Hi adventurers,
The early access release of the game is approaching, and you can get a first glimpse of it with the new demo! I've been working hard during those last few months to improve the overall quality of the game, and add new mechanics and content. I hope you'll enjoy it, here's an overview of the major modifications:
- Added procedural maps generation and added a large map option.
- Added seasons influencing the environment.
- Added a temperature system, and added the ability to visualize layers like lights and temperatures.
- Added traps to catch rabbits and improved the cooking system.
- Added the ability to start a game with a fog of war enabled.
- Added difficulties presets and lots of game customization options.
- Added a trait system for units.
- Added a new class, new combat abilities for all classes and new combat related constructions.
- Added new enemies.
- Improved the UI/UX with for instance a notification system in case of problems, or keyboard shortcuts for all actions.
Your save from the demo will be compatible with the complete game, so feel free to start a new game on the demo and continue it when it will be released!
And of course I'll need your feedback to improve it as much as possible, so don't hesitate to join the
Discord, or post on the Steam forums. And don't forget to leave a review on the demo page, it helps a lot!
Here's the full changelog:
- Added custom map generation from a seed
- Added a new large map size
- Added the ability to randomize enemies position when starting a game
- Added the ability to randomize dungeons position when starting a game
- Added the ability to enable enemies free roaming when starting a game
- Fortress spike gates does not require iron anymore to build
- Added full year support with four seasons
- Added support for terrain and vegetation to be visually updated depending on the season
- Added support for different day duration depending on the current season
- Added an UI indicator for the year evolution
- Added support for food growing depending on the current season
- Fixed an issue with terrain blinking on some maps
- Fixed roots effects not visually applied to the mutant enemy
- Improved support for forbidden zones created by enemies, it's not anymore dependant on the units distance, and it takes into account occluders
- Now units should stop working if an enemy is to close
- Fixed an issue if a construction job is inside a forbidden area, it doesn't block anymore other construction jobs to be done
- Added a visual feedback when a job is impossible to perform because it's too close of enemies
- Added a visual feedback for hauling jobs
- Fixed an issue corrupting tiles properties and allowing enemies and animals to walk through constructions
- Added light propagation display option
- Added forbidden areas display option
- Fixed issues with forbidden areas computing
- Added a temperature system, with temperatures varying depending on seasons, or depending if inside a closed room or not
- Added a heat propagation system, with fire sources updated to create heat around them
- Added mood modifiers depending on temperature
- Fixed an issue with no combat mood modifier not properly updated when leaving a dungeon
- Improved and fixed issues with units priority system
- Fixed an issue with units not facing the correct direction when crafting
- Balanced dungeons loots
- Fixed an issue with sun position not properly updated after leaving a dungeon
- Fixed an issue with resources count system causing workbenches using the "until stored" option to ask for a new craft when not needed
- Removes haul job mood penalty if hauling is done as part as another job
- Social values between units are now clamped between -200 and 200
- Added traits to units, starting with 20 traits and new mood bonuses and penalties associated to them
- Hens don't eat their eggs anymore
- Added a constructible trap to catch rabbits
- Added new food resources containing meat
- Added a new basic kitchen with limited recipes, and moved the advanced kitchen to unlock later and to get more recipes
- Added Vegetarian and Carnivorous traits
- Added XP modifiers for Fast and Slow Learner traits
- Added an animal reproduction system for rabbits
- Added a social bonus/penalty between units participating to the same combat
- Added a new game option to enable a fog of war on the map
- Fixed an issue preventing to load games saved in a dungeon
- Fixed an issue preventing to craft wood planks
- Fixed issues with the UI when multiple units have the same name
- Added new game options with presets, and added the ability to update game options while playing
- Fixed issues with food stack not being use to eat
- Improved units visuals
- Added the Templar class and made it a default one
- Added a new level of combat abilities for all classes
- Modified combat abilities distribution order
- Added new training facilities to build
- Healing is now temporary to the current combat
- Added new creatures to the main island map
- Fixed an issue with camera position not properly set when selecting a unit
- Fixed an issues with healing not properly computed
- Fixed a crash caused by overwatch abilities
- Fixed issues related to the taunt ability
- Fixed an issue with effect names not properly retrieved
- Added a notification system to provide information on colony issues.
- Not rotate the camera anymore when selecting a unit from the portrait list.
- Fixed an issue preventing hauls job to be performed under certain circonstances.
- Fixed an issue with combat abilities panel not updating properly.
- Fixed various issues with units idling instead of working.
- Fixed issues with units not releasing grabbed elements.
- Fixed an issue with quest indicator enabled when loading a game with all quests done.
- Improved jobs prioritization depending on their distance.
- Updated combat quests order and text.
- Improved Jobs menu, now default job priority is 3.
- Improved Schedule menu.
- Improved the resource list UI with a better lisibility.
- Added the ability to add a haul priority to all stacks of a given resource type from the resource list.
- Moved the actions buttons (harvest, cut, mine, etc...) to the top, made them bigger and added keyboard shortcuts to all actions.
- Fixed various issues with units behaviors, solving for instance situations when they moved through walls.
- Added a unit grouping system with Shift+1-9 to create groups, Ctrl+1-9 to select a group.
- Improved unit details window when a unit is selected.
- Improved growing plant details window.
- Various UI and UX fixes and tweaks.
- Fixed various issues with unit behaviors preventing them from following their schedule properly.
- Fixed an issue with saves not displayed in the correct order when retrieving them from Steam Cloud.
- Healing speed while sleeping now depends on the bed quality.
- Added new traits influencing healing speed.
- Added a game setting to disable temporary healing.
- Added quests to track dungeons completion.
- Fixed potential crashes when leaving a dungeon.
- Added visual feedback for zone creation.
- Added a damage indicator on combat health bars when targeting an opponent.
- Fixed various issues with DOT effects in combat.
Cheers,
Serge from LS Games