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Quality of Life Updates!

[p]Hi adventurers,[/p][p][/p][p]No big update to finish the year, but instead I've been busy lately improving many different aspects of the game, so let me introduce you to the Quality of Life Updates![/p][p]Here are the main areas I've worked on:[/p]
  • [p]Chests: I've added quite a few different chest types since the last update, you can store food, potions (and directly equip or consume from the chest), herbs, runes and crafting materials. I also fixed a few issues with them and added some features like the ability to filter what you want to store per chest.[/p]
  • [p]UI & UX: you can finally reorder your heroes! And I also fixed how the escape key behaves, it will finally close the current action/menu instead of always opening the pause menu.[/p]
  • [p]Weapons and armors can be destroyed to retrieve runes! So now, you should be able to get rid of all objects by selling them with the trading boat or destroying them for weapons and armors. You're not stuck forever with objects you can't get rid of.[/p]
  • [p]I also tried to improve various other things, like adding some new traits, adding a harvest area to be more consistent with cut plants areas, replacing placeholder models, adding a heat insulation factor to walls, etc...[/p]
  • [p]Finally I worked a bit on optimizations, so don't hesitate to let me know if you're getting better performances or not![/p]
[p][/p][p]Here's the complete changelog:[/p]
  • [p]Improved units reaction times when working[/p]
  • [p]Updated ballista arrow and catapult stone quantity per craft[/p]
  • [p]Raids won't attack walls anymore if other targets are available, they'll also prioritize gates or doors over simple walls[/p]
  • [p]Number of units needed for an expedition is now dependent of the expedition trading value[/p]
  • [p]Improved the Feedback menu[/p]
  • [p]Added a notification message when a resource can't be delivered to its destination[/p]
  • [p]Integrated a raw food shelf and a cooked food shelf[/p]
  • [p]Kitchen can now only be built indoor[/p]
  • [p]Improved Escap key management, it will now close menus or cancel current action before opening the pause menu.[/p]
  • [p]Added an herborist chest for herbs and mushrooms and a potions shelf[/p]
  • [p]Added the ability to cancel the direction selection in combat[/p]
  • [p]Added the ability to forbid some resource types in chests[/p]
  • [p]Improved skills menu readability[/p]
  • [p]Balancing on some resources stack sizes[/p]
  • [p]Added the ability to destroy weapons or armors with chances to retrieve runes from it (chances are based on the weapon/armor craft skill value)[/p]
  • [p]Added the ability to reorder heroes (right click on their portrait)[/p]
  • [p]Added the ability to set a priority on refill jobs[/p]
  • [p]Added tooltips with job stats descriptions[/p]
  • [p]Added traits modifying the initial inventory size for heroes[/p]
  • [p]Added traits influencing the HP retrieved from health potions[/p]
  • [p]Added a harvest areas and removed the auto harvest button (on existing saves, harvest areas will be automatically created when auto harvest was enabled on a plant)[/p]
  • [p]Added chests for looted materials and runes[/p]
  • [p]Integrated new statues and fountains models[/p]
  • [p]Walls now have a heat insulation factor[/p]
  • [p]Balanced mood values caused by cold[/p]
  • [p]Improved fortress walls corner management[/p]
  • [p]Blueprints can now be destroyed[/p]
  • [p]Various optimizations[/p]
  • [p]Fixed weapons trails not being displayed[/p]
  • [p]Fixed a potential crash with chests when saving[/p]
  • [p]Fixed an issue with gold chest quantity not properly updated when using gold to recruit new heroes (for existing saves, you'll need to rebuild or move the chest to fix the displayed quantity)[/p]
  • [p]Fixed an issue with units stopping to work because resources are impossible to deliver to their destination[/p]
  • [p]Fixed an issue preventing to open the expedition board[/p]
  • [p]Fixed an issue with the season time marker not being properly scaled[/p]
  • [p]Fixed an issue causing chests to be ignored if a save is done while they're empty[/p]
  • [p]Fixed an issue with plants not properly detected as destroyed during the winter[/p]
  • [p]Fixed an issue allowing to use armor runes as combat active abilities[/p]
  • [p]Fixed a potential crash when saving from a new game after loading a previous game with groups set.[/p]
  • [p]Fixed a potential crash when loading a game.[/p]
  • [p]Fixed an issue preventing heroes to rearm some siege weapons.[/p]
  • [p]Fixed an issue with combat traps being activated on allies if starting the turn on them[/p]
  • [p]Fixed the issue with dungeon loot spawning under the dungeon and not being accessible by heroes without reloading a game[/p]
  • [p]Fixed an issue with logs potentially blocking the UI[/p]
  • [p]Fixed a potential crash when trying to build on top of another construction[/p]
  • [p]Fixed a crash in combat when a taunted opponent has no possibility to approach the target[/p]
  • [p]Fixed a potential crash when moving a chest[/p]
  • [p]Fixed a potential crash when recruiting a new hero[/p]
[p]In the process, I also added a few bugs and instabilities, I'm really sorry for that! But thanks to your continuous feedback I think it's quite stable and usable now. Don't hesitate to report anything you may still encounter and I should be able to fix it in the coming days.[/p][p]I'll then take a break for the holidays, and I should be back next year with new content updates! Hopefully in the meantime I hope you'll enjoy the game, and please be sure to leave a review, it really helps a lot and it can make a big difference if I manage to reach 100 of them![/p][p][/p][p]Thank you all and I wish you happy holidays![/p][p]Serge from LS Games[/p]