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  3. Swordhaven 1.0.2 is live

Swordhaven 1.0.2 is live


Thank you for all the reports, saves, and detailed repro steps. This patch is mostly about stability, quest flow, and polish across several locations (plus a bunch of audio and UI fixes).
Also: Steam Trading Cards are now available.



Also added a set of new reaction emojis, so you can better express your emotions:
ːfire_shːːfight_shːːghost_shːːpaw_shːːstars_shːːlove_shːːrooster_shː

Changelog:
- Improved performance in some heavy scenes
- Fixed several issues related to interactions, SFX triggers, and scene objects
- Multiple text and localization fixes across languages, including tag/placeholder cleanup and consistency edits.
- Portraits in the final location and beyond have been updated.
- Updated/adjusted music and sound effects for key moments (including final battle cues and environmental SFX).
- Fixed final voiceover issues and import/settings problems affecting playback.
- Improved subtitle sync (including ending sequences).
- Fixed projectile-related errors that could occur in combat.
- Fixed/adjusted several ability and status-effect behaviors
- Fixed an issue where some enemies would freeze after being stunned.
- Improved camera blockers in several areas to reduce pathing issues and “stuck” situations.
- Fixed multiple quest and dialogue blockers across several questlines
- Fixed a freeze when talking to the postman
- Various minor cosmetic and logic glitches, typos.
- Undid removal of doors in the Patricians guild
- Fixed the “Web Wrapped Fellow” dialogue so item-based options (knife/torch, etc.) correctly appear when available.
- Fixed flying crocodile issue
- Fixed issues with Living Artillery and Dirty Trick techniques
- Nerfed plant boss
- Fixed Captain's and Commander's questline
- Fixed Balta Ore veins issue
- Fixed shovel breaking on first attempt bug, made it luck based
- Static enemy behavior in the final and pre-final locations fixed
- Fixed numerous final location issues: boss behavior, enemy placement, added portraits to interactions of the final location, fixed final cinematics
- Final area sounds fixed
- Fixed a bug where reading a note on the island did not grant skill points
- Fixed a dialogue softlock when speaking with the Warlock
- Fixed an issue with mousetraps
- Fixed Kerewyd fleeing in a way that could break main quest progression
- Fixed an unintended auto-dialogue trigger after defeating the Kraken
- Fixed character spawns in the Drunken Snapper Inn
- Fixed a bug where you could receive two quests from different branches involving the postman and the tobacconist
- Fixed an issue where the world map fog-of-war would not open properly around Swordhaven
- Fixed an issue with the pirate leader encounter
- Fixed an issue with the Captain in the port
- Fixed issues with Jemmahor's and Nicodemus’ abilities


Please keep the reports coming
If something still looks off, send us a short description plus your save and logs to [email protected]

Saves and logs location (Windows):
%AppData%..\LocalLow\AtomTeam\Swordhaven

Thanks for supporting Swordhaven. We read everything and we are continuing to polish the game post release.

Yours,
AtomTeam