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  3. Potions Update is live!

Potions Update is live!

Hi adventurers,

The Potions Update is now live for everyone (game and demo). You'll experience a new system to grow plants, and with new plants (you can finally plant your own trees). I've also improved the stock areas management, now you can customize what you want to store in each area.
And of course, you can now craft potions, equip them and use them while in your base or during combat.



Here's the complete changelog:

Added inventories to units
Added the ability to equip or consume objects
Added new potions units can equip or consume
Added the ability to use objects during combat
Added a new growing system, with a specific construction menu for it
Added new plants to grow
Added the apothecary workshop allowing to create potions
Added the "Brew Potions" new job
Added Heal potions when starting a new game
Added a new game option to control plants growing speed
Added a "Cut Plants" zone, making units to automatically cut fully grown plants in the area
Added the ability to create customized storage zones
Added active modifiers display in the heroes traits tab
Fixed an issue with a the job priority tutorial step not properly validated
Fixed an issue with storage zones not always properly sorted to find the best spot for an object

And now that inventories have been implemented, it will allow me to work on adding more equipment for heroes, so stay tuned for future updates!

Thanks everyone for your support, and please don't forget to leave a review for the game, it helps a lot for its discoverability!

Cheers,
Serge from LS Games