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SWORDHAVEN News

Demo Patch 0.1.3

Greetings, everyone!

The development of the game continues, including work on the demo. While most of the progress we’ve made won’t be included in it, there will be plenty of other smaller fixes and additions!

They should make the demo experience even smoother for those who haven’t tried it yet, without spoiling the bigger improvements that we plan to showcase in the Early Access version.

  • Increased the minimum visibility zone when you have low Attention;
  • Optimized performance;
  • Added more item descriptions;
  • Added sounds for success and failure during crafting;
  • Fixed the number of arrows displayed on the belt;
  • Fixed item descriptions when they’re on the belt;
  • Added hotkey and tooltip for Take All;
  • Fixed predictions;
  • Added more portraits for the NPCs;
  • Added and updated icons for abilities;
  • Fixed knockdown effect;
  • Made a lot of balance changes;
  • Added new tooltips and buttons during Trade;
  • Fixed Well Rested effect;
  • Fixed bug with some cutscenes freezing;
  • Fixed many bugs with throwing items/weapons;
  • Texture optimization;
  • Updated ambient music in houses;
  • Added hotkey for selecting the whole party;
  • Fixed quest completion issues;
  • Configured spawn points after resting in the Inn;
  • Fixed stolen item display issues;
  • Added Japanese translation;
  • Fixed provocation, panic and fatigue effects;
  • Added indication when ingredients are running out;
  • Added the burning effect;
  • Updated crafting UI. WIP.
  • A lot of minor and not so minor bug-fixes.


Thank you for following the development of Swordhaven: Iron Conspiracy!

Yours forever,

Atom Team

Demo Patch 0.1.1



Greetings, everyone!

Today we are releasing patch 1.0.1. Your feedback has proven itself to be invaluable in its creation. Thanks to you we have caught a lot of unfortunate bugs our own testing missed. We improved gameplay, performance, eradicated certain glitches all because of your support.

It's very awesome and humbling to see your help with the Kickstarter campaign as well. The first day was really crazy and we never expected such support 🙂 You guys sharing our project is very important, as word of mouth is the best tool our studio can afford without a proper marketer at the helm. Keep it up and Swordhaven will become the best it could ever be for sure! ❤️

Thanks to your feedback about the Kickstarter page we have also added a brand new FAQ to it. Hope it covers the questions some of you may have had, and if not never shy away from dropping us a line at [email protected] we are always happy to talk.

Finally, here's the latest changelog:
  • Updated loot icons;
  • Fixed a bug with ranged weapons for enemies;
  • Fixed an error in the description when creating a character;
  • Fixed the cinematic for 4k;
  • Roadsign bug fixed;
  • Updated lockpicking when two characters are selected;
  • New portraits;
  • Fixed a bug with the weight of equipped weapons;
  • Updated sounds of weapon attacks;
  • Added new animation for normal attack;
  • Updated character movement logic when inventory is open;
  • Fixed camera movement when the menu is open;
  • Fixed bug with ammo counter on belt;
  • Fixed bug with equipped shield;
  • Fixed discount icon during a trade;
  • Fixed bug with certain pop-up phrases;
  • Updated visuals for some effects;
  • Added visual effect for flying arrows and darts;
  • Added new logic of visible area display for enemies;
  • Added 3d model for crossbow bolts;
  • New battle start logic;
  • Optimized delays when creating an autosave;
  • Updated starting scene;
  • Neutral characters no longer drag PC into battle;
  • Fixed hit chance for Bullseye ability;
  • Updated music for village and cave;
  • Added double-click item equip;
  • Fixed bug with opening chests;
  • LMB or RMB now selects active slot;
  • Fixed Linux video playback issue;
  • Fixed a pre-display issue with a long-range strike;
  • Added a new drag and drop system and organization in inventory;
  • Fixed bug with quick loading;
  • Fixed freezes in combat with peaceful animals.

Yours, Atom Team

Swordhaven: Iron Conspiracy Kickstarter campaign is LIVE!



Greetings, friends!

The Kickstarter campaign for Swordhaven: Iron Conspiracy is now LIVE and a playable demo is available.
Check it out here: Swordhaven: Iron Conspiracy

While the game is obviously a work in progress at the moment, we really hope you'll see what we're aiming for with this project and enjoy it. Every bit of feedback and support is highly important, as always.

Thank you for your attention,
You're all breathtaking!
Humble,
Atom Team

Kickstarter for Swordhaven in late March

Greetings,

The time has finally come, and we're proud to announce a Kickstarter campaign for Swordhaven: Iron Conspiracy. The campaign is planned to start at the end of March and will feature a playable demo that we are working very hard on at the moment. This will allow every one of you to check out what our game promises before deciding whether to support it as a backer.

Here is where you can check it out:
https://www.kickstarter.com/projects/atomrpg/swordhaven-iron-conspiracy


While still rough around the edges, the demo will feature dozens of attack techniques, several enemy types, the first locations of the game including a village with many quests and dialogues, several monster-infested locales, and even a pretty well-hidden secret area for the completionists out there.



More news on the developments coming soon!

Yours truly,
Atom Team