Behind the Scenes: REROLL
This week I added a major change to the game: REROLL
Because, there's no public demo yet, and you don't quite have an idea of what the game looks like, I'll try to explain it in more detail.
In Epic Auto Towers, there is a "Tower Store." Every turn, random towers are generated there, which you can then buy and place on the field. Something similar can be seen in Super Auto Pets and Backpack Battles. But unlike the above games, Epic Auto Towers didn't have a reroll button that allowed you to generate new towers in the tower store in the same turn.

There were a few reasons for this. First of all, when I first started making the game, there were not many towers available. At that time I had already tried adding a reroll button, but I didn't like it. The game became too easy with the reroll, and getting the right towers didn't evoke enough emotion. Besides, I wasn't going to replicate everything exactly like Super Auto Pets, so the differences were fine with me in a way.
But as development progressed, the number of towers increased and the game got longer. More towers made it too difficult to get the towers you needed for your chosen strategy. (And there will be even more towers, I have a lot of ideas for them!). Because of the increased length of the game, a different problem arose. By the end of the second act, the field for towers was completely filled and in some cases there was nothing to do.

A reroll, however, could solve both of the above problems. With reroll it is easier to "drop" the right tower, despite the large number of different towers. As for filling the field: in Epic Auto Towers, towers can be upgraded by combining them with towers of the same type, so the reroll helps to get the right towers for that combination. So once the field is filled, gameplay continues. (Without reroll, the Towers needed for the matchup would drop too infrequently).
As a result, the reroll was added to the game this week!

I've already played with the reroll and loved it.
Because, there's no public demo yet, and you don't quite have an idea of what the game looks like, I'll try to explain it in more detail.
In Epic Auto Towers, there is a "Tower Store." Every turn, random towers are generated there, which you can then buy and place on the field. Something similar can be seen in Super Auto Pets and Backpack Battles. But unlike the above games, Epic Auto Towers didn't have a reroll button that allowed you to generate new towers in the tower store in the same turn.

There were a few reasons for this. First of all, when I first started making the game, there were not many towers available. At that time I had already tried adding a reroll button, but I didn't like it. The game became too easy with the reroll, and getting the right towers didn't evoke enough emotion. Besides, I wasn't going to replicate everything exactly like Super Auto Pets, so the differences were fine with me in a way.
But as development progressed, the number of towers increased and the game got longer. More towers made it too difficult to get the towers you needed for your chosen strategy. (And there will be even more towers, I have a lot of ideas for them!). Because of the increased length of the game, a different problem arose. By the end of the second act, the field for towers was completely filled and in some cases there was nothing to do.

A reroll, however, could solve both of the above problems. With reroll it is easier to "drop" the right tower, despite the large number of different towers. As for filling the field: in Epic Auto Towers, towers can be upgraded by combining them with towers of the same type, so the reroll helps to get the right towers for that combination. So once the field is filled, gameplay continues. (Without reroll, the Towers needed for the matchup would drop too infrequently).
As a result, the reroll was added to the game this week!

I've already played with the reroll and loved it.