[Updated] 10/5 (Thu) 2:00 PM (PDT) Update Notice
Greetings from the Warhaven team!
The Spike Thrust trauma reduction patch has not been applied yet.
We apologize for any confusion or disruption caused to your game experience.
Character balance patches are based on actual-gameplay and feedback,
and we shall continue to make any necessary balance adjustments as we see fit.
The following content will be available in the 10/5 (Thu) 2:00 PM (PDT) update.
[h3]▣ Characters [/h3]
■ Spike
1) Thrust
- Knockback distance from blocking enemies decreased in half.
- Damage decreased from 110 to 100.
* Thrust basic damage and Trauma changes based on distance to the enemy.
2) Impale
- Decreased damage for each charge level and body part hit.
3) Spear Combo
- Decreased damage.
*Dev Note: We wanted to adjust the difficulty other soldiers have getting through Spike's long reach,
so we adjusted the high damage output from hitting certain body parts, reducing the chance of killing enemies in a single combo.
■ Martyr
1) Zeal (Passive Ability)
- Adjusted the damage amplification after each kill.
30% Increase per Kill up to 3 Times → 15% Increase per Kill up to 6 Times
- Martyr's armor-piercing damage decreased by 30%.
■ Hoet
1) Horizontal Attack, Sprint Attack
- Basic/Trauma damage adjusted.
Basic body damage increased from 30 to 70.
Basic head damage increased from 36 to 84.
Trauma body damage decreased from 90 to 50.
Trauma head damage decreased from 108 to 60.
■ Darkgale
1) Basic Attack
- Damage at minimum speed increased from 100 to 160.
- Damage at maximum speed increased from 150 to 240.
2) Great Harvest
- Damage at minimum speed increased from 160 to 180.
- Damage at maximum speed increased from 320 to 360.
3) Iron Will
- The cooldown time decreased from 12 to 8 seconds.
■ Object Demolition Adjustment
- The amount of damage needed to destroy structures such as Relics has been decreased. (Excluding Raven)
[h3]▣ Game Modes [/h3]
■ Reclamation
- The rule guide has been updated.
When a player carrying a Divine Stone and an enemy are both on the capture foothold, the team controlling the Divine Stone will see a message saying "Drive your enemies from the foothold."
■ Team Deathmatch
- Players can instantly respawn without a cooldown upon death.
[h3]▣ Bug Fixes [/h3]
- Spike can no longer travel further through the air with 'Guard Break Parry' than intended.
- Custom games can no longer use rules designed for developer testing.
- Fixes cooldowns on some in-game skills, such as "Dash", not being applied properly when there is a unauthorized client tampering breach.
- Fixes a bug where repeating an attack after blocking during a dash can result in cascading attacks.
- Fixed an issue where the 'Check-In' button is not working.
- Fixed an issue where earned feat cards were intermittently failed to save (after 9/28 17:41 PDT)
- Fixed an issue where the owned feat cards were not being displayed.
Thank you!
The Spike Thrust trauma reduction patch has not been applied yet.
We apologize for any confusion or disruption caused to your game experience.
Character balance patches are based on actual-gameplay and feedback,
and we shall continue to make any necessary balance adjustments as we see fit.
The following content will be available in the 10/5 (Thu) 2:00 PM (PDT) update.
[h3]▣ Characters [/h3]
■ Spike
1) Thrust
- Knockback distance from blocking enemies decreased in half.
- Damage decreased from 110 to 100.
* Thrust basic damage and Trauma changes based on distance to the enemy.
2) Impale
- Decreased damage for each charge level and body part hit.
Stage 1
Stage 2
Stage 3
Stage 3 Unblockable
Body
110 → 100
150 → 130
200 → 160
200 → 160
Head
132 → 120
180 → 156
240 → 192
300 → 192
3) Spear Combo
- Decreased damage.
First Attack
Second Attack
Third Attack
Damage
60 → 50
60 → 50
100 → 80
*Dev Note: We wanted to adjust the difficulty other soldiers have getting through Spike's long reach,
so we adjusted the high damage output from hitting certain body parts, reducing the chance of killing enemies in a single combo.
■ Martyr
1) Zeal (Passive Ability)
- Adjusted the damage amplification after each kill.
30% Increase per Kill up to 3 Times → 15% Increase per Kill up to 6 Times
- Martyr's armor-piercing damage decreased by 30%.
■ Hoet
1) Horizontal Attack, Sprint Attack
- Basic/Trauma damage adjusted.
Basic body damage increased from 30 to 70.
Basic head damage increased from 36 to 84.
Trauma body damage decreased from 90 to 50.
Trauma head damage decreased from 108 to 60.
■ Darkgale
1) Basic Attack
- Damage at minimum speed increased from 100 to 160.
- Damage at maximum speed increased from 150 to 240.
2) Great Harvest
- Damage at minimum speed increased from 160 to 180.
- Damage at maximum speed increased from 320 to 360.
3) Iron Will
- The cooldown time decreased from 12 to 8 seconds.
■ Object Demolition Adjustment
- The amount of damage needed to destroy structures such as Relics has been decreased. (Excluding Raven)
[h3]▣ Game Modes [/h3]
■ Reclamation
- The rule guide has been updated.
When a player carrying a Divine Stone and an enemy are both on the capture foothold, the team controlling the Divine Stone will see a message saying "Drive your enemies from the foothold."
■ Team Deathmatch
- Players can instantly respawn without a cooldown upon death.
[h3]▣ Bug Fixes [/h3]
- Spike can no longer travel further through the air with 'Guard Break Parry' than intended.
- Custom games can no longer use rules designed for developer testing.
- Fixes cooldowns on some in-game skills, such as "Dash", not being applied properly when there is a unauthorized client tampering breach.
- Fixes a bug where repeating an attack after blocking during a dash can result in cascading attacks.
- Fixed an issue where the 'Check-In' button is not working.
- Fixed an issue where earned feat cards were intermittently failed to save (after 9/28 17:41 PDT)
- Fixed an issue where the owned feat cards were not being displayed.
Thank you!