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1/10 (Wed) Update Notice

Greetings from the Warhaven team! The following content will be available in the 1/10 (Wed) update. [h2]▣ The Hangar[/h2] [h3]A new battlefield, the Hangar, will be added! In the Hangar, soldiers can battle it out in a new 12 vs. 12 Reclamation game mode.[/h3] [previewyoutube=TY3X6VB_pk4;full][/previewyoutube] [b]12 vs. 12 Reclamation has different rules from the 6 vs. 6 game mode.[/b] - Players can run while transporting a Divine Stone. : However, they will be slower than their normal max sprint speed, and sprint attacks will be disabled. - Each team will start the game with their own Divine Stone. : Interact with Allied Divine Stones to pick them up. : Interact with Enemy Divine Stones to return them to their spawn locations. : The interaction time for picking up an Allied Divine Stone is shorter than for picking up an unowned Divine Stone. : The interaction time for returning an Enemy Divine Stone is shorter than for picking up an unowned Divine Stone. [b]The Overtime rules for 12 vs. 12 Reclamation are as follows:[/b] - If all Divine Stones are outside their spawn locations when the time runs out, Overtime will begin. : When the teams have different scores, the losing team will enter Overtime. : When the teams have equal scores, both teams will enter Overtime. - Overtime counts down in the following situations: : If the teams have different scores: > When the losing team's Divine Stone is on the ground, the losing team's Overtime will count down. : If the teams have equal scores: > When one team is not transporting their Divine Stone, that team's Overtime will count down. - Overtime will not count down in the following situations: : If the teams have different scores: > When the losing team controls and transports their Divine Stone. : If the teams have equal scores: > When both Divine Stones are being transported, or when both Divine Stones are on the ground. [h2]▣ General[/h2] - The game mode guide will be updated to include the 12 vs. 12 Reclamation and Team Deathmatch game modes. - Players will be able to select the Hangar when making custom games. - The button text in the ESC > Options > Account tab has been fixed: : The 'User Info' button will no longer display as 'Fund Settlement'. : The 'Owned Boost Tickets' button will no longer display as 'User Info'. - When using the Korean language setting, the age restriction will display as 19 instead of 18. : When the active account belongs to someone under the age of 19, the 'Blood Color Effects' will be set to black. [h2]▣ Bug Fixes[/h2] [h3]■ Characters[/h3] 1) General - Fixed instances of being able to cancel attacks twice in a row. - Fixed instances of characters not spinning when their weapons collided with terrain. 2) Spike - Fixed some combat related stats that were not working as intended. : Fixed instances of high Trauma damage applying when a Thrust landed from close range. (110 → 100). : Fixed instances of Trauma damage not going through when interrupting an attack with a Thrust. : Fixed instances of lower damage being applied when interrupting an attack with a sprint attack. (Body: 65 → 181 / Head: 198 → 217) [h3]■ Perks[/h3] [b]Fixed certain perk effects which were not working as intended.[/b] - Spike > Critical Spear Parry: The damage increase effect now only applies to Thrusts. - Warhammer > Enhanced Ground Slam: Now applies upon landing the attack on 3 or more people. > Stable Ground Slam: Now applies upon landing the attack on 3 or more people. - Hush > Agile Scorpion Tail: Cooldown reset effect will now be applied. [b]Perk effects are now applied to quick attacks made after a Superior Block.[/b] - Blade > Critical Headshot > Energy Reserve > Critical Block - Spike > Enhanced Thrust - Warhammer > Basic Attack Recovery - Hush > Enhanced Focus > Basic Ability Boost [h3]■ General[/h3] - Fixed instances of being able to exit the play area during a 6 vs. 6 Reclamation mode on the Podden battlefield. - Fixed instances of some Warhammer weapons not showing attack effects. - Fixed instances of weapons remaining after players used the Recall Gem relic. - Fixed instances of blood splatter looking like a square when hit by a snowball. - Fixed instances of the World Pass figurines 'Southern Fortress Master' and 'Northern Fortress Master' not showing the back side of the flag.