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Incursion Red River News

Hotfix #1.1.0.4

Hey everyone!


We've released another hotfix for the latest content update that addresses some bug reports and improves the general AI behaviour.

[h2]AI:[/h2]

- Added AI Sniper behaviour to go into cover
- Improved AI communication
- Improved AI investigation behaviour
- Tweaked AI custom settings available range to avoid weird behaviour
- Tweaked AI behavior during the night
- Tweaked AI responding better to suppressed & unsuppressed sound
- Tweaked AI settings (low/mid/high)
- Tweaked AI to be more responsive
- Fixed several occasions where AI was just standing still

[h2]Tweaks:[/h2]

- Improved performance on quarry (cpu)
- Improved loot spawning (safes have now a “min” value)

[h2]Fixes:[/h2]

- Fixed several more minor crashes
- Fixed several collision issues
- Fixed being stuck in inventory when drawing GCPS
- Fixed being occasionally stuck when equipping again from an unarmed state
- Fixed compatible weapons when dragging attachments are not highlighted if the attachment slot is from another attachment, not the weapon itself

Hotfix #1.1.0.3

Hey everyone!


It's Sunday again, and it is time for the big content update #1.1.0.0. Thank you for the continuous support and bug reports, they help a lot!

Here is the full patch note list:

[h2]Tweaks:[/h2]

- Increased boss max health.
- Elimination mission is now available for IGC at level 0.
- Tweaked item loading time for better performance.
- Tweaked shootable lights – now exhibit consistent behavior.
- Tweaked shotgun ammunition – increased buckshot penetration to level 2 and improved slug penetration.
- Tweaked hold breath – now functions as a toggle; works as long as stamina is available, but drains noticeably more stamina.
- Tweaked flashlights – added shadow casting for non-VSM settings and slightly improved overall quality.

[h2]Fixes:[/h2]

- Fixed bug/jammer mission count on bunker.
- Fixed sneaking making noise.
- Fixed some broken gun stats (P320, etc.).
- Fixed Five Seven preview.
- Fixed spawned backpacks having the wrong size sometimes.
- Fixed rails appearing in the scope picture.
- Fixed damage multipliers always being reset.
- Fixed armor durability being updating when placing helmets inside the rig.
- Fixed FN FAL 16-inch barrel weird collision behavior.
- Fixed being stuck (unable to interact/aim) when reloading and equipping a weapon at the same time.
- Fixed invisible walls in some areas.
- Fixed missing materials on some meshes.
- Fixed foliage appearing inside some buildings.
- Fixed canvas on towers at the factory and inside the bunker to not block AI vision.
- Fixed windows at quarry factory – AI was able to detect players through them.

Hotfix #1.1.0.2

Hey everyone!


Another hotfix for the big content update #1.1.0.0. Thank you all for doing the reports and providing feedback; it helps us a lot in polishing the game!

Here is the full patch note list:

[h2]Tweaks/Additions[/h2]

- improved item snaps visual quality [textures not loading] (still a work-in-progress)
- tweaked AI engagement speed and spawn count in bunker
- tweaked AI loot pool (added P90, Kriss Vector, Rattler)
- added friction to ragdoll physics (prevent rolling)
- added mission reroll functionality
- added unload option for weapons (unloading now to the same container)
- tweaked AI visibility (nighttime and bunker conditions)
- tweaked AI voice line usage
- tweaked AI behaviour when seeing dead body
- tweaked boss loadout (only tier 4 helmet/vest)
- tweaked ergonomics for FN FAL drum

[h2]Fixes:[/h2]

- fixed crash/disconnect on exfil
- fixed crash when picking up items (randomly occuring)
- fixed mission items not spawning on bunker (e.g., bugs, jammers)
- fixed mission showing wrong faction (IGC mission showing for UICS)
- fixed FN FAL barrels now have attachment container
- fixed loading screen for bunker (stays until ready)
- fixed SKS safety switch sound missing
- fixed hotkey issue (used injector stayed in slot)
- fixed HHV helmet wrong placement
- fixed SAK MK3 Krink chassis compatibility with B-11
- fixed AKS size increased too much with
- fixed AI navigation issues in bunker (AI pathing through doors)
- fixed mission items not spawning consistently
- fixed revive functionality (not always working consistently)
- fixed weight not correctly calculated
- fixed AI spawning inside the ground at the quarry
- fixed controls getting locked

Hotfix #1.1.0.1

Hey everyone!


We spent the last couple of days (& nights) addressing many bug reports. Thank you all for doing the reports and providing feedback; it helps us a lot in polishing the game!

Here is the full patch note list:

**Disclaimer**: You might need to restart the game to fix certain textures that are that don't load the first time.

[h2]Level/Lighting Fixes:[/h2]

- Fix Rock Collision
- Fix Floating APC
- Fix Gap in Rocks on Quarry
- Adjusted Barrier Position for easier Maneuverability
- More AO Prop Fixes
- Improve Riverside Collisions
- Soften Sun Shadows
- Remove Foliage from Indoor Areas
- Fix Block Collision
- Reduce Darkness
- Add Lens Flare Effects
- Additional Detailing to Bunker
- Added Signal Flares to Extracts
- Fix Cave Ground Material
- Add Boulder Collisions
- Fix Holes in Ceiling

[h2]Content/Feature Fixes:[/h2]

- reworked NVGs
- added AI voice lines when their armor breaks
- added AI voice lines when they lose sight on Player
- added sks to the standard ai patrol looting pool
- tweaked ai investigating
- tweaked spawn chance for okp-7 & okp-77
- tweaked armor penetration -> easier for lower caliber to penetrate
- tweaked loot pool for main containers
- tweaked rare collectibles prices -> halfed the price
- removed visual effects option -> caused texture to not load properly
- increased item name font size in inventory/stash
- increased free look range
- fixed items disappearing when dragging into secure container
- fixed pressing 4 again not unequipping GCPS
- fixed fn fal without iron sight not working
- fixed ai can see through towers at quarry
- fixed interaction for secure & place items not always appearing
- fixed coop crash -> needs to be tested, but likely
- fixed tracked mission when loading into the game not showing correctly
- fixed audio randomly disappearing
- fixed uics giving wrong rep
- fixed attachment container for hhv helmet missing

Patch #1.1.0.0

FULL PATCH NOTES


**DISCLAIMER**

! This update will wipe your inventory !

[h2]New Content:[/h2]

  • NEW map(Bunker)
  • NEW Foliage & Lighting (Quarry)
  • NEW character model (AI & Player)
  • NEW voice lines (4 actors)
  • NEW gear
  • -> 2 more backpacks
  • -> 2 more unarmored plate carriers
  • -> 2 normal plate carriers
  • -> 1 more helmet
  • NEW weapons
  • -> AKS-74U
  • -> SKS
  • -> PP-19 Vityaz
  • -> FN FAL
  • NEW M4 receiver model & barrels
  • NEW operation: Elimination
  • NEW task: Profit
  • NEW safes & unlockable doors
  • NEW barter items


[h2]New Features/Mechanics:[/h2]

  • Update Unreal Engine to 5.4
  • Added Medical System + Animations
  • -> Bleeding → bandage
  • -> Painkiller → buff
  • -> Health Injector → regenerate health
  • -> Revive syringe → revive teammate
  • -> Quick heal
  • -> Quick slots
  • Added interaction animations
  • -> Pickup
  • -> Open container
  • -> Open/Close doors
  • -> Unlock doors/safes
  • Added Penetration System
  • -> Armor protection/bullet piercing level stats
  • -> Bullets piercing level/penetration/chance to wound stats
  • AI improvements
  • -> Improved AI perception
  • -> Improved AI behaviour
  • -> Additional AI behaviour types (sniper, guard, patrol)
  • Reworked tp animations
  • -> Improved AI/Player tp animations
  • -> Improved feet IK
  • -> Improved hit animations
  • -> Improved ragdolls


[h2]QOL[/h2]

  • Added image settings to graphic settings (highlights, details, sharpness)
  • Added compass
  • Inventory Overhaul:
  • -> Adjusted layout
  • -> Improved Network Bandwith
  • -> Several Bug Fixes
  • -> Fast traveling between stash & laptop
  • -> Compatible search from inventory/stash
  • Balance Overhaul
  • -> adjusted item prices
  • -> Operations now display faction progress
  • -> Tasks no longer provide faction progress
  • Improved Audio
  • -> Added better reverb zones
  • -> Improved footsteps
  • -> Adjusted audio mixing
  • Improved network bandwidth usage
  • Improved Performance
  • Fixed DLSS Flickering