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Edge Islands News

Game & Demo Update v0.906

[p]Hi adventurers,[/p][p][/p][p]v0.906 is now available on the game and demo branches:[/p]
  • [p]Fixed a potential crash when saving from a new game after loading a previous game with groups set.[/p]
  • [p]Properly fixed the issue with plants not being properly destroyed during winter.[/p]
  • [p]Fixed a potential crash when loading a game.[/p]
  • [p]Fixed an issue preventing heroes to rearm some siege weapons.[/p]
  • [p]Improved Escap key management, it will now close menus or cancel current action before opening the pause menu.[/p]
[p]Thanks for playing, and please don't forget to leave a review, it helps a lot![/p]

Game & Demo Update v0.905

[p]Hi adventurers,[/p][p][/p][p]Okay we all agree that eating food stored on the ground was not healthy at all... So don't hesitate to try the new food shelves (in the furniture category)! v0.905 is now available on the game and demo branches:[/p]
  • [p]Fixed an issue with the season time marker not being properly scaled[/p]
  • [p]Fixed an issue causing chests to be ignored if a save is done while they're empty[/p]
  • [p]Fixed an issue with plants not properly detected as destroyed during the winter[/p]
  • [p]Fixed an issue allowing to use armor runes as combat active abilities[/p]
  • [p]Integrated a raw food shelf and a cooked food shelf[/p]
  • [p]Kitchen can now only be built indoor[/p]
[p]Thanks for playing, and please don't forget to leave a review, it helps a lot![/p]

Game & Demo Update v0.904

[p]Hi adventurers,[/p][p][/p][p]v0.904 is now available on the game and demo branches:[/p]
  • [p]Fixed an issue with gold chest quantity not properly updated when using gold to recruit new heroes (for existing saves, you'll need to rebuild or move the chest to fix the displayed quantity)[/p]
  • [p]Fixed an issue with units stopping to work because resources are impossible to deliver to their destination[/p]
  • [p]Fixed an issue preventing to open the expedition board[/p]
  • [p]Updated ballista arrow and catapult stone quantity per craft[/p]
  • [p]Raids won't attack walls anymore if other targets are available, they'll also prioritize gates or doors over simple walls.[/p]
  • [p]Number of units needed for an expedition is now dependent of the expedition trading value[/p]
  • [p]Improved the Feedback menu[/p]
  • [p]Added a notification message when a resource can't be delivered to its destination[/p]
[p]Thanks for playing, and please don't forget to leave a review, it helps a lot![/p]

Game & Demo Update v0.903

[p]Hi adventurers,[/p][p][/p][p]v0.903 is now available on the game and demo branches:[/p]
  • [p]Fixed weapons trails not being displayed[/p]
  • [p]Fixed a potential crash with chests when saving[/p]
  • [p]Improved units reaction times when working[/p]
[p]Thanks for playing, and please don't forget to leave a review, it helps a lot![/p]

Trading Update is live!

[p]Hi adventurers,[/p][p][/p][p]Let me introduce you the Trading Update![/p][p]This was probably the feature that the game was missing the most, as so far you had no option apart storing tons of resources by late game. Now you can finally start to trade them and send your heroes on a boat trip to bring back other resources or gold.[/p][p]But now, with all your trading expeditions set up, you'll wonder how to store the insane quantity of gold the colony will produce? That's why the second major feature introduced by this update is chests![/p][p]It's also something I added to my roadmap thanks to your feedback. And it allowed me to also introduce more subtle systems around them, as so far the only way to get gold chests is to buy them. So you'll receive a blueprint allowing you to build your chest. And I'll be able to use this blueprint system for other things like loots, and I can't wait for you to retrieve some specific furniture per dungeon.[/p][p]So with this update, I only introduced gold chests to test the system, but other types should come shortly.[/p][p][/p][p][/p][p]Here's the complete changelog:[/p]
  • [p]Added the ability to build constructions on top of water.[/p]
  • [p]Added a Trading Boat, unlocking the trading expedition board.[/p]
  • [p]Added the ability to send heroes on trading expeditions to sell resources and bring back gold or other resources.[/p]
  • [p]Added the ability to schedule expeditions depending on the amount of resources owned by the colony.[/p]
  • [p]Added a mood malus dependant on the time spent away from the colony.[/p]
  • [p]Added the ability to build constructions from blueprints.[/p]
  • [p]Added the ability to buy blueprints from the expedition board.[/p]
  • [p]Added support for chests, and added a gold chest you can buy from the expedition board.[/p]
  • [p]Added a game setting to configure the duration of expeditions.[/p]
  • [p]Added new traits related to boat expeditions.[/p]
[p]Now for the next updates, I'll focus on improving some aspects of the game instead of adding new mechanics. I'm still receiving quite some negative reviews, and as the total amount is still low, each of them is very harmful for the game discoverability, and I really need to address it to be sure that negative reviews become definitely exceptions.[/p][p][/p][p]Cheers,[/p][p]Serge from LS Games[/p]