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Schrodinger's Cat Burglar News

Demo Patch v0.207

Oh hello there!
[p][/p][p]Yet another little nip/tuck style patch for the demo - very little to report in this one, but here are the notes all the same :[/p][p][/p][h3]Version 0.207 - June 10th[/h3]
  • [p]A few small tweaks to make the demo slicker[/p]

Patch notes - version 0.206

[h2]Salut folks![/h2]

A little patch for you all this time

[h3]Version 0.206 - June 4th[/h3]
  • Fixed a bug with jumping and interacting at the same time
  • Improved power cell and battery help panel information
  • Fixed the cat’s heterochromea on the retina shine.
  • Toned down retina shine seeing as everyone thinks this entirely intentional stylistic visual aspect is a bug

Patch notes for version 0.205

[h2]Bonjour folks![/h2]

Another little patch-lette. Details below :

[h2]Version 0.205 - June 2nd[/h2]
  • Improved visuals on interactables (lamps over buttons)
  • Further improvements to the pause menu controls layout
  • Made skipping cutscenes easier by allowing skip, pause, back and codex to be pressed

Steam Deck Compatible!

Howdy Howdy howdy


You'll no doubt be pleased to hear that Schrodinger's Cat Burglar works great on the Steam Deck.

If you have trouble running the game, setting Compatibility to Proton 9.0 should do the trick.

Currently the control information still shows keyboard bindings if no keyboard is connected. That's on the list of things to improve!

If the framerate is a little low I recommend making sure Fur Quality is set to Off, and reducing Graphics quality to Medium or so.

Have fun, you crazy cats!

Martin and the Abandoned Sheep team

Patch notes 0.204

Honk honk!


A little patch to help with the keyboard controls :

[h2]- Version 0.204[/h2]
  • Revamped binding menu - now you can filter bindings by type, and you have to apply changes rather than having them occur immediately
  • Added menu function controls to the pause screen controls
  • Reorganized menu bindings - pause is on Escape, codex is now on Return and back is on Backspace
  • Improved ‘left shift’ and ‘right shift’ icons
  • Made it so that the cat is always cat1 when fused in single player (meaning input prompts are more appropriate)
  • Fixed a few graphical issues
  • Tweaked a few puzzle elements to be more friendly to players


Still more work to do on the inputs front, but hopefully this makes things a bit easier for now!