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Dev Log #3



Greetings from the Warhaven team!

We've used your feedback from the global beta test to create a Steam Next Fest Warhaven demo that helps get new players into the fight!

Let's dive into the major changes:


[h3]🏰 Character Combat[/h3]
There are a total of 6 soldiers and 4 Immortals that can be played during the Steam Next Fest.

Soldiers: Blade, Spike, Warhammer, Guardian, Hush, Smoke
Immortals: Martyr, Raven, Hoet, Darkgale


(Playable Soldiers)

The newly-added soldier Hush specializes in outmaneuvering the enemy and attacking them while they least expect it.



Check out her character page if you want to learn her story: [Go Now]

The HUD and UX/UI elements have been improved for greater clarity in the chaos of battle.
Additionally, the camera POV has been optimized for melee combat to improve overall attack accuracy,
which should provide a better gameplay experience.


[h3]🏰Victory Conditions[/h3]
Victory Condition: Point Deduction → Point Increase
In order to clarify the relationship between capturing footholds and victory,
players now win by increasing their own point total to 100%, instead of deducting points from the opponent's total until it reaches 0.


Previously, enemy points would be deducted when players defeated opponents and captured footholds, as seen in the earlier test version.
However, after removing point changes from defeating enemies and shifting gameplay focus to capturing footholds, we decided that adding points were much more natural that deducting points from the other team.


[h3]🏰Maps and Modes[/h3]
Game Modes: Onslaught → Dominion
The previous Onslaught rules, where teams would push the front line into enemy territory by capturing activate footholds, were unintuitive.
Many players responded with feedback saying that they felt bored or let down as the front line moved back and forth.

So we decided to simplify the game mode to "Dominion," where the team that controls more foothold wins, a game mode commonly seen in other PvP games.

We hope that players enjoy it as an intuitive, fast-paced game mode where both teams fight to control footholds A, B, and C.
During the Steam Next Fest, you will be able to play 2 modes, Skirmish and Dominion, and fight on 4 different battlefields.


[h3]🏰Dominion: Gella/Moshabarg[/h3]
Including the 3 main footholds and slingers, Gella has a Respawn Foothold, and the team that captures more main footholds than the enemy team will increase its Morale points.

The first team that reaches 100% Morale will be victorious.
https://youtu.be/tGokCApHtOM
(Quickly get into the fight with a slinger!)


[h3]🏰Skirmish: Podden/Sihan[/h3]
Both teams fight to control the central foothold, with the team that holds Foothold A longer earning more points, and victory.
âš” Dominion âš” Gella / Moshabarg
Control more Main Footholds than the enemy and reach 100% Morale first to win.

âš” Skirmish âš” Podden / Sihan (NEW)
Control the central foothold A and reach 100% Morale first to win.


[h3]🏰New Skirmish Battlefield, "Sihan"[/h3]
The Steam Next Fest build will feature Sihan, a new Skirmish battlefield that wasn't shown during the Summer Game Fest.
The Skirmish map Sihan has ballistae near each team's Respawn Point, and when enough environmental damage is dealt to the main foothold with the map's cannon, the floor gives way, changing the combat environment.


(Sihan is a cursed land drowning in volcanic ash.)
https://youtu.be/kOK-BQ3InAQ


[h3]🏰Boot Camp and Practice Battles[/h3]
The Boot Camp has been reorganized so that players can learn both basic controls and each character's unique skills. Additionally, Practice Battles have been added to allow new players the chance to practice against bots.



[h3]🏰The Boot Camp, Where the Fight Begins[/h3]
https://www.youtube.com/embed/KdD52Ar-mLA

The Boot Camp is a training area which players enter as they start the game, where they learn attack range, basic skills, and controls as Blade.
Practice Battles, where up to 8 players can fight bot opponents, let new players see how games work and familiarize themselves with the map.



In Advanced Training, players will be able to learn the unique skills and combos of the soldiers and Immortals, and take their knowledge to the battlefield.




[h3]🏰Relics[/h3]
Relics are holy artifacts that can give your team tactical advantages.
By fighting in matches and earning Battle Points, you also earn Strategy Medals, which can be used to summon relics.
How to Use: Open the relic selection menu with (V) and move the mouse cursor to select and summon a relic.



Relics and Their Functions
Relics are unlocked based on your account level, and have the following functions:

âš” Squad Scarecrow âš”
When summoned, it counts as 1 ally for capturing a Main Foothold and can also be used as a squad respawn point.

âš” Immortal Power Emblem âš”
Use an emblem to immediately charge 20% Immortal Power.

âš” Respawn Tent âš”
Up to 4 allies can respawn once the tent is placed.

âš” Ice Stone âš”
Move an Ice Stone to an enemy foothold to instantly capture the foothold and lock it for a set time. (1 can be summoned per team.)
(Cannot be used in Skirmish mode.)

âš” Ignition Stone âš”
Move an Ignition Stone to a foothold frozen by an enemy Ice Stone to unlock it instantly.
(Cannot be used in Skirmish mode.)
* Foothold Ice/Ignition Stones cannot be used in Skirmish. (Podden/Sihan)


(Relic Dragon Delivering a Summoned Relic)


(A Reliable Ally Captures a Foothold)


(Foothold Frozen by a Ice Stone)


(An Ignition Stone Thaws a Foothold)


[h3]🏰Skills and Character Actions[/h3]
New skills have been added to the game, such as Smoke's Smoke Clone and Darkgale's Rear, and certain characters have new combo actions and Dash skills.
You can see detailed information on each character's skills by pressing [F1] in the [Barracks].


(Smoke's New Skill Smoke Clone)

Coordinate with allies through Battle Cries and communicate with them by using Battlefield and Spotlight Stickers!


(Communicate with Battlefield Stickers)


[h3]🏰Unleash a Battle Cry with Your Allies[/h3]


https://youtu.be/8HFYetJ21Ow

How to use the Battle Cry emote: Battle Cries can be used with the Emotes key (G)
and with the interaction key (F) if a nearby ally is using the emote.


[h3]🏰Other Changes[/h3]
• System
- You can unleash faster consecutive attacks by mixing basic attacks and attacks in the opposite direction.
- Instances where battles dragged on because blocking while low on HP triggered Exhaustion have been reduced.
- Superior blocks have been added so that skilled players have greater durability.
- Jump penalties have been enhanced to dissuade players from trying to gain an advantage by making jump attacks repeatedly.
- Ladders now trigger automatic short distance movement so that players aren't at a disadvantage when using them.
- Ally collision has been removed in order to keep players on the same team from obstructing each other.
- Instances of attacks being blocked by terrain have been reduced to make fighting in tight spaces easier.

• Battle
- Special attacks such as Vertical Slash can now ignore-guard breaking attacks, creating more variety in combat.
- Guard-breaking attacks are faster and deal basic damage, giving them more utility.
- Fast counter attacks have been removed and attacking while blocking is available, allowing players to react while blocking.
- Dashing has been added to each character, giving them more tactical mobility.
- Block detection is now more intuitive.
- Combat results display as text and icons, making them easier to identify.
- Skill utility has been expanded by adding combo attacks.

• Inputs
- The command for sprint attacks has been changed from left-clicking during a sprint to scrolling the mouse wheel down during a sprint to reduce mistaken inputs.
- Instead of having a separate command for running, soldiers now run automatically after moving forward for a set duration.
- Changing attack direction with a separate command has been removed.
- Mouse wheel up inputs have been removed to reduce both the number of input keys and the amount of input errors.

• Improvements
- There are fewer instances of invincibility, and previous instances have been replaced by the Unstoppable status to allow for a better gameplay experience.
- Attack input feedback has been improved with better attack animations.
- The camera POV has been changed and related settings have been added to increase attack accuracy.
- The direction of knock back when attacked is now more intuitive.
- Perks have been improved overall.
- Resurrections have been balanced to keep battles competitive.
- Attack trajectory visibility has been increased to make measuring distances easier.

Enjoy the newly revamped Warhaven during the Steam Next Fest!
Join the fight starting from June 18(Sun) !