Work In Progress + Patch 0.1.5
Hello, friends!
The work on Swordhaven continues. And as we mentioned during our Kickstarter campaign, we are currently developing a new pathfinding system.
Work is in full swing.
When it's finished, it should make managing your party, traversing through locations, stealth, and exploration *feel* much better!
At the same time we're tackling the World Map and all of the different encounters on it. There is still a lot of work to be done on map balance, visuals, and UI, but what we have at the moment is a good start.
Attacked by dinosaurs in the wilds of Nova Drakonia.
As always, please note that this is all Work In Progress and could be subject to change!
Other mechanics that we are not ready to talk about. For now.
For the new quality of life features, many of you asked us to add gamepad support, and that's exactly what we are doing. While the UI features are not yet 100% finished, the controls themselves should be ready pretty soon!
Character creation.
Combat.
We have also made another patch for the demo. Here are the changes:
The work continues and more news is to come... so stay tuned!
Yours forever,
Atom Team
The work on Swordhaven continues. And as we mentioned during our Kickstarter campaign, we are currently developing a new pathfinding system.

When it's finished, it should make managing your party, traversing through locations, stealth, and exploration *feel* much better!
At the same time we're tackling the World Map and all of the different encounters on it. There is still a lot of work to be done on map balance, visuals, and UI, but what we have at the moment is a good start.

As always, please note that this is all Work In Progress and could be subject to change!

For the new quality of life features, many of you asked us to add gamepad support, and that's exactly what we are doing. While the UI features are not yet 100% finished, the controls themselves should be ready pretty soon!


We have also made another patch for the demo. Here are the changes:
- Fixed bugs with death in battle;
- Fixed bugs with shadow settings;
- Improved visual in Isometric Mode;
- Added starting tutorial;
- Fixed bugs with UI disappearing;
- Dead enemies now clamp together for more convenient looting;
- Added equip button for arrows/bolts;
- Fixed bugs with loading saves;
- Fixed a tone of minor (and not so minor) bugs.
The work continues and more news is to come... so stay tuned!
Yours forever,
Atom Team