Weapons & Armors Update is live!
[p]Hi adventurers,[/p][p][/p][p]The Weapons & Armors Update is now live for everyone (game and demo). I've been working hard to provide a unique system for you to craft customized weapons and armors depending on your needs or style, I really hope you'll enjoy it![/p][p]I've added a new loot system for you to retrieve runes, and those runes can then be used to craft new weapons and armors you can equip to your heroes. And with it, I've added new combat mechanics like critical strikes or DOT resistances (skeletons can't bleed anymore...), and I've rebalanced the whole progression system to take into account heroes equipment to reflect their power.[/p][p]
[/p][p]Here's the complete changelog: [/p]
- [p]Added new workshops to build weapons[/p]
- [p]Added 2 new jobs: Weapon Crafting and Armor Crafting[/p]
- [p]Added a system to create custom recipes for weapons[/p]
- [p]Added the ability to equip and show equipped weapons[/p]
- [p]Added a new loot system with runes allowing to craft weapons[/p]
- [p]Added a new game option allowing to modify the rune loot rate[/p]
- [p]Added support for critical strikes during combats[/p]
- [p]Added weapon runes based combat abilities[/p]
- [p]Added 2 slots to dungeon inventories[/p]
- [p]Added workshops to build armors[/p]
- [p]Added equipable light and heavy armors[/p]
- [p]Added combat resistances to critical strikes, poison, bleed and fire[/p]
- [p]Added the ability to replace an armor or weapon without removing the old one first[/p]
- [p]Added information to combat portrait tooltips[/p]
- [p]Added poison, bleed and fire defence stats to enemies[/p]
- [p]Added the ability for enemies to make critical strikes[/p]
- [p]Fixed a potential crash when saving while eating[/p]
- [p]Fixed issues with heal potions abilities not restoring the correct amount of HP[/p]
- [p]Fixed various issues with combat actions not properly performed[/p]