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Oppidum News

Oppidum Demo play session with the Devs!

[h3]The Demo is available for you to play only until Feb 12th![/h3]



Experience some of the first few hours of the game, including a good part of the map to explore, many stories to discover and yes, multiplayer! There's so much to explore, from the game's story to the world of Insule, and we hope you enjoy it and look forward the full release after this exclusive taste!

During the LIVE play session, the team will be ready to chat with you. You want to know more? Ask about it! You've got any feedback? We'll be taking notes.

https://store.steampowered.com/app/2115760/Oppidum/

Also, you can leave us your feedback on our Discord server or join us to chat with the community.

Dev Update #3 - Demo improvements and more

Hello adventurers! Greetings and on to our first devlog of the year! We've been hard at work for many different reasons, since 2024 promises to be a very Oppidum packed year! Hop in!



[h2]Steam Next Fest is coming![/h2]
If you've been following our post on Steam, our socials or are a member of our Discord community, then you already now that we've had our hands at a demo version for Oppidum for a while.

This demo is getting featured on Steam Next Fest, from February 5th-12th. The first few hours of the game will be available for you to have a little taste, guiding you through part of the story.

Even though this demo is fully enjoyable as a single player experience, Oppidum was made with multiplayer in mind, hence this demo also features multiplayer!


Here are some things we've improved in the past weeks and added to this demo:
  • Polished movement synchronization during multiplayer for a smoother experience.
  • Character customization has grown in depth, adding new options for facial features and body types.
  • We've incorporated a hunger system for fans of survival!
  • Implemented new effects for the characters' death. Your teammates can now revive you when you're down.
  • Improved ragdoll physics for enemies when hitting them.
  • Updated the animations for losing health for better feedback.
  • Fixed an issue when breaking tools while you were using them.
  • Fixed an issue where crops would sometimes grow in the wrong order.
  • Added a shortcut to unequip items from your inventory with a single button.
  • Improved the animations for seathing and unseathing.
  • Updated the music playing during the night, as well as at the player camp.
  • You can now check the game controls in the UI and during the demo introduction.
  • The grass now flattens much more when you sit on it. This helps with immersion when relaxing by the bonfire!
  • Added several new SFX, and polished some others.



It's worth mentioning too that we're still working on developing the game, and there are many features that were left out of this demo but will be present for the game's final release. So, if there's anything you're missing once the demo is out, take a look at this list. You might find it here ;)
  • Your camp will have an animal farm (if you build it!). You can take care of your animals to get some goodies from them 🐑
  • Love your tools, armor and weapons but they're so simple right? You'll be able to boost them with some perks.
  • Fruit and veggies are delicious, but they're even better when you bake them into muffins. You'll be able to use your camp's kitchen to make some tasty muffins that will give you buffs for your adventure.
  • There will be fishing in the game, useful for the aforementioned muffins. There's way too much water in the game for it to lack fish!
  • For the most curious (or competitive) of you all, player statistics will be available for you to check how many enemies you've defeated, how many resources you've gathered, how much land you've explored, etc.
  • Insule is vast, we know. And since the full game will be even bigger, with more accessible zones, you'll need a way to traverse it quickly. Expect horses as a mount to help you with this!
  • If you're still in a hurry in spite of your trusty steed, don't worry. Insule will provide with a quick way to return to some key locations by teleporting.
  • Insule is quite sunny at the moment, but that won't always be the case. Expect weather effects to come to the island for release.
  • Of course, we will give you the chance to re-map the game's controls, so you can play it as you prefer.
  • Your inventory won't always be that tiny and your buildings won't always be level 1, worry not! The fluffy friends you'll meet in the game will help you... eventually...


[h3] Our Community [/h3]
We also keep working on building a strong community around this game, so if you'd like to be part of it, make sure you know where to find us :)
[h3]- Discord
- Twitter
- TikTok
- Instagram
[/h3]

Oppidum Demo is taking part in Steam Next Fest!

[h2]From February 5th-12th, try Oppidum Demo![/h2]



[h3]Are you ready to get to Insule and explore, fight, craft and survive? 🏝 [/h3]

We're so eager to finally share the demo of Oppidum.

It's been a long road, ngl. But here we are! We've tested it and improved it based on the feedback we got from our community and now is ready for everyone to give it a try!

Don't forget to share your feedback about the demo 🍃

Private beta for our Community!

Hey everyone! We have some exciting news for all of you who are looking foward playing Oppidum. We're working on a demo that will be available really soon! We want to make sure the demo is up to the standard of our most loyal supporters, so we're organizing a private test of the game over Discord this weekend!

If you want to participate in the closed beta, make sure that you are a member of our Discord community. All details there!

Dev Update #2 - Settlement building, updated characters and new key art

Hi again! 👋

Wow, can't believe it's been one month since our last dev update. We certainly haven't been idle during this time, and have a ton of stuff to show. Gear up, let's cut to the chase and show you what's new in Oppidum! 👇

[h2]A NEW FACE FOR THE GAME 🎨[/h2]

Let's start with something major. Oppidum has a fresh, new key art! Look at it, it's simply fantastic! Our illustrator really outdid himself with this one. If you've been following us on our social media you've probably been able to take a good look at it already.

You can see four people (maybe yourself and three friends) up and ready to explore Insule. They seem to have reached their destination. What could that structure on the distance be? 👀 There's still a long journey to get there, though, and some dangers in the way.

[h2]BUILDING OUR SETTLEMENT SYSTEM ⛺[/h2]
So, we've mentioned a journey and dangers along the path. But what good is any journey if you don't have a place to actually return to? That's right, we've made huge progress to the settlement building system! This will be you and your friends' home base. At your settlement you will rest when you need to, build crafting stations to set up your gear, store your goodies as well as tend to your crops and animals.



There will be plenty of time to spend on your settlement, if it fits your playstyle. Either crafting new gear for you and your squad mates, baking some treats to boost your abilities or upgrading your stations to reach even higher limits. Of course, you will have to acquire the blueprints needed to build and upgrade your stations by progressing in the story and exploring the world.



[h2]MEET THE CAST 🐰[/h2]
And now that we've mentioned the story and the world of Oppidum, let's jump to our next topic. We've already talked about Insule, the beautiful open scenario for our adventure, and some of its locations. On our previous dev update, we showed a glimpse at Litore, one of the main settlements in the island. Let's take a moment to talk about its villagers. They are part of a unique species native to the island, and not so long ago every one of them looked like this:



Cute, but we can't have them all looking the same! We've been hard at work revamping the key NPCs, giving each of them a unique makeover that truly reflects their personalities. From the sassy blacksmith to the patient librarian, you will meet a diverse cast of characters that will make the story feel truly alive as they guide you through it. Take a look at how gorgeous they look!



What do you think? What's your favorite one? They will be present in the story, so you will get to meet them and choose. Can't wait for you to get to know them!

[h2]OUR FAMILY KEEPS GROWING 🤝[/h2]
The Oppidum community is growing, and we can't end this update without a shotout to the wonderful people that have already joined our Discord, who have been chatting and theorizing about what Oppidum has in store for all of you. It's wonderful to have the support of our future players, and we can't wait for the family to keep expanding.

As a thank you to our community, we've held a giveaway for our users during the month of October, with one of the most active members having won a copy of the game for launch day. We'd love to hold more contests like this one in the future if our community keeps growing, so be sure to join our Discord if you haven't already to make it happen!



[h2]EVEN MORE STUFF TO COME 🍃[/h2]
That will be almost all for today. Almost. Phew, ain't too bad for just one month, huh? We've also been making some other adjustments to the game, and progressed in some other really important aspects. For example, the armor sets are almost ready, and we can't wait to show them in full detail. Here's a quick peek at how some of them are looking currenty:



Multiplayer functions are well advanced in development too, so it will be very soon when we can show you some examples of it in action. We've done a few in our social media videos before, but it will look even better next time you see it 😉 And obviously, let's nor forget about the story and questlines that are being written and integrated into the game. We can't spoil too much of it, but look forward to them!

And that's all for now! Thank you so much for reading and for continuing to support the game. As always, remember that you can follow us on our socials to keep an eye on the development, interact with us and let us know what kind of stuff you enjoy more about Oppidum! Here's the list at your disposal 👇


Have an amazing rest of the week, and see you next time!
EP Games 🌊