Trading Update is live!
[p]Hi adventurers,[/p][p][/p][p]Let me introduce you the Trading Update![/p][p]This was probably the feature that the game was missing the most, as so far you had no option apart storing tons of resources by late game. Now you can finally start to trade them and send your heroes on a boat trip to bring back other resources or gold.[/p][p]But now, with all your trading expeditions set up, you'll wonder how to store the insane quantity of gold the colony will produce? That's why the second major feature introduced by this update is chests![/p][p]It's also something I added to my roadmap thanks to your feedback. And it allowed me to also introduce more subtle systems around them, as so far the only way to get gold chests is to buy them. So you'll receive a blueprint allowing you to build your chest. And I'll be able to use this blueprint system for other things like loots, and I can't wait for you to retrieve some specific furniture per dungeon.[/p][p]So with this update, I only introduced gold chests to test the system, but other types should come shortly.[/p][p][/p][p]
[/p][p]Here's the complete changelog:[/p]
- [p]Added the ability to build constructions on top of water.[/p]
- [p]Added a Trading Boat, unlocking the trading expedition board.[/p]
- [p]Added the ability to send heroes on trading expeditions to sell resources and bring back gold or other resources.[/p]
- [p]Added the ability to schedule expeditions depending on the amount of resources owned by the colony.[/p]
- [p]Added a mood malus dependant on the time spent away from the colony.[/p]
- [p]Added the ability to build constructions from blueprints.[/p]
- [p]Added the ability to buy blueprints from the expedition board.[/p]
- [p]Added support for chests, and added a gold chest you can buy from the expedition board.[/p]
- [p]Added a game setting to configure the duration of expeditions.[/p]
- [p]Added new traits related to boat expeditions.[/p]