1.0.6
Greetings, friends!
Today we have another patch for you, adding more characters and an entirely new location, while also continuing our trend of expanding pre-existing areas and making them more fun.
Of course, some very important bug fixes and general quality-of-life improvements have also been included. Here is the list of the major additions this version brings to the table:
Thank you so much for your active support on the forums and on Discord. We'll keep updating the game, making Swordhaven the smoothest experience out there.
Keep that feedback rolling, and see you in the next update!
Atom Team
Today we have another patch for you, adding more characters and an entirely new location, while also continuing our trend of expanding pre-existing areas and making them more fun.
Of course, some very important bug fixes and general quality-of-life improvements have also been included. Here is the list of the major additions this version brings to the table:
- Many items got their final inventory icons;
- Some of the roofs in Swordhaven are now see-through;
- A mysterious cave has been added to the Ķirzaka Castle;
- Added more attack techniques to the boars;
- A new notification has been added when you try to delete a filled slot on your quick item/ability hotbar;
- New passages and enemies added to the Ķirzaka Castle;
- UI issue after auto switch input method was fixed;
- Nulki dialog issue has been resolved;
- New legendary weapon merchants have been added in Swordhaven and Ķirzaka Castle;
- Extended dialogue with the dye merchant in Grainhold. There are now additional ways to get more information about the murder case from him;
- Fixed several bugs with the new bigger quick hotbar;
- The issue of receiving a special maul on the world map has been fixed;
- Fixed several bugs related to the migration to the new version of the development environment;
- Added new portraits for monsters and characters;
- New signs have been added for the post office and bookstore in Swordhaven;
- New characters added to the Old Quarter of Swordhaven;
- Fixed a number of dialogue bugs and issues;
- Passersby have been added to Beggars Corner in Swordhaven;
- New effects added for game difficulty;
- Many minor bug fixes and local improvements such as textures, etc.
Thank you so much for your active support on the forums and on Discord. We'll keep updating the game, making Swordhaven the smoothest experience out there.
Keep that feedback rolling, and see you in the next update!
Atom Team