1. Incursion Red River
  2. News

Incursion Red River News

Hotfix #1.2.0.6

Hotfix – Version 1.2.0.6


Hello everyone!

Although we said the last hotfix would be the last one, we decided to do another one to tackle some problems reported by you!

Fixes & Improvements
- Fixed AK-12 iron sight alignment.
- Added stats to AK-12 Pistol Grip.
- Added attachment slots to Five-Seven pistol.
- Fixed AK-12 muzzle stats (now display correct values).
- Fixed QSZ pistol stats not displaying fully.
- Fixed safes remaining locked for clients after being opened.
- Fixed Delta Pack texture issue.
- Fixed some crash occurrences.
- Fixed bug where weapons could be removed after assembling in gunsmith if inventory was too full.
- Fixed audio settings not being saved between sessions.

Gameplay & Content
- Switched tiers of SRS A2 magazines to better reflect rarity and balance.

Hotfix #1.2.0.5

Hotfix – Version 1.2.0.5


Hello everyone!

This is likely to be the final hotfix for update 1.2, introducing numerous fixes and new content. Hope you enjoy and have a great weekend!

Fixes
- Fixed safes showing extreme amount of items.
- Fixed safes not being able to be opened by clients.
- Fixed bug where medic item usage could cause character to get stuck and unable to shoot.
- Fixed MICH helmet not showing slots in the inspect window.
- Fixed stutter occurring during raids and while inspecting items.
- Fixed nighttime being brighter than intended.
- Fixed multiple level design issues including collision, missing details, and stuck areas.
- Fixed Tasks not showing properly on clients
- Several other smaller fixes

AI Improvements
- Adjusted AI voice line usage (now more frequent during combat).
- Adjusted investigation behavior.
- Improved AI visibility calculations: now uses sphere traces instead of line traces for better occlusion through foliage.
- Rebalanced AI difficulty on Low and Medium:
-> Lower damage
-> Better aim and perception
-> Designed for more engaging firefights

Gameplay & Quality of Life
- Bombs and Jammers are now stackable in-raid to reduce inventory clutter.
- Durability bar added for equipped weapons.
- Extraction countdown and Raid Summary screen now include sound effects.
- New sound added for looting dead bodies.
- Adjusted CNVD-T thermal imaging and night vision visuals.
- Added new Audio Settings (footsteps, guns, reverb, ambience, voice lines)

Balancing
- Increased price and rarity of Vudu optic.
- Reduced price and rarity of ACOG 4x optic.

New Items
- Added VLF Boss Helmet.
- Added the following new items:
-> AK-12 Pistolgrip Polymer
-> AK-12 Handguard Polymer
-> AK-12 Dust Cover
-> AK-12 Collapsible Stock
-> AK-12 545x39 Polymer 30Rnd
-> AK-12
-> AK-12 545x39 Muzzle
-> GBRS Hydra Mount
-> Elcan SpecterDR 1x-4x Scope
-> Leupold Carbine Optic Reflex Sight
-> Trijicon ACOG 6x48 Scope
-> KVP XL 45ACP Suppressor
-> Fortis SHIFT Short M-LOK Angled Foregrip
-> Fortis SHIFT Vertical Foregrip
-> Inforce WMLX Flashlight
-> SKS Stock Adapter
- Added 10 new barter items.

Hotfix #1.2.0.4

Hotfix – Version 1.2.0.4


**Disclaimer: AI Difficulty settings have been changed. New Low difficulty has been introduced and previous low/mid/high have been updated to mid/high/extreme.**

AI & Balance
- Added new *Low* AI difficulty.
- Existing difficulty levels shifted:
-> Old Low → now Medium
-> Old Medium → now High
-> Old High → now Extreme.
- Perception range slightly lowered for new Low and Medium difficulties.

Gameplay & Mechanics
- Fixed empty reload animations on SKS rifle.
- Corrected SCAR-H not being compatible.
- Mission rewards now grant Coins & Tasks Reputation. -> only effects new generated missions.
- Staircase in Quarry now correctly plays metal footstep sounds.
- Fixed bug with stacking/splitting items on clients.
- Fixed VR80 saying it needs a stock.
- Fixed gun wobbles infinitely on clients at times.
- Item weight and price now update correctly when an item is removed from inventory.
- Inspect window price suggestion now reflects the proper *sell* price on the marketplace.
- Updated weight (kg) values for all items.

Performance & Technical
- Potential stutter during raid reduced.

Hotfix #1.2.0.3

Hotfix – Version 1.2.0.3


**Disclaimer: Current Bunker Intel Extraction mission might be bugged. Reroll to fix it.**

Fixes & Improvements
- Vendor reset to make tier changes to some items visible.
- Fixed malfunction trigger logic: now starts at 80% durability as intended.
- Fixed foliage collision on certain bushes that was blocking weapons or failing to occlude AI sight.
- Fixed gear loss when loading into Co-Op sessions.
- Fixed some loot boxes not loading in correctly for clients.
- Fixed reinforced enemies appearing without visible gear.
- Fixed bunker bug placement in the control room.
- Fixed one large safe in quarry cannot be opened.
- Fixed dead bodies show still in thermal and team mates show never.

Gameplay & Mechanics
- When going into pause menu, game now properly pauses when playing solo.
- Adjusted Low AI Settings to be a bit more forgiving.

AI & Settings
- AI settings now also display settings as references for low/mid/high difficulty tiers.

UI
- Main menu music can now be deactivated in the settings.

Hotfix #1.2.0.2

Hotfix – Version 1.2.0.2


**Disclaimer: Current Bunker Intel Extraction mission might be bugged. Reroll to fix it.**

Fixes
- Fixed malfunction bug causing MP5 to be stuck in burst mode.
- SCAR-H flash hider values fixed.
- Fixed SOCOM suppressor.
- Fixed floating gear items.
- Fixed intel spawning behind closed doors.
- Fixed flashlight not visible on other players.
- Fixed a bugged jammer spot.
- Fixed a bugged AI spawn spot.
- Fixed several items incorrectly shown as available (should be locked).
- Fixed provided loadout option showing incorrect gear in lobby.

AI Adjustments
- General AI changes:
-> Reduced sprint speed slightly.
-> Lowered rotation speed.
-> Snipers now stay in elevated positions more consistently.
-> Improved investigation behavior.
-> Reduced AI damage per shot.
-> Armor now takes more durability damage per hit.
-> Door opening now may alert nearby AI. Peeking does not.
-> AI is now more affected by poor visibility conditions (fog/night).
- Medium difficulty tuning:
-> Increased miss count on full-auto.
-> Increased aiming spread.
-> Slight increase to perception gain and threshold.

Loot & Economy
- Revive Syringe is now available starting at Tier 1.
- Reduced value of Brush and Duct Tape.
- P90 20-round abbreviation corrected and description adjusted.
- Marked Coins are now less expensive and more likely to be found.
- General malfunction adjustments:
-> Guns no longer jam at high durability.
-> Durability degradation slowed down slightly.
-> General jamming chance reduced.

UI & Interface
- Faction tier now displays correct tier on storage update button.
- Reroll option now disabled if you do not have enough cash.

Map & Level Design
- Updated Quarry GCPS map (previous version was outdated).
- Fishing village infill now disables nearby extract.
- Fixed some rock, road, and fence collision issues.
- Fixed issue where some mission intels were not spawning correctly.