1. Toziuha Night: Order of the Alchemists
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Toziuha Night: Order of the Alchemists News

1.0.5.0 Lock hard mode for new players

[p]- Two jade doors have been removed before fighting the Ice Golem boss, to reduce backtracking a little more. These two doors have now been moved to optional locations on the map.[/p][p][/p][p]- A change that allowed players to choose the hard mode has been reversed. Now it will only be unlocked if at least one of the four endings has been reached. Hard mode is a very demanding difficulty level where players must master all the tools the game has to offer. This prevents new players from becoming frustrated by choosing this difficulty level in their first game.[/p][p][/p][p]- The layout of a room in the snow zone has been slightly changed to allow the player to reach the fast travel point in that zone the first time they arrive in the area.[/p]

Patch to fix backtracking issues at the end game.

[p]- The backtracking required to reach the final ending has been reduced. Now you only need to return to any ixquic statue to deliver the required item.[/p][p][/p][p]- A new achievement has been added for those who have completed all seven statues at the end. Those who have already beaten the game will only need to return to any statue to automatically obtain the achievement.[/p][p][/p][p]- The upgraded shuriken increase the mana cost from 10 to 20 and making the downward angle of the attack more pronounced.[/p][p][/p][p]- The boss Atargatis' maximum health has been increased from 300 to 500.[/p][p][/p][p]- The boss Joseph's maximum health has been increased from 400 to 450.[/p][p][/p][p]- Bugs in the final fight against Annette have been fixed.[/p][p][/p][p]- The hitbox of the bloody spikes has been slightly reduced.[/p][p][/p][p]- The English text has been improved thanks to the review of a native English speaker (thanks Pirsom).[/p][p][/p][p]- The mana cost of the elemental whips has been changed.[/p][p][/p]

1.0.4.2 difficulty options rework and Portuguese translation

[p]- The optional difficulty settings have been removed and have become features of the different difficulty modes when starting a game.[/p]
  • [p]- On easy and normal difficulty, the player will not receive instakill due to a critical attack.[/p]
  • [p]- On easy difficulty, there will be no knockback when taking damage of enemies.[/p]
  • [p]- Adeptis bosses' desperation attacks will only be executed in hard mode.[/p]
[p]- Translation into Brazilian Portuguese has been completed.[/p][p]- Minor changes to desperation attacks.[/p]

1.0.4.0 hotfix Difficulty balances

[p]- These latest updates have improved the damage balance of the post-prologue game.[/p][p]- Some English translations have been improved.[/p][p]- Collision issues while using the gravity circuit have been fixed.[/p][p]- Details of hitboxes or hurtboxes that do not activate or deactivate correctly have been fixed.[/p][p]- Damage taken during the fog zone event has been reduced.[/p][p]- Various crash bugs affecting Linux and Nintendo Switch have been fixed.[/p][p]- An achievement for completing the bestiary 100% has been added.[/p][p]- The missing Portuguese translation will arrive in a future patch. The translator was recently left the hospital, so please be patient.[/p]