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Toziuha Night: Order of the Alchemists News

Bugfixes post-launch

[p]- Fixed several bug fixes reported post-release.[/p][p]- The spikes in the room where you get the aerial dash will not cause instakill.[/p][p]- Levelups and items that increase stats will not pause the game, so input blocking issues should be fixed.[/p][p]- Translation modifications to avoid confusion about certain puzzles.[/p][p]- Fixed a softlock after reaching the secret ending.[/p][p]- Fixed an issue where an enemy continues to cause damage even after being defeated (requires further testing).[/p][p]- In hard mode, save statues will restore health and mana.[/p][p]- Fixed a bug where passive mana regeneration did not occur when in cold areas.[/p][p]- It has been detected that the final content of the game does not contain a Portuguese translation. The translator has fallen ill, so when a translation is available, it will be added.[/p][p][/p]

Difficulty hotfix post-prologue part A

  • [p]HP and MP stats have doubled after the prologue (100 pts).[/p]
  • [p]The hard mode difficulty available from the start.[/p]
  • [p]Difficulty candy translation fix[/p]
[p]For those who experienced difficulties after the prologue, I would appreciate it if you could try again now with a new game. I look forward to your feedback. I will continue working on refining the details in this regard.[/p]

Nintendo Switch launch October 31

[h3]We have an eShop page! If you also play on Switch or know someone who does, please share it and/or add it to your wishlist.[/h3][p][/p][p][/p][p]The game will be available in English, Spanish, and Brazilian Portuguese. It also works well with backward compatibility for Switch2![/p]
The game will be released on October 31!
[p][/p][p]The port is being handled by publisher TuanisApps.[/p][p][/p][p][/p]

1.0.2.0 hotfix pos-launch

  • [p]-The command to execute the “whip crush” circuit has been changed to prevent accidental activations.[/p]
  • [p]-A softlock in the fight against “Zotz” reported during early access has been fixed.[/p]
  • [p]-Inconsistencies in the story/dialogues have been fixed if the player unlocks events in an unexpected order.[/p]
  • [p]-The price of “sweet candy” in the in-game store has been lowered and the “sour candy” item has been added, allowing the player to switch between easy and normal difficulty in a single save file.[/p]
  • [p]-Fixed an issue with the button that allows you to use carpatitia when you die (under certain conditions, such as boss fights, this action cannot be performed).[/p]
  • [p]-The Carpatitia function has been fixed; it should not be usable if the map is not available.[/p]
  • [p]-Bug fixed with the Eva fight on easy difficulty.[/p]

Toziuha Night OUT NOW! 1.0 version

RELEASEEEED! I'm so busy that I can't even write a long text here, but you should know that the game is ready!
[p][/p]