1. Schrodinger's Cat Burglar
  2. News

Schrodinger's Cat Burglar News

New Deep-Dive Video on Discord! đŸŽ„

[p]G’day mates! What’s the good word?[/p][p](going with the Aussie theme, this time)[/p][p] [/p][p]Back from PAX Aus – after three days standing and chatting about Schrodinger’s Cat Burglar – what better way to relax and recoup than to spend a lunchtime doing a deep-dive of the PAX-exclusive build of the game that folks got to play![/p][p][/p][p]The video is currently unlisted over on YouTube and we’ve shared it with the cool cats’ club over on Discord. If you want to take a peek, head on over —[/p][p] [/p][h3]Watch here[/h3][h3][/h3][p]The deep-dive includes (among other things):[/p]
  • [p]Quantum shards! What are they? What do they want?[/p]
  • [p]To jump or not to jump – How the cat parkour system works.[/p]
  • [p]Hidden side-effects of the split system and how to use them to your advantage![/p]
  • [p]Multiple ways to solve puzzles. Now who’s a smarty-pants[/p]
  • [p]An understanding of the skeletal positioning of vertically typing felines (much requested).[/p]
[p] [/p][p]If for some reason you haven’t wishlisted Schrodinger’s Cat Burglar, then here’s the link! How did you end up in here in the first place? And if you’re already proudly sporting your “I’ve wishlisted” badge, then be a mate and pass it on![/p]

Demo Update - Fur colour and thickness!

Hi there!
[p][/p][p]Schrodinger's Cat Burglar will be showing at PAX Australia next week and ahead of the event we've taken the opportunity to give the demo a little update. What's new, you ask?[/p][h2]Deeper customisation![/h2][p]New hats? Of course, but also pendants and collars! And fur length! And fur colour! Even eye colour![/p][h2]More collectables![/h2][p]Collectable F-bucks are still here, but now you can find them in satisfyingly smashable piggy banks! And those of a superposition persuasion can have fun collecting Quantum Shards![/p][h2]Better popup help![/h2][p]More to the point info in the popup, and deeper info if you revisit the help in the codex! And speaking of which...[/p][h2]Better codex![/h2][p]Categories of information so you can track the science concepts separately from the wider mystery...[/p][h2]Improved level layout![/h2][p]Nothing major, but a few little nips and tucks.[/p][h2]Slightly less hideous UI![/h2][p]Still a work in progress, but it's getting there[/p][h2]Native Linux build for Steamdeck![/h2][p]Should run much smoother now![/p][p][/p][p]There's probably more that I've forgotten, but if you have yet to play the demo rest assured it's never been in better shape![/p][p][/p][p]If you're heading to PAX Australia pop by booth 49 and say hi![/p]

Demo patchnotes v0.208

[h2]Aloha folks![/h2][p][/p][p]Another little patch.[/p][p][/p][h3]Version 0.208 - June 11th[/h3]
  • [p]Made ‘multiplayer’ state carry over from main menu into game.[/p]
  • [p]Added a warning about the end of the demo, and removed barrier to allow easier exploration for those who want to work out how to get the propeller hat (it IS possible, you just need to explore more :) )[/p]
  • [p]Tweaked some dialogue to make more sense[/p]
  • [p]Improved the Power cell popup help panel to be a little more clear[/p]
  • [p]Made the hint popup help panel work correctly in co-op mode[/p]
  • [p]Fixed theoretical particles to have correct edge shine colour per cat[/p]
  • [p]Changed the second showcase to make the two-stage requirement more obvious[/p]

Demo Patch v0.207

Oh hello there!
[p][/p][p]Yet another little nip/tuck style patch for the demo - very little to report in this one, but here are the notes all the same :[/p][p][/p][h3]Version 0.207 - June 10th[/h3]
  • [p]A few small tweaks to make the demo slicker[/p]

Patch notes - version 0.206

[h2]Salut folks![/h2]

A little patch for you all this time

[h3]Version 0.206 - June 4th[/h3]
  • Fixed a bug with jumping and interacting at the same time
  • Improved power cell and battery help panel information
  • Fixed the cat’s heterochromea on the retina shine.
  • Toned down retina shine seeing as everyone thinks this entirely intentional stylistic visual aspect is a bug