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Epic Auto Towers News

Beta branch: Bugfixes

These are fixes for the beta branch and for the Tropical Pack.

[h3]Version 0.83c[/h3]
  • Added forgotten text to the Monkey Tower! Monkeys can summon other monkeys in Act 1!
  • Fixed issues with the Insolent Tower.
  • Added additional explanation for the Insolent Tower and the Shark.


[h3]Version 0.83b[/h3]
  • Text adjustments.
  • Added a 'Tired' label for the Shark Tower. The Shark gets tired from eating the Insolent Tower (can eat up to 10 times per turn).
  • It seems the Insolent Tower still occasionally lags with the Shark. We'll try to fix this.



Beta Branch: Tropical Pack

This update has been uploaded to the beta branch. If you want to play with the new pack now, right-click on Epic Auto Towers in your Steam library, then select "Properties..." -> "Betas" -> "beta - Beta Branch."


In the library, the game will now look like this:


After launching the game, the Tropical Pack (also called "Tropical Paradise") will become available!


The new pack is a very large update. I don't think it's necessary to list each new tower separately =)

As for the beta branch, its main purpose is to check the new pack for bugs and obvious issues. After that, the pack will be released in the main early access branch (and I'll refine the tower balance there if needed).



Tropical Pack Towers (Work In Progress)

I would like to share the Towers of the Tropical Pack that is currently in development in this post.

In fact, it's quite possible that the pack will be available to play soon!

Yes, there is also a Necromancer Pack -- but apparently it will be done after the Tropical Pack (the Necromancer Pack is also under development right now)

Tropical Paradise


[h3]Common Towers[/h3]


[h3]Uncommon Towers[/h3]


[h3]Rare Towers[/h3]

More changes to the token mechanics for Inferno

I thought over the new token mechanics for the Inferno pack again and came to the conclusion that it could be too complicated, given the already difficult game for the Hell pack. Therefore, I left only 2 types of tokens that give mana infusion: an infernal token, which will be given by the Inferno Tower, Ifrit, Cerberus and Devil, and a token filled with mana, which will be given by all other Towers.

A token filled with mana is a strong token that can strengthen a Tower without sacrificing economy, and I think this will allow you to survive on Ascensions.

Which was the purpose of the introduced mechanics.

In the future, I will think about this mechanics some more and try to carefully refine it.

By the way, the mechanics of additional bonuses for high Ascensions are also currently being prepared. And, of course, a new pack of towers is being developed.

Infernal token and further improvements to the Inferno Pack

Version 0.79 / 0.79b

[h3]Improvements and additions:[/h3]
  • New token: Infernal! It can be found in the updated Inferno Tower skill
  • Update to the 'Mana Infusion' skill. Now it gives tokens related to the tower on the first infusion
  • Medusa's skill has been strengthened: now it infuses into both adjacent towers
  • Changed the starting bonus that takes away crowns (takes away fewer crowns)
  • Added more token variation (0.79b)


[h3]Fixes:[/h3]
  • Fixed the cost of a free tower when using quick purchase
  • Fixed a bug with duplicate tokens from starting bonuses in the 1st round when restarting a game run
  • Rewritten the starting bonuses system. They have not changed in terms of gameplay, but something will happen to them in the future!
  • Disable copying of auto-purchase tag when the Root Tower is copying itself
  • Fix auto-purchase of potions for max level towers
  • Minor edits to English localization
  • Update German translation