1/10 (Wed) Update Notice
Greetings from the Warhaven team!
The following content will be available in the 1/10 (Wed) update.
[h2]▣ The Hangar[/h2]
[h3]A new battlefield, the Hangar, will be added!
In the Hangar, soldiers can battle it out in a new 12 vs. 12 Reclamation game mode.[/h3]
[previewyoutube][/previewyoutube]
12 vs. 12 Reclamation has different rules from the 6 vs. 6 game mode.
- Players can run while transporting a Divine Stone.
: However, they will be slower than their normal max sprint speed, and sprint attacks will be disabled.
- Each team will start the game with their own Divine Stone.
: Interact with Allied Divine Stones to pick them up.
: Interact with Enemy Divine Stones to return them to their spawn locations.
: The interaction time for picking up an Allied Divine Stone is shorter than for picking up an unowned Divine Stone.
: The interaction time for returning an Enemy Divine Stone is shorter than for picking up an unowned Divine Stone.
The Overtime rules for 12 vs. 12 Reclamation are as follows:
- If all Divine Stones are outside their spawn locations when the time runs out, Overtime will begin.
: When the teams have different scores, the losing team will enter Overtime.
: When the teams have equal scores, both teams will enter Overtime.
- Overtime counts down in the following situations:
: If the teams have different scores:
> When the losing team's Divine Stone is on the ground, the losing team's Overtime will count down.
: If the teams have equal scores:
> When one team is not transporting their Divine Stone, that team's Overtime will count down.
- Overtime will not count down in the following situations:
: If the teams have different scores:
> When the losing team controls and transports their Divine Stone.
: If the teams have equal scores:
> When both Divine Stones are being transported, or when both Divine Stones are on the ground.
[h2]▣ General[/h2]
- The game mode guide will be updated to include the 12 vs. 12 Reclamation and Team Deathmatch game modes.
- Players will be able to select the Hangar when making custom games.
- The button text in the ESC > Options > Account tab has been fixed:
: The 'User Info' button will no longer display as 'Fund Settlement'.
: The 'Owned Boost Tickets' button will no longer display as 'User Info'.
- When using the Korean language setting, the age restriction will display as 19 instead of 18.
: When the active account belongs to someone under the age of 19, the 'Blood Color Effects' will be set to black.
[h2]▣ Bug Fixes[/h2]
[h3]■ Characters[/h3]
1) General
- Fixed instances of being able to cancel attacks twice in a row.
- Fixed instances of characters not spinning when their weapons collided with terrain.
2) Spike
- Fixed some combat related stats that were not working as intended.
: Fixed instances of high Trauma damage applying when a Thrust landed from close range. (110 → 100).
: Fixed instances of Trauma damage not going through when interrupting an attack with a Thrust.
: Fixed instances of lower damage being applied when interrupting an attack with a sprint attack. (Body: 65 → 181 / Head: 198 → 217)
[h3]■ Perks[/h3]
Fixed certain perk effects which were not working as intended.
- Spike
> Critical Spear Parry: The damage increase effect now only applies to Thrusts.
- Warhammer
> Enhanced Ground Slam: Now applies upon landing the attack on 3 or more people.
> Stable Ground Slam: Now applies upon landing the attack on 3 or more people.
- Hush
> Agile Scorpion Tail: Cooldown reset effect will now be applied.
Perk effects are now applied to quick attacks made after a Superior Block.
- Blade
> Critical Headshot
> Energy Reserve
> Critical Block
- Spike
> Enhanced Thrust
- Warhammer
> Basic Attack Recovery
- Hush
> Enhanced Focus
> Basic Ability Boost
[h3]■ General[/h3]
- Fixed instances of being able to exit the play area during a 6 vs. 6 Reclamation mode on the Podden battlefield.
- Fixed instances of some Warhammer weapons not showing attack effects.
- Fixed instances of weapons remaining after players used the Recall Gem relic.
- Fixed instances of blood splatter looking like a square when hit by a snowball.
- Fixed instances of the World Pass figurines 'Southern Fortress Master' and 'Northern Fortress Master' not showing the back side of the flag.
The following content will be available in the 1/10 (Wed) update.
[h2]▣ The Hangar[/h2]
[h3]A new battlefield, the Hangar, will be added!
In the Hangar, soldiers can battle it out in a new 12 vs. 12 Reclamation game mode.[/h3]
[previewyoutube][/previewyoutube]
12 vs. 12 Reclamation has different rules from the 6 vs. 6 game mode.
- Players can run while transporting a Divine Stone.
: However, they will be slower than their normal max sprint speed, and sprint attacks will be disabled.
- Each team will start the game with their own Divine Stone.
: Interact with Allied Divine Stones to pick them up.
: Interact with Enemy Divine Stones to return them to their spawn locations.
: The interaction time for picking up an Allied Divine Stone is shorter than for picking up an unowned Divine Stone.
: The interaction time for returning an Enemy Divine Stone is shorter than for picking up an unowned Divine Stone.
The Overtime rules for 12 vs. 12 Reclamation are as follows:
- If all Divine Stones are outside their spawn locations when the time runs out, Overtime will begin.
: When the teams have different scores, the losing team will enter Overtime.
: When the teams have equal scores, both teams will enter Overtime.
- Overtime counts down in the following situations:
: If the teams have different scores:
> When the losing team's Divine Stone is on the ground, the losing team's Overtime will count down.
: If the teams have equal scores:
> When one team is not transporting their Divine Stone, that team's Overtime will count down.
- Overtime will not count down in the following situations:
: If the teams have different scores:
> When the losing team controls and transports their Divine Stone.
: If the teams have equal scores:
> When both Divine Stones are being transported, or when both Divine Stones are on the ground.
[h2]▣ General[/h2]
- The game mode guide will be updated to include the 12 vs. 12 Reclamation and Team Deathmatch game modes.
- Players will be able to select the Hangar when making custom games.
- The button text in the ESC > Options > Account tab has been fixed:
: The 'User Info' button will no longer display as 'Fund Settlement'.
: The 'Owned Boost Tickets' button will no longer display as 'User Info'.
- When using the Korean language setting, the age restriction will display as 19 instead of 18.
: When the active account belongs to someone under the age of 19, the 'Blood Color Effects' will be set to black.
[h2]▣ Bug Fixes[/h2]
[h3]■ Characters[/h3]
1) General
- Fixed instances of being able to cancel attacks twice in a row.
- Fixed instances of characters not spinning when their weapons collided with terrain.
2) Spike
- Fixed some combat related stats that were not working as intended.
: Fixed instances of high Trauma damage applying when a Thrust landed from close range. (110 → 100).
: Fixed instances of Trauma damage not going through when interrupting an attack with a Thrust.
: Fixed instances of lower damage being applied when interrupting an attack with a sprint attack. (Body: 65 → 181 / Head: 198 → 217)
[h3]■ Perks[/h3]
Fixed certain perk effects which were not working as intended.
- Spike
> Critical Spear Parry: The damage increase effect now only applies to Thrusts.
- Warhammer
> Enhanced Ground Slam: Now applies upon landing the attack on 3 or more people.
> Stable Ground Slam: Now applies upon landing the attack on 3 or more people.
- Hush
> Agile Scorpion Tail: Cooldown reset effect will now be applied.
Perk effects are now applied to quick attacks made after a Superior Block.
- Blade
> Critical Headshot
> Energy Reserve
> Critical Block
- Spike
> Enhanced Thrust
- Warhammer
> Basic Attack Recovery
- Hush
> Enhanced Focus
> Basic Ability Boost
[h3]■ General[/h3]
- Fixed instances of being able to exit the play area during a 6 vs. 6 Reclamation mode on the Podden battlefield.
- Fixed instances of some Warhammer weapons not showing attack effects.
- Fixed instances of weapons remaining after players used the Recall Gem relic.
- Fixed instances of blood splatter looking like a square when hit by a snowball.
- Fixed instances of the World Pass figurines 'Southern Fortress Master' and 'Northern Fortress Master' not showing the back side of the flag.