even distribution of artifact rarities.
Changed: Minor rebalance in the Arena.
Changed: Eternal Heart now only activates from gatekeeper skills.
Changed: In the "Kill Them All" quest, enemies now spawn slightly faster.
Changed: Completely reworked the lobby and lobby browser netcode.
Changed: The "Tarra's Claw" artifact now gives a 15% damage bonus against Sirens.
Changed: Damage growth of the "Infurion" artifact is now +0.5% per stack.
(Tech Hunter) Changed: The third evolution of the "Trace" skill now grants a shield that protects from only one hit. The shield lasts for 10 seconds.
(Tech Hunter) Changed: Increased spread of bullets from the "Shotgun" skill. Bullets are also slightly larger to cover a wider area.
(Mediator) Changed: Duration of the "Ghostwalk" ability is now 3 seconds.
(Mediator) Changed: "Pain Conduit" no longer triggers most artifacts.
(Nidum) Changed: Ravens from the "Ritual" skill now have a chance to target the strongest enemy within range.
(Nidum) Changed: Ravens from the "Ritual" skill no longer break on interactive objects.
Added: A 3-second timer before the start of a run. All actions in the lobby are blocked during the countdown.
Added: In the settings, you can now switch the time slowdown during interactive popups to a full stop.
+ several minor changes and fixes.
We are very grateful for your feedback.
Don't forget to update the game before playing multiplayer.
Gravity Lagoon
Version 0.8.0.39 is now available for download.
Fixed: Incorrect damage numbers displayed in statistics.
Fixed: Ritual Vessel did not reduce attack speed.
Fixed: Projectiles from Protocol 2.0 did not always break on surfaces.
Fixed: Swarm Pendant caused errors when players teleported to another location.
Fixed: Harmony did not trigger when activating Quorium, Apotheosis, Juju, or Echo generators.
Fixed: Activated monoliths could be seen through the ground.
Fixed: Infinite loading screens when one of the participants disconnects during a run.
Fixed: Players could attempt to join a run that had already started, breaking the game for themselves and those in the run.
Fixed: The first skill was not counted towards completing the "Pacifist" achievement.
Fixed: Use of HTML codes in chat.
Fixed: Time required for the "Ultimate Question of Life" achievement.
Most likely fixed: Softlock due to invisible enemies.
Changed: Reworked Aurora locations for better performance.
Changed: Icon for the "Immune" status, granting enemies immortality.
Changed: The list of artifacts in the database is now divided into groups for easier readability. Enemies are also grouped based on their planet.
Changed: Reworked the obelisk spawn system for more even distribution of artifact rarities.
Changed: Minor rebalance in the Arena.
Changed: Eternal Heart now only activates from gatekeeper skills.
Changed: In the "Kill Them All" quest, enemies now spawn slightly faster.
Changed: Completely reworked the lobby and lobby browser netcode.
Changed: The "Tarra's Claw" artifact now gives a 15% damage bonus against Sirens.
Changed: Damage growth of the "Infurion" artifact is now +0.5% per stack.
(Tech Hunter) Changed: The third evolution of the "Trace" skill now grants a shield that protects from only one hit. The shield lasts for 10 seconds.
(Tech Hunter) Changed: Increased spread of bullets from the "Shotgun" skill. Bullets are also slightly larger to cover a wider area.
(Mediator) Changed: Duration of the "Ghostwalk" ability is now 3 seconds.
(Mediator) Changed: "Pain Conduit" no longer triggers most artifacts.
(Nidum) Changed: Ravens from the "Ritual" skill now have a chance to target the strongest enemy within range.
(Nidum) Changed: Ravens from the "Ritual" skill no longer break on interactive objects.
Added: A 3-second timer before the start of a run. All actions in the lobby are blocked during the countdown.
Added: In the settings, you can now switch the time slowdown during interactive popups to a full stop.
+ several minor changes and fixes.
We are very grateful for your feedback.
Don't forget to update the game before playing multiplayer.
Gravity Lagoon