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Incursion Red River News

Update 1.1.0.0 - AI Overhaul

Hello everyone, Patch 1.1 is HERE!

Complete with AI overhauls, general bug fixes, and new features. Nearly all bugs fixed were submitted by you guys, and we wanted to thank you for supporting us in this manner.
In the next few days, we will be publishing detailed coverage of the AI reworks to give you an idea of how they have improved

NEW AI:

AI logic completely revamped.
AI difficulty can be changed.
‘Move and Cover’ behavior implemented.
Improved AI communication & flanking
New animations.

Additional NEW Features:

Scopes support variable height over bore.
Free look.

Adjustments:

Added more Anti Aliasing Options (FXAA currently recommended).
Increased base & running movement speed.
Increased lean angle to 30 degrees.
Made mouse sensitivity independent of FPS.
Removed ANY existent mouse smoothing.
Removed empty backpack from enemies.

Bug Fixes:

Ammo no longer sticks to hideout walls.
Weapon grips now appear normal.
Removed ‘ghosting’ effect in scopes.
Dropped weapons no longer fall through the ground.
Removed y-axis ‘smoothing’ behavior.
Improved footstep sounds.
Video settings are now saved.
Windowed / Borderless settings corrected.
Fixed Colt USGI A2 Flash Hider.
Removed startup animation.
Added missing rebinding options.
Keybindings are saved now.
Fixed crash using point firing on the Orsis T-5000.
Fixed decals on the demo level.

Known Bugs:

Inventory system unstable -> items not movable & cursed weapons .
Semi-auto firing sound triggered multiple times.


Again, thank you for your participation in bug reports, and in helping each other navigate tribulations that surfaced in the previous build. We hope you enjoy the new patch and we look forward to another round of feedback!

Update 1.0.3.0 - QoL Improvements

Hello everyone, this is our second update for PROJECT QUARANTINE.

Please be aware that this update won't fix all bugs and will RESET your inventory & settings! We will continue to iron out all bugs in the upcoming weeks!

Bug fixes:

Fixed Meds not stacking.
Fixed Thermal Scope reticle.
Fixed Thermal canted sight attachement.
Fixed Guns falling through the floor.
Fixed Grip while having steiner laser equipped.
Fixed Mags only unloading to secure container.
Fixed Credits screen (resets after watched).
Fixed Weight display in mission.
Fixed Cannot shoot after being picked up.
Fixed Surefire flashlight not supported on Geissele MLOK handguards.

Menu Update:

Updated Menu options during mission & hideout
Fixed Aiming/Fire Keybindings
Added toggle for lean
Added rebinding options for all actions in game as well as movement
Added apply & reset option to settings
Added popups on choosing your loadout
Moved FOV option from gameplay to graphics

Adjustments

LUMEN indoor behavior and performance improvements.
Inventory can be opened at any time in hideout.
Sight reticles are now opaque.
Recoil curves for auto fire adjusted.
General increased recoil.
Updated interaction messages.
Reduced general aim sway.
Increased influence on sway of weapon weight & length.
Changed Tec9 fire animation.
Enabled contact shadows on epic & cinematic shadow settings.
Increased ambient occlusion on factory map.
Increased Flashlight Range.
Increased Footstep Volume.
M4 reload sound.
Footsteps volume.

Additions

Added AR stock adapter for AK.
Changed and cleaned up M4 stanag mag reload sounds.
New bolt chamber sound for Orsis.

Update 1.0.2.0 - Hotfix

Hello everyone, this is our first Hotfix for PROJECT QUARANTINE.

Please be aware that this update won't fix all updates and that you might have to reset your inventory after updating the demo! We will continue to iron out all bugs in the upcoming weeks!

Bug fixes:

Removed backpacks being able to fit inside one another "infinite space".
Toggle settings are now saved.
Fixed Scope glaring issue on AMD gpu.
Fixed Right mouse button click crash on AMD cpu.
Fixed inverted mouse settings causing axes to be incorrectly configured.
Fixed T-5000 firing sounds while reloading.
Fixed weapons being 'fused' together.
Fixed 7.62x39 ammo not fitting in mags.
Fixed attachments being able to fit on incompatible weapon slots.
Fixed Rebind options for pistol & rifles.
Fixed several smaller bugs.

Adjustments

Corrected mouse inputs that were causing 'smoothing'.
Tweaked map collisions that were forcing players to jump over curbs.
Adjusted character acceleration and horizontal movement.
Scope material modified to be able to aim better at all FOV settings.
Reduced AI perception radius.
Enabled CQR pistol grip.

Additions

DLSS (Experimental). -> Can lead to ghosting in scopes
Several more screen resolutions.

Work In Progress

Corrupted Inventory sometimes
Random Crashes on AMD CPUs