New Art, Who Dis
[p]Hello cat-gang! [/p][p]Just recently, we dropped brand new key art for Schrodinger’s Cat Burglar and we were thrilled with your responses.[/p][p]
[/p][p][/p][p]
[/p][p]
The decision to change the art didn’t come lightly. We’ve been big fans of Tom’s original key art ever since he first crafted it, back in 2022. It’s been the visual identity for the game ever since and we’ve taken it with us to every digital and physical showcase the game has had the privilege to be a part of. [/p][p]
[/p][p]
[/p][p]
[/p][p]We have been thrilled with the attention Schrodinger’s Cat Burglar has been getting recently on social media. It has been exciting to watch new players finding the game for the first time, but it was surprising to see so many folks who suspected the art as the work of AI.[/p][p]
[/p][p]Again, we want to repeat — we do not and have not used generative AI at any point in the development or marketing of Schrodinger’s Cat Burglar.[/p][p] [/p][p][/p][p]Tom’s visual design really helped the game stand out, but sadly it seems to be a commonly adopted style for AI imagery, hence the accusations. We knew we had to create something fresh, and Tom was onboard with coming up with new art in an alternative style. We took it as a grand opportunity for us to showcase more of the theming, and help communicate the gameplay to players! [/p][p]
[/p][p][/p][p]
[/p][p][dynamiclink][/dynamiclink][/p][p]
[/p][p][/p][p]A huge concern for us in updating the art was potentially losing that identity which had become so familiar to followers. We don’t want folks forgetting the game! To combat this, we kept the colour scheme as similar as possible. The eagle-eyed amongst you may notice that the name colours have been tweaked ever-so-slightly to better stand out on a variety of backgrounds, but the overall vibe is very similar. [/p][p]
[/p][p][/p][p]We wanted Mittens to ‘pop’ (forbidden word for artists) as much as possible too, so we kept her front and centre, in a funky, dramatic pose that showcases the action-heist gameplay at its core. The snazzy little headset certainly helps with that. Showing off more of the labs seemed like a good choice too, demonstrating the gameplay and providing the mise-en-scene required to indicate the genre. Further touches such as the security camera and the cyber hound all add some threat to the frame and tease a little bit more of the game’s story - something we’ve largely kept under our hats so far! We’ll share more on that perhaps next time, what do you think?[/p][p]
[/p][p][/p][p]The big question though — what’s with the second cat jumping next to Mittens? That’s not how Mittens’ superpositions look in the game! [/p][p]
[/p][p][/p][p]How do you like the new art, and what’s your opinion on our decision to update it?[/p][p]
[/p][p][/p][p]As always, be cute and do crimes! 😼[/p][p]
[/p][p][/p][p]Play Schrodinger’s Cat Burglar demo NOW and don’t forget to wishlist![/p][p]
[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]
[/p][p][/p][p][/p]
[/p][p][/p][p]
The decision to change the art didn’t come lightly. We’ve been big fans of Tom’s original key art ever since he first crafted it, back in 2022. It’s been the visual identity for the game ever since and we’ve taken it with us to every digital and physical showcase the game has had the privilege to be a part of. [/p][p]
[/p][p]
[/p][p]We have been thrilled with the attention Schrodinger’s Cat Burglar has been getting recently on social media. It has been exciting to watch new players finding the game for the first time, but it was surprising to see so many folks who suspected the art as the work of AI.[/p][p]
[/p][p]Again, we want to repeat — we do not and have not used generative AI at any point in the development or marketing of Schrodinger’s Cat Burglar.[/p][p] [/p][p][/p][p]Tom’s visual design really helped the game stand out, but sadly it seems to be a commonly adopted style for AI imagery, hence the accusations. We knew we had to create something fresh, and Tom was onboard with coming up with new art in an alternative style. We took it as a grand opportunity for us to showcase more of the theming, and help communicate the gameplay to players! [/p][p]
[/p][p][/p][p]
[/p][p][/p][p]A huge concern for us in updating the art was potentially losing that identity which had become so familiar to followers. We don’t want folks forgetting the game! To combat this, we kept the colour scheme as similar as possible. The eagle-eyed amongst you may notice that the name colours have been tweaked ever-so-slightly to better stand out on a variety of backgrounds, but the overall vibe is very similar. [/p][p]
[/p][p][/p][p]We wanted Mittens to ‘pop’ (forbidden word for artists) as much as possible too, so we kept her front and centre, in a funky, dramatic pose that showcases the action-heist gameplay at its core. The snazzy little headset certainly helps with that. Showing off more of the labs seemed like a good choice too, demonstrating the gameplay and providing the mise-en-scene required to indicate the genre. Further touches such as the security camera and the cyber hound all add some threat to the frame and tease a little bit more of the game’s story - something we’ve largely kept under our hats so far! We’ll share more on that perhaps next time, what do you think?[/p][p]
[/p][p][/p][p]The big question though — what’s with the second cat jumping next to Mittens? That’s not how Mittens’ superpositions look in the game! [/p][p]
[/p][p][/p][p]How do you like the new art, and what’s your opinion on our decision to update it?[/p][p]
[/p][p][/p][p]As always, be cute and do crimes! 😼[/p][p]
[/p][p][/p][p]Play Schrodinger’s Cat Burglar demo NOW and don’t forget to wishlist![/p][p]
[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]
[/p][p][/p][p][/p]