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Edge Islands News

Demo & Playtest Update v0.423

Hi adventurers,

v0.423 is now available on the demo and playtest branches:

  • Improved job resource attribution system
  • Increased units base speed
  • Fixed an issue with units training and pathfinding
  • Fixed a potential crash when loading a combat for the first time
  • Fixed a potential crash when catching a hen
  • Removed some links from the main menu

Thanks again for testing, and don't forget to leave a review for the demo, it helps a lot!

Demo & Playtest Update v0.422

Hi adventurers,

v0.422 is now available on the demo and playtest branches:

  • Auto saves are now separated from the quick save, and there's a buffer of 3 auto saves
  • Improved agents movements smoothness
  • Fixed a potential crash when building on top of a storage area
  • Fixed issues when settings priorities from the active tasks list
  • Fixed an issue preventing to have seating spots all around a table
  • Fixed some construction items positioning
  • Various optimisations to the job attribution system

Thanks again for testing, and don't forget to leave a review for the demo, it helps a lot!

Demo & Playtest Update v0.421

Hi adventurers,

v0.421 is now available on the demo and playtest branches:

  • Fixed the "select all" keyboard shortcut
  • Fixed issues with job assigned to a unit leaving the colony
  • Fixed an issue with the slow combat effect using the roots visual models
  • Added a text to the leaving dungeon popup when the objective is not complete
  • Added achievements support (disabled on the demo and playtest)
  • Now wild animals inside enclosed areas will automatically despawn
  • Added options to get food and gold at the beginning of the game, updated the presets with proper starting quantities
  • Added to the active tasks board an indicator if a job is forced with the ability to disable it
  • Balanced Recruiting Board construction cost
  • Balanced hens egg production

Thanks again for testing, and don't forget to leave a review for the demo, it helps a lot!

Demo & Playtest Update v0.420

Hi adventurers,

v0.420 is now available on the demo and playtest branches:

  • Improved resource distribution to jobs with priorities or manual assignment
  • Fixed a potential crash with the production window
  • Fixed issues with assigned jobs on workbenches
  • Modified the Colonist preset values
  • Decreased wood consumption when burning

Thanks again for testing, and don't forget to leave a review for the demo, it helps a lot!

Demo & Playtest Update v0.419

Hi adventurers,

v0.419 is now available on the demo and playtest branches:

  • Added a manual assignment system for jobs forcing a unit to perform a specific task
  • Loot retrieval from combats and dungeons are assigned to the units participating to it
  • Improved hauling job priorities management
  • Improved units manual order waypoints authoring

Thanks again for testing, and don't forget to leave a review for the demo, it helps a lot!