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Incursion Red River News

Development Vlog: Alpha Update #1.1.0.0.

Hey Everyone! Blue here...

With multiple hot fixes pushed out, we now feel it is time to showcase our Development Vlog on our YouTube channel, where you can see some breakdowns of this update, as well as some upcoming concept art for our new VLF Boss.

Stay tuned for more news here, as well as on our discord and social medias...

Discord:
Official Discord Server
X:
Official X Page

[previewyoutube][/previewyoutube]

Hotfix #1.1.0.5

Hey everyone!


We've released another small hotfix. This will be likely the final for this content update cycle.

[h2]Fixes:[/h2]

- Fixed healing while reloading not working
- Fixed several crash occurances
- Fixed SKS reload not working (with internal mag + tapco mag inside rig)
- Fixed backpacks not being able to pickup again
- Fixed AI occasionally not firing
- Fixed AI occasionally stuck in cover stance
- Reduced Noise for NVGs a bit

Hotfix #1.1.0.4

Hey everyone!


We've released another hotfix for the latest content update that addresses some bug reports and improves the general AI behaviour.

[h2]AI:[/h2]

- Added AI Sniper behaviour to go into cover
- Improved AI communication
- Improved AI investigation behaviour
- Tweaked AI custom settings available range to avoid weird behaviour
- Tweaked AI behavior during the night
- Tweaked AI responding better to suppressed & unsuppressed sound
- Tweaked AI settings (low/mid/high)
- Tweaked AI to be more responsive
- Fixed several occasions where AI was just standing still

[h2]Tweaks:[/h2]

- Improved performance on quarry (cpu)
- Improved loot spawning (safes have now a “min” value)

[h2]Fixes:[/h2]

- Fixed several more minor crashes
- Fixed several collision issues
- Fixed being stuck in inventory when drawing GCPS
- Fixed being occasionally stuck when equipping again from an unarmed state
- Fixed compatible weapons when dragging attachments are not highlighted if the attachment slot is from another attachment, not the weapon itself

Hotfix #1.1.0.3

Hey everyone!


It's Sunday again, and it is time for the big content update #1.1.0.0. Thank you for the continuous support and bug reports, they help a lot!

Here is the full patch note list:

[h2]Tweaks:[/h2]

- Increased boss max health.
- Elimination mission is now available for IGC at level 0.
- Tweaked item loading time for better performance.
- Tweaked shootable lights – now exhibit consistent behavior.
- Tweaked shotgun ammunition – increased buckshot penetration to level 2 and improved slug penetration.
- Tweaked hold breath – now functions as a toggle; works as long as stamina is available, but drains noticeably more stamina.
- Tweaked flashlights – added shadow casting for non-VSM settings and slightly improved overall quality.

[h2]Fixes:[/h2]

- Fixed bug/jammer mission count on bunker.
- Fixed sneaking making noise.
- Fixed some broken gun stats (P320, etc.).
- Fixed Five Seven preview.
- Fixed spawned backpacks having the wrong size sometimes.
- Fixed rails appearing in the scope picture.
- Fixed damage multipliers always being reset.
- Fixed armor durability being updating when placing helmets inside the rig.
- Fixed FN FAL 16-inch barrel weird collision behavior.
- Fixed being stuck (unable to interact/aim) when reloading and equipping a weapon at the same time.
- Fixed invisible walls in some areas.
- Fixed missing materials on some meshes.
- Fixed foliage appearing inside some buildings.
- Fixed canvas on towers at the factory and inside the bunker to not block AI vision.
- Fixed windows at quarry factory – AI was able to detect players through them.

Hotfix #1.1.0.2

Hey everyone!


Another hotfix for the big content update #1.1.0.0. Thank you all for doing the reports and providing feedback; it helps us a lot in polishing the game!

Here is the full patch note list:

[h2]Tweaks/Additions[/h2]

- improved item snaps visual quality [textures not loading] (still a work-in-progress)
- tweaked AI engagement speed and spawn count in bunker
- tweaked AI loot pool (added P90, Kriss Vector, Rattler)
- added friction to ragdoll physics (prevent rolling)
- added mission reroll functionality
- added unload option for weapons (unloading now to the same container)
- tweaked AI visibility (nighttime and bunker conditions)
- tweaked AI voice line usage
- tweaked AI behaviour when seeing dead body
- tweaked boss loadout (only tier 4 helmet/vest)
- tweaked ergonomics for FN FAL drum

[h2]Fixes:[/h2]

- fixed crash/disconnect on exfil
- fixed crash when picking up items (randomly occuring)
- fixed mission items not spawning on bunker (e.g., bugs, jammers)
- fixed mission showing wrong faction (IGC mission showing for UICS)
- fixed FN FAL barrels now have attachment container
- fixed loading screen for bunker (stays until ready)
- fixed SKS safety switch sound missing
- fixed hotkey issue (used injector stayed in slot)
- fixed HHV helmet wrong placement
- fixed SAK MK3 Krink chassis compatibility with B-11
- fixed AKS size increased too much with
- fixed AI navigation issues in bunker (AI pathing through doors)
- fixed mission items not spawning consistently
- fixed revive functionality (not always working consistently)
- fixed weight not correctly calculated
- fixed AI spawning inside the ground at the quarry
- fixed controls getting locked