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Dev Log Vol. 4

Greetings from the Warhaven dev team!

It's been 1 month since we met many of our players during the Steam Next Fest.
Time really flies when you're having fun!

With this dev log, we wanted to let you know about the data we collected from the Next Fest, and our plans for the future.

Being able to meet players from around the world during the Steam Next Fest was truly a stroke of luck for us!

It gave us the chance to show players Warhaven's updated battlefield rules, the new character Hush, and the training regime at the Boot Camp for new players, and to see how players enjoyed the playing the game.

It was also a chance for us to see what parts of the game needed more work.

We've reviewed the feedback we received from players during the Steam Next Fest,
and are using it to continue our development of the game, including what we have planned for the future.

Thank you again to all the players who participated!

For now, we have some graphs from the Steam Next Fest that players might find interesting.


[h3]1. Most Played Characters[/h3]


Looking at the overall data, the most played soldier was Blade,
while the most played Immortal was Martyr.

These two characters were designed to help players get used to Warhaven's combat system,
and their broad combat skills seems to have drawn many players to them.

And based on the data per level,
Blade's play rate drops as other characters are selected by higher level players.

Our goal is for each of our characters to have an impact on the battlefield,
so we plan to continue our focus on the game's balance.

We are also holding many internal tests on how Immortals can be played.


[h3]2. Character Perks and Points Earned per Second[/h3]


When players prepare their characters for the battlefield,
they spend a lot of time picking the right perks to fit their play style.

Since different players obtain perks at different rates,
we measured the top 3 perk combinations by the amount of points they earned,
rather than the number of times the combinations were used.

Many players sought to create their own unique combinations of perks to find the combos that worked for them best.

We're focused on finding the best way to help players take advantage of perks
and select combinations that enhance the skills they like to use.


[h3]3. Most Frequently Used Relics [/h3]


Before the Next Fest, we were eagerly looking forward to how players would respond to Relics,
as they are designed to help players create opportunities on the battlefield.

Squad Scarecrows and Respawn Tents were used very frequently, and as the test continued,
we noticed that Ice Stones and Ignition Stones saw increased tactical use as well.

We will continue improving Relic convenience, and add new types in the future,
so we hope you look forward to it!

We've also collected a number of moments where players exceeded our expectations and impressed us with their gameplay.


[h3]🤾‍♀️Day-One Catch Masters [/h3]
Many Smoke players quickly began catching and releasing projectiles with her Smoke Wall ability.
Smoke Wall can be a difficult skill to master,
so we didn't anticipate that players would be able to use it so well from Day 1.



[h3]🏴‍☠️Blocking Enemy Spawn Locations with Siegebringers [/h3]
Every game developer runs into a gameplay interaction they didn't see coming!
In our case, players would park Siegebringers at their opponents' respawn points.
This delayed their enemies from respawning and re-joining the battlefield, which caught us by surprise.


Other Records
[h3]1. Top 10 Players by Kill Scores [/h3]


These are the deadliest players in Warhaven.
The data rankings between players with the most kills and those with the highest kills per game were slightly different,
but 墨弦丶#1443 was 1st for both rankings!


[h3]2. Top 10 Players by Number of Resurrections[/h3]


These players were the most selfless soldiers in Warhaven.
In particular, 에아#9022 was the player who recorded an overwhelming number of battlefield resurrections.


[h3]3. Players with Legendary Feat Cards [/h3]
*These are the top 10 rarest Feat Cards that players have obtained.



Our Plans for the Future
Right now, we're reviewing potential gameplay improvements and continuing our internal tests.
We cannot share any details yet, but we can say that we received numerous requests to bring Warhaven to consoles, and that we are reviewing our options.
For gameplay updates, we're focusing on new map modes with an adjusted number of participants,
UI and content improvements, and enhancing soldier and Immortal mechanics,
so that players are encouraged to have fun by varying their gameplay.

We're also polishing a new video that we'll show off during the August game showcase, Gamescom.


We hope you're looking forward to the next steps in our journey to Warhaven!