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More changes to the token mechanics for Inferno

I thought over the new token mechanics for the Inferno pack again and came to the conclusion that it could be too complicated, given the already difficult game for the Hell pack. Therefore, I left only 2 types of tokens that give mana infusion: an infernal token, which will be given by the Inferno Tower, Ifrit, Cerberus and Devil, and a token filled with mana, which will be given by all other Towers.

A token filled with mana is a strong token that can strengthen a Tower without sacrificing economy, and I think this will allow you to survive on Ascensions.

Which was the purpose of the introduced mechanics.

In the future, I will think about this mechanics some more and try to carefully refine it.

By the way, the mechanics of additional bonuses for high Ascensions are also currently being prepared. And, of course, a new pack of towers is being developed.