Hotfix #1.2.0.2
Hotfix – Version 1.2.0.2
**Disclaimer: Current Bunker Intel Extraction mission might be bugged. Reroll to fix it.**
Fixes
- Fixed malfunction bug causing MP5 to be stuck in burst mode.
- SCAR-H flash hider values fixed.
- Fixed SOCOM suppressor.
- Fixed floating gear items.
- Fixed intel spawning behind closed doors.
- Fixed flashlight not visible on other players.
- Fixed a bugged jammer spot.
- Fixed a bugged AI spawn spot.
- Fixed several items incorrectly shown as available (should be locked).
- Fixed provided loadout option showing incorrect gear in lobby.
AI Adjustments
- General AI changes:
-> Reduced sprint speed slightly.
-> Lowered rotation speed.
-> Snipers now stay in elevated positions more consistently.
-> Improved investigation behavior.
-> Reduced AI damage per shot.
-> Armor now takes more durability damage per hit.
-> Door opening now may alert nearby AI. Peeking does not.
-> AI is now more affected by poor visibility conditions (fog/night).
- Medium difficulty tuning:
-> Increased miss count on full-auto.
-> Increased aiming spread.
-> Slight increase to perception gain and threshold.
Loot & Economy
- Revive Syringe is now available starting at Tier 1.
- Reduced value of Brush and Duct Tape.
- P90 20-round abbreviation corrected and description adjusted.
- Marked Coins are now less expensive and more likely to be found.
- General malfunction adjustments:
-> Guns no longer jam at high durability.
-> Durability degradation slowed down slightly.
-> General jamming chance reduced.
UI & Interface
- Faction tier now displays correct tier on storage update button.
- Reroll option now disabled if you do not have enough cash.
Map & Level Design
- Updated Quarry GCPS map (previous version was outdated).
- Fishing village infill now disables nearby extract.
- Fixed some rock, road, and fence collision issues.
- Fixed issue where some mission intels were not spawning correctly.