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10/18 (Thu) 5:00 PM (PDT) Update Notice

Greetings from the Warhaven team!

The following content will be available in the 10/18 (Thu) 5:00 PM (PDT) update.
We've also prepared a patch notes video with details on the update, which you can find in a separate notice. [Go Now]

[h3]▣ New Character[/h3]
[previewyoutube][/previewyoutube]
A new soldier, Bard, has arrived on the battlefield!
Bard is a support soldier who plays music that grants nearby allies 'Resilience.'

1) How to Obtain
- Purchase a Premium World Pass to unlock Bard immediately.
(If you already purchased a Premium World Pass, you can get a Bard character from mailbox.)
- Unlock Bard for free after completing the "Win 35 Times" quest.
To start the quest, click the Start Quest button from Barracks > Bard > Start Quest.



2) New Skills ■ Basic Attacks
- Horizontal Attack: Swing your weapon horizontally.
- Sprint Attack: Make a forward strike while sprinting.
- Swing & Swing: Combo from the second successful Horizontal Attack or a successful Sonic Boom within the combo timing window.
- Swing & ?: Combo from the second successful Horizontal Attack or a successful Sonic Boom while missing the timing window.

■ Skills
- Melody of Resilience: Enables the Killer Solo and Sonic Boom skills. Grant nearby allies Resilience.
- Killer Solo: Slam the war guitar down 3 times. Combo into Killer Dash during use. Activates when the Groove Gauge is maxed.
- Sonic Boom: Deal damage in an area multiple times.
- Roll & Roll: Quickly dash in any direction.
- Enhanced Resilience: Attack enemies to enhance Resilience.
- Groove Gauge: Increases while maintaining Melody of Resilience or with successful attacks. Use Killer Solo when the gauge is full.

* You can practice Bard's skills in the Advanced Boot Camp.

[h3]▣ Ranked Battles[/h3]
The PRE-SEASON Ranked Battles have begun!
You can earn rewards in the next season based on your final rank at the end of the active season!
※ Ranked Battles include the 12 vs. 12 game modes Dominion, Arms Race, and Onslaught. Team Deathmatch and Reclamation, the 6v6 modes, are not currently being considered for Ranked Battle.

- Unlocked from account level 30.
- Participate in Ranked Battles alone or in parties of 2.
- Limit rank differences between party members based on who has the highest rank in the party.
: Gold and below allow up to a 2-rank difference, Platinum and above allow up to a 1-rank difference.
> (Example) Gold, Bronze parties: Yes
> (Example) Platinum, Silver Party: No
- Claim victory in 3 Ranked Battles or have 10 losses/draws to view your rank.
- If you desert a Ranked Battle without finishing it, you will lose more rank points than a normal loss.
Ι DEV comments: We recognize that Ranked battle matchmaking can be difficult for players who rise quickly in rank early in the season, so we don't set rank limits on Ranked battle matches for smoother matchmaking.
There are no Rank restrictions, but we will match players with similar Matchmaking Scores (MMR) whenever possible. Depending on the distribution of people by Rank, we may add Rank difference restrictions in the future.
Instead, we limit a few things to bridge the gap between the two teams.
- Limit party size to 2 players
- Limit rank differences between party members
- Limit the difference in the number of parties between the two teams to no more than one
Because we believe parties have a significant impact on team strength, we plan to run this PRE-SEASON with restrictions on parties in Ranked Battle matches. We'll monitor the progress of the PRE-SEASON and make improvements in future seasons.

[h3]▣ Emblems[/h3]
Emblems, additional customization options alongside outfit skins, are now available!
Add emblems onto your outfits to customize your appearance.

- Emblems can be used once purchased separately from outfits.
Purchase Emblems from the Barracks > Character > Outfits menu after purchasing an outfit that includes emblems.

[h3]▣ World Pass[/h3]
- The upper limit of the weekly obtainable World Pass EXP has been removed.
- The upper limit of Battle Memory Combat Power in the World Pass has been removed. (Previously 5,000)
- A tooltip will display when hovering the cursor over Battle Memories or Resolve.

[h3]▣ Characters[/h3]
■ Blade
- If the opponent is not airborne, such as Unstoppable or Invincible, the character will not jump on a 'Ox Slash' hit.
- Ox Slash Trauma damage decreased from 50 to 0. The basic damage has remained the same.

■ Spike
- The cooldown is no longer reset when you kill an enemy with "Impale!".

■ Warhammer
- Headbutt can now be used during the beginning parts of Hammer Blow.
- Basic attack damage of the first basic attack has been increased.
- The armor-piercing damage of basic attacks has been increased by 20%.
- The charge time for Hammer Blow has been decreased by 10%.
- The basic attack hit box has been slightly lowered in height to make it easier to hit staggered enemies.

■ Smoke
- Smoke Clone's healing has been increased. (300 → 360)
- Smoke can now heal allies while moving Relics.
* The movement speed increase from healing won't apply.

■ Raven
- Increased basic attack damage against nearby enemies.
- Increased movement speed while charging basic attacks.

[h3]▣ Game Modes [/h3]
■ Normal
- The Squad Respawn Emblem UI will no longer display in game modes that have Squad Respawns disabled. (Reclamation, Team Deathmatch)
- The description on how to stop allied Overtime or decrease the enemy Overtime under the Overtime bar has been fixed.
- Movement speed while holding an Ice Stone or Ignition Stone will no longer exceed the intended speed.

■ Onslaught
- The effective range when moving Relics to a foothold will now display.

■ Arms Race
- The maximum progression will now display in the results screen to the first decimal point.
- The number of nearby allies required to move the War Machine will be limited to 4.
Example: There are 4 Mara members and 5 Alliance members near the War Machine.
> Before Change: The Alliance takes control and moves the War Machine.
> After Change: The War Machine will not move.
| Dev Thoughts: We anticipate the change to allow players to coordinate and wait for back up even if there is a disadvantage of numbers around the War Machine.

■ Team Deathmatch
- When the final kill occurs, the camera moves to the kill location and highlights the player at the end of the match.
- Combat Restriction Area now displays even when Waiting for Battle.

■ Reclamation
- The respawn cooldown time has been changed from 10 to 15 seconds.
- Game play time has been changed from 15 minutes to 12 minutes and 30 seconds.
- The success range for moving Divine Stones to a foothold has been improved.
- A victory condition for when the time limit runs out during a draw has been added.
: The team closer to the final location of the Divine Stone will now win.
: The following situations result in a draw:
> When the Divine Stone hasn't moved from its starting position.
> When the remaining distance to each team's foothold is the same.
- The remaining time display under the foothold icon has been removed.
- Divine Stones cannot be moved into restricted areas.
- Divine Stones cannot be obtained inside restricted areas.
- Players can no longer go outside buildings in Podden Reclamation matches.
- An icon marking the Divine Stone will still display even if the Divine Stone isn't in sight.
- The Divine Stone icon will no longer display or cover the screen for the person carrying the stone.
| Dev Thoughts: A team needs to push out all enemies from the foothold to successfully transport a Divine Stone.
By decreasing the difficulty of reaching this condition, it should be easier to defeat enemies in combat and have the winning team transport the Divine Stone.
Fixed the issue of game progression halting and dragging the game out if there was a Divine Stone in a restricted area.

[h3]▣ Relics[/h3]
■ Normal
- Respawn Map Screen
: Owned Relic Stones will now display.
: Only Relics that can be used in the current map or game mode will display.
- The Relic icon will no longer display or cover the screen for the person carrying the relic.

■ Ice Stones
- Ice Stone effect duration has been changed from 45 to 40 seconds.

■ Ignition Stones
- The damage warning triggered by activating an Ignition Stone has been improved.

[h3]▣ Mounts[/h3]
■ Ballista
- The display has been adjusted so players can easily see the exceeded effective range notification.
- The Ballista damage in Hwara: Arms Race has been changed to the following:
: Basic damage has been decreased from 120 to 40.
: Decreased armor-piercing damage for basic damage by 85%.
: Trauma damage has been increased from 80 to 120.
: Armor-piercing damage for Trauma has been decreased by 14%.
: Delay between shots has been increased from 0.6 to 1.0 second.

[h3]▣ Custom Games[/h3]
- When a spectator selects a foothold from the map (M) while holding down Ctrl, the camera will move to that location more smoothly.
- Only the names of dead characters and not their HP bars will now display from the spectator screen.
- Spectators can now view the bombardment location in Arms Race (Hwara) when spectating the person mounting the Scattershot Foothold.

[h3]▣ Desertion Penalty[/h3]
- The Desertion penalty rules have been changed.
- A penalty will be placed based on the total number of desertions in a player's 20 most recent matches.
: The higher the number of desertions, the more the matchmaking time will be increased.
- Desertion penalties apply to Standard, Ranked, and Event Battles.

[h3]▣ Shop Improvements[/h3]
- Items will be more convenient to see from inside the shop.
: You can now search by character or item types.
: Preview package items by hovering the cursor over the package image.
: The scroll location in the shop page will now display.
- A description has been added to the bonus content in a shop package.
: Bonus content will be locked behind quests.

[h3]▣ Feats[/h3]
- Bard feat cards have been added.
- The text of some feat cards has been edited.

[h3]▣ Battle Analysis / Talent Analysis[/h3]
- Battle and Talent Analysis have been added for Bard.
- A Combat Style related to Bard has been added.

[h3]▣ Multi-Win Challenges[/h3]
- Multi-Win Challenge UI has been changed for clarity.
- Description for Multi-Win Challenges have been changed.

[h3]▣ Boot Camp[/h3]
- 'Common: Resilience' training has been added to the Advanced Boot Camp.
- A description stating that defense increases while unstoppable has been added to the 'Common: Combat Basics 2' training in the Advanced Boot Camp.

[h3]▣ Game Settings[/h3]
- Gamepad presets have been added.
: Set from Game Settings > Controls > Change Gamepad Controls.
- Usable keys when using keyboard & mouse have been added.
: Added Keys: [Left Alt, Insert, Home, PgUp, PgDn, End, Delete, Black Slash, Num Pad]
: Set from Game Settings > Controls > Change Keyboard & Mouse Controls.

[h3]▣ Common[/h3]
- Players can now control the character with the 'Character Skills' windows opened by pressing F1.
- The camera will now return to its neutral position more smoothly after an emote ends.
- The controls/complexity difficulty in the 'Character Skills' description in the Barracks and Boot Camp have been edited.
- The message that pops up before markers can be used no longer pops up multiple times.
- The 'Capture Foothold' message will no longer display on the left of the screen.
- The "Fight Now" match name has been changed to Warm-Up Fight.
- The gamepad controls in the photo room is now the same as when applying emblems.
- The outfit challenges for Immortals sold in the shop have been made easier to complete.
- The text shown during matchmaking has been changed for clarity.
- The Play Guide has been updated.
- The sound when reaching Lv. 3 for Hush's Sandstorm will now be easier to hear.
- Add a confirmation step when deleting a friend or leaving a party.

[h3]▣ General Update [/h3]
- The currency symbols for some countries have been changed.
1) Canada
Before: CDN$
After: CA$

2) Saudi Arabia
dBefore: ﷼
After: SAR

3) Qatar
ddBefore: ﷼
After: QAR

4) Kuwait
Before: د.ك
After: KWD

[h3]▣ Bug Fixes[/h3]
■ Characters 1) General
- Fixes a bug where jumpable skills could be linked after a dash and travel a distance.
- Fixed the issue of randomly not being staggered even if when hit while attacking.
- Fixed the issue of knock back not working as intended when making consecutive blocks.
- Fixed the issue of overlapping with another character on the ladder and being unable to move.
Ι DEV comments: We've fixed an issue with Dashing and then linking to a jumpable skill to travel a distance, and it also changed the control feeling in some situations.
:[Before] It moves by inertia after being accelerated by skill.
: [After] You shall only get acceleration and less inertia where your skills are effective.
[EX 1] When you use a dash to fall from a ledge, the distance traveled is shorter than before.
[EX 2] We have reduced the inertia of Smoke's aerial dash, but increased the acceleration so that it has a similar effect as before.
After the update, we shall monitor at what might still be affected, and see if we can improve it.

2) Warhammer
- Fixed the issue of the Headbutt skill not colliding with the ground.

3) Guardian
- Fixed the issue of the hitbox activating for Shield Charge even when it was canceled right after use.
- Fixed the issue of enemies hit by Shield Charge being able to move in the air.

4) Hush
- Fixed the issue of skills randomly not activating after dashing while in Focus Stance.
- Fixed the issue of not being able to charge the Focus Gauge with the Scattershot Blast and Ignition Stones.
- Fixed the issue of the cooldown for Scorpion Tail being reset upon a kill.

5) Smoke
- Fixed the issue of Raven not being able to use basic attacks from a certain position when training the Smoke Wall.
- Fixed the issue of the cooldown restarting when reflecting projectiles with Smoke Wall.
- Fixed the issue of incorrect movement when mashing the dash key after being launched in the air due to Blade's Ox Slash, etc.
- Fixed the issue of Smoke Blast damage not applying to the Smoke Clone.
- Fixed the issue of Ballista, Siegebringer, Cannon, Scattershot, and Ignition Stone damage not applying to a Smoke Clone.
- Fixed the issue of using 2 dash charges while using Healing Smoke.

6) Martyr
- Fixed the Indomitable skill description.
- Fixed the issue of incorrect movement when mashing the dash key after being launched in the air due to Blade's Ox Slash, etc.
- Fixed the issue of certain icons displaying denoting the cause of death when killed by a Martyr with increased damage.
: The 'Zeal' icon will now display as intended.

7) Hoet
- Fixed the issue of not being able to resurrect some allies when using the Absolution skill.

■ Perk
- Fixed the description for perks that act differently from the description.
: The description for Stable Shield Charge has been changed to read: 'Unstoppable only applies during the wind up.'
: Descriptions for defense related perks.
> If the defense increases
[Example] (Previous) Take -50% damage → (After) Decreases damage taken by 50%
> If the defense of the enemy decreases
[Example] (Maintained) Target takes +30% damage
- Fixed the issue of the cooldown reset on-kill effect for Enhanced Ox Slash perk not applying from the second target onwards.

■ Relic
- Fixes an issue where left-clicking while summoning an autonomous relic could cause the summoning to be canceled.
- Fixes a bug in certain areas of Podden where you can get stuck in structures when you put down a transportable relic.

■ Boot camp
- Fixed the issue of 'Basic Training Complete' displaying upon completing Advanced Training.
- Fixed the issue of the Raven bot occasionally not making basic attacks during Advanced Training.
- Fixed the issue of not progressing in the quest when defeating bots and resurrecting during Practical Training after Basic Training.

■ Custom game
- Fixes an issue where custom game room leader could not ban voice chat.
- Fixes an issue in custom games that sometimes caused an incorrect display when a room leader changes teams in the middle of a game.
- Fixes a bug where the Smoke Healing effect would always show up as an enemy when spectating a custom game.
- Fixes a bug where the name of an Onslaught capturer was always displayed as an enemy when watching a custom game.
- Fixes an issue where the tracking character's action cooldown display was not working correctly when viewing a custom game from a spectator perspective.
- Fixes an issue that prevented custom game spectators from being able to spectate the occupants of a Siegebringer as a target.

■ General
- Fixed the issue of HP displaying more than the max amount.
: Only the display would change, with no other effect on gameplay.
- Fixes an issue where the team owning the Divine Stone would appear as neutral when entering a Reclamation.
- Fixed the issue of the Battle Points earned right before death remaining on the UI (User Interface) after resurrection.
- Fixes an issue where pressing ESC/TAB while holding down an emote (G) or relic (V) left the UI.
- Fixes an issue where kill log damage information was unavailable occasionally.
- Fixed the issue of not being able to control anything when a cutscene plays during the Change Gamepad Controls screen.
- Fixed the issue that occurred when the input method was set to 'Press to turn on' to open the scoreboard.
- Fixes an issue where turning on the Hidden Game Delay option would persist even when the Streamer Mode setting is turned off.
- Fixes a typo in the description of the Feat Card rank.
- Fixes an issue where the Recruitment event item information popup could not be viewed on a gamepad.
- Fixed the issue of not being able to check the purchase complete message when re-logging into the game after unable to receive a purchase result from the shop.
- Fixes an issue where a main character that is unlocked by obtaining a character's outfit could be unlocked by obtaining a headgear alone.

■ Engine Improvements
- Fixed the built-in Intel and Arc graphic cards DX11 crashing issue caused by the security module.
- Fixed the crashing issue that occurred when the FSR options were set to low and very low from the Anti-Aliasing prevention methods.
- The Recommended settings and DX11 settings are now all set to very low for built-in intel graphics.
- The recommended settings are now set to low for the Steam Deck & UMPC.
- The Anti-Aliasing options that fit the player's hardware will now be recommended regardless of the settings.
- The Postprocessing function improvements have been applied.

Thank you!