1. Incursion Red River
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  3. Hotfix #1.1.0.2

Hotfix #1.1.0.2

Hey everyone!


Another hotfix for the big content update #1.1.0.0. Thank you all for doing the reports and providing feedback; it helps us a lot in polishing the game!

Here is the full patch note list:

[h2]Tweaks/Additions[/h2]

- improved item snaps visual quality [textures not loading] (still a work-in-progress)
- tweaked AI engagement speed and spawn count in bunker
- tweaked AI loot pool (added P90, Kriss Vector, Rattler)
- added friction to ragdoll physics (prevent rolling)
- added mission reroll functionality
- added unload option for weapons (unloading now to the same container)
- tweaked AI visibility (nighttime and bunker conditions)
- tweaked AI voice line usage
- tweaked AI behaviour when seeing dead body
- tweaked boss loadout (only tier 4 helmet/vest)
- tweaked ergonomics for FN FAL drum

[h2]Fixes:[/h2]

- fixed crash/disconnect on exfil
- fixed crash when picking up items (randomly occuring)
- fixed mission items not spawning on bunker (e.g., bugs, jammers)
- fixed mission showing wrong faction (IGC mission showing for UICS)
- fixed FN FAL barrels now have attachment container
- fixed loading screen for bunker (stays until ready)
- fixed SKS safety switch sound missing
- fixed hotkey issue (used injector stayed in slot)
- fixed HHV helmet wrong placement
- fixed SAK MK3 Krink chassis compatibility with B-11
- fixed AKS size increased too much with
- fixed AI navigation issues in bunker (AI pathing through doors)
- fixed mission items not spawning consistently
- fixed revive functionality (not always working consistently)
- fixed weight not correctly calculated
- fixed AI spawning inside the ground at the quarry
- fixed controls getting locked