Changed Incence Ball to now slowly clear miasma if thrown inside miasma (around 20s or so).
[h3]Fixes[/h3]
Fixed the miasma tutorial and lobby bugs
Fix match timer bug where it doesnt reset when starting a new match
Fixed bug where after shuffle cursed item that were revealed to Nyx stay revealed (despite being uncursed)
Fixed fog visual glitches if you were alt tabbed when the fog changes state
Fixed Incence Ball to now work as intended.
Fixed flashlight flickering forever bug if you possess cupcake during a haunt
Fixed cooldown watch not working for spectators
Small adjustments to Incence Ball VFX smoke
Content Patch v0.7.1
[h3]Changes[/h3]
Miasma Rework
Visual rework. Miasma now looks like red mist that only allow you to see around. This will make it more imposing and also less nauseating than earlier looks
Threat hotspot Miasma will now have an increased chance of enemy encounter, whether enemies spawn there or ghosts frequent that area as they roam the premise, you have to be very careful from Miasma!
Threat buff Miasma buffs ghosts to be slightly faster.
Considered as a dark room Miasma will always be considered as a dark room such as for Sanity or by the Shadow
Rebalance Miasma is now back to being a little more common
Skill Tree Reworks
Zay Hound tree Reworked Tell Tail Sign into Pawsession which allows Zay to press Q and take control of Cupcake, scouting the areas and pressing RMB to sniff around for items. (You can also emote!!!)
Zay Hound treeSentinel is now the second major node, but will also be reworked soon
Nyx Seer treeDemonologist replaced by Clairvoyence, allowing Nyx players to RMB on any detected enemy and show them to her allies.
Nyx Librarian tree Cursed Items revealed to Nyx by Occult Collector now stay revealed to her any time she opens the book. There is now an upper limit on how many she can reveal per game.
Nyx Librarian treeDemonologist node added as a minor node near the end of the tree
Twins' Annette now requires to be comforted with interact instead of just getting close.
Reworked the Unknown difficulty modifier Minighost Galore to increase minighost spawn frequency not spawn multiples of the same type, which is how it used to work
Added a game summary timer to show how long the exorcist took (Go go speedrunners)
[h3]Fixes[/h3]
Fixed some problematic Thornwood spots where the ghosts cant reach but players can
Fixed double dog bug when a dog is dropped while entering the car
Fixed glowstick somehow protecting from sanity depravation in the dark when dropped on the ground
Fixed a lot of issues with Eirene Gambler Redraw node
Twins no longer keep hunting after they are exorcised
Fix Hospital performance issues
Fixed bug where suitcase or lantern charger can save player from dying to a hunt
Fixed issue with disconnected players not dropping their items on death
Made Nyx Seer Goosebumps a bit more obvious
Fixed Eirene throw card animation repeating sometimes on high ping
[h3]Planned[/h3]
New content such as ghosts or tools.
Working on a new map
Stability fixes for Eirene ability.
More skill reworks to make sure all playstyles are fun!
Twins Update v0.7.0
[h3]Changes[/h3]
NEW GHOST: The Twins. Ann and Annette, are two sisters that are bound together by fate.
Information about them in the Ghost Station is pending analysis, all of the exorcist community must fight against them for it to reach 100%!
NEW TOOLS
Smudge Stick. Restores the entire team's Sanity to full, making hunts much less likely.
Zoomies An energy drink that grants infinite sprint to its user for a duration.
Eirene Dealer NEW Tarot. Strength is now available as the 2nd tier major node, giving player protection from death while in inventory.
Eirene High Priestess is now available by default.
Dog Scout now reliably finds 2-3 items per game, and improved default dog searching behavior.
Added Thai localization, and a bunch of other localization fixes
Revival dolls are now also infinite in Normal difficulty.
[h3]Fixes[/h3]
Fixed bug with Cupcake being stuck after reaching collectables or revival dolls and not barking.
Fixed bug where Account XP in summary screen on match end was inflated
Fixed the quality for some of the materials in Ship and Hospital.
Fixed a bug with the Lantern where players would stay protected even outside the range, and have to re-enter to be unprotected.
Fixed hiding spot on non-host players being accessible even when they're closed in higher difficulties
Fixed 2 suitcase challenges to work
[h3]Planned[/h3]
Reworking some tree nodes
Zay Hound will have a strong rework to a new type of mechanic (stay tuned)
Nyx Seer will remove Demonologist (see circle) and change it to a better node such as allowing allies to see marked threats
Nyx Occult Collector will be nerfed to only work on last item or two, and will have demonologist merged
Missions Update v0.6.9
[h3]Changes[/h3]
New Mechanic. Daily Missions. You will now get 3 randomized missions to complete for extra XP and money daily ranging from using different tools, fulfilling conditions, playing maps, and more!
New Difficulties. Unknown 2 Modifiers, Unknown 3 Modifieres. You can now choose up to 3 Unknown modifiers at once for an extra reward modifier on your exorcism.
You can now see your own revival doll as a spectator
Made dog a little more reliable by having it still search during haunts
Balanced some values for item limits gasoline amount, cursed sensor range and ghost cooldowns
Removed lobby doll easteregg annoying sound
Localization fixes
[h3]Fixes[/h3]
Fixed revival doll difficulty limits not working
Fixed the exorcism summary white icons bug
Fixed major FPS drop problem with the Lantern tool
Fixed breaker being turned off at start of higher difficulty games not working
Fix for blue fire sometimes not triggering haunt, may not be fully fixed for Stalker
Fixed a bug with protective charms disappearing or going to a random location in the map if you try to place them in the air
Fixed bug with the voice chat sliders on pause menu being very broken for dead players
Synced up Nyx threat sense sound with the visual effect
Fixed item disppearing if it was in dog's mouth and you enter the car. Now it drops
Fix second suitcase disappearing when delivering the first
Fix correct difficulty not being shown
Fix luther immunity duration increase nodes not working
[h3]Planned[/h3]
Reworking some tree nodes
Zay Hound will have a strong rework to a new type of mechanic (stay tuned)
Nyx Seer will remove Demonologist (see circle) and change it to a better node such as allowing allies to see marked threats
Nyx Occult Collector will be nerfed to only work on last item or two, and will have demonologist merged
Eirene will have High Priestess by default
Zay Scout will be improved
Hotfix v0.6.8 [6295]
[h3]Changes[/h3]
Added simplified and traditional Chinese options and updated their translations.
Difficulties now have an INFO UI that explains what each difficulty changes. (Accessed from difficulty board)
Difficulty now impacts how many revival dolls spawn, limiting them in higher difficulties
Going in the car now no longer resets your cooldown.
Balancing
It is now easier to level up characters from 0->10 (and account)
Ghost haunts cooldowns are now shortened in higher difficulties
Side objects are now more difficult in higher difficulties
Generator duration is now slightly lowered
Fuel cans now grant a lot more fuel
Difficulty rewards now scale a little lower than before
Added an Unknown modifier where no revival dolls spawn
[h3]Fixes[/h3]
Fixed and exploit with Express Purge where you can keep burning the same item by putting it in the trunk while burning
Improved Eirene ability reliability by giving it a good rework
Fixed flashlight bug where you can keep it turned on even after putting it in the trunk or giving it to Cupcake
Fix death card activating even after being gone
Removed difficulty selector from lobby creation UI
Polished some of the game's UI
Fixed sanity whispers heard right after revive
Fixed clients being able to open pause menu while in character select
Fixed cooldown watches not showing proper time for spectators
Fixed a box in Thornwood that makes players stuck
[h3]Planned[/h3]
Reworking some tree nodes.
Zay Hound, will have a strong rework to a new type of mechanic (stay tuned)
Nyx Seer, will remove Demonologist (see circle) and change it to a better node such as allowing allies to see marked threats
Nyx Occult Collector in Librarian, will possible be nerfed to only work on last item or two, and will have demonologist functionality.
Eirene will have High Priestess by default, and gain new card type
Known issue with scout reliability will be hotfixed soon