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Seclusa News

Demo Update -- 0.9.9.2

Patch Notes for Demo 0.9.9.2:

[h3]Additions & Tweaks[/h3]
  • Adjusted the color of the interaction highlights.
  • Updated icon thumbnails for the cat's color changes.
  • Small visual improvements at the Savannah level.

[h3]Bugfixes[/h3]
  • Fixed an issue with the display of 'New' tags for various UI elements.
  • Fixed a bug where auto-changing glyphs while controls were shown in Photo Mode wouldn't work properly.
  • Fixed a small bug with the 'Swap Sticks' control option.
  • Fixed a bug where remapping certain inputs with a controller could leave those inputs unusable.


[h3]Important note[/h3]
For those that have already played the demo, the next time you launch the game, any input rebind settings that you have will be reset to their default values. There were some under-the-hood changes to the input system that unfortunately required this, so apologies for any inconvenience!

(If for some reason your photo mode inputs aren't working, that means the rebinds didn't reset properly, and you'll need to manually do it via the options menu).

Demo Update -- 0.9.9.1

...and another little update for the demo!

Patch Notes for Demo 0.9.9.1:

[h3]Additions & Tweaks[/h3]
  • Added the ability to remove an input binding from a specific action (while rebinding, press the same input as the one you're trying to change and it will remove that binding).
  • Added an option to keep the time/weather display permanently shown (in Gameplay settings).
  • Implemented better controller navigation for purchase menus.
  • Improved the way inventory/menu slots would respond to button input (controllers/keyboard) and mouse input when alternating between the two.
  • Input glyphs should now switch on the fly as you trigger input from alternating devices (eg. switching between a controller and mouse/keyboard).
  • If you haven't previously set your preferred language, the game will now use your operating system's language by default.

[h3]Bugfixes[/h3]
  • Fixed a handful of UI-related bugs.

Demo Update -- 0.9.9

Small update for the demo!

Patch Notes for Demo 0.9.9:

[h3]Additions & Tweaks[/h3]
  • Added additional inputs for controller navigation for most menus throughout the game.
  • Added a 'Graphics Quality' option for lower-end hardware (on Steam Deck, this is set to 'Low' by default).
  • Added the ability to zoom in a bit while sitting in chairs (right click).
  • Improved readability of many UI elements while playing on Steam Deck.

[h3]Bugfixes[/h3]
  • Fixed save/load for Daily Tasks.
  • Fixed a missing input glyph on the Jobs Gallery menu.
  • Fixed an issue where the screen could turn black after closing the Level Up Rewards menu while Photo Processing was open.
  • Smoothed out the lighting transitions around dawn and dusk.
  • Various tweaks and fixes to many UI elements.

Demo Update -- 0.9.8

Hello! We have a new update for the demo as it continues to be brought up to speed with certain features that will be present in the full game.

Patch Notes for Demo 0.9.8:

[h3]Additions & Tweaks[/h3]
  • Added a (demo limited) Card Shop, which overhauls the pack buying experience to be more in line with the full game's features.
  • Added a variety of new sound effects for the wildlife.
  • Improved the transition/smoothness of the 'target switch' mechanic during photo mode.
  • Greatly improved performance while menus are open (so your GPU now shouldn't have to work very hard while the game is paused, for example).

[h3]Bugfixes[/h3]
  • Fixed some alignment issues with certain UI elements.
  • Fixed a minor camera jitter that happened when finishing opening a pack of cards.
  • Fixed an incorrect text label in the Level Up Rewards screen.
  • Fixed a bug where the game's main camera could misbehave while in photo mode with menus open.
  • Fixed a number of bugs where some pop-up windows could (unintentionally) show a solid black background.
  • Fixed a bug where the Demo Complete screen would allow you to click on things that shouldn't be clickable.

Big Demo Update & Localization

Hello!

We have a fairly hefty update for the demo that includes (finally!) localization. The sidebar on our store page lists our currently supported languages-- if your preferred language isn't included, we hope to add more in the future once we have the budget for it!

Aside from that, we've been doing some work to make the wildlife more interesting and fun to take photos of, and made some significant tweaks to the environments, making them more authentic and hopefully enjoyable to spend some time in.

Full update notes below!


Patch Notes for Demo 0.9.7:

[h3]Big(ish) changes[/h3]
  • Added 9 languages to the game.
  • Added a new wildlife species to the demo (Wildebeest).
  • Drastically overhauled how the wildlife works-- there are now more species onscreen at once (with more variety), and they should behave a little more naturally as well. Also added a few more animations to the elephants and tweaked some existing ones to be a little smoother.
  • Overhauled the 'Savannah' level's environment.

[h3]Additions & Tweaks[/h3]
  • Significantly improved the jitter/smearing while using TAA (anti-aliasing).
  • Expanded the Credits page.
  • Added a 'Hide UI' toggle for non-photo mode gameplay (it's in the bottom-right corner).
  • Added a button to toggle constellation lines that will be visible at night (it's in the bottom-right corner).
  • Added a 'Slow Time' feature during photo mode while the Processing panel is open.
  • Replaced the placeholder radio track with one that will be used in the full game.
  • Added volume slider to the radio UI.
  • Added a 'headphones' mode to the radio. When it's off, the radio sounds more like a small radio would in the real world.
  • Increased the range of camera movement while sitting in chairs.
  • Various UI tweaks to improve readability.
  • Replaced scones with cake.

[h3]Bugfixes[/h3]
  • Fixed some minor bugs with clicking on input rebind slots.
  • Fixed a few bugs with the Input Rebind system -- NOTE: Gamepad users may need to restore their input rebinds to default values through the Options menu.
  • Many other small tweaks and fixes.


One small note is that performance on low-end devices (eg. Steam Deck) is a bit slower now with the additional wildlife and environment tweaks. I have some plans to optimize this in the future and add a few Options menu settings that will also help.

We should also have some news within the next couple of weeks about a final release date, so stay tuned for that!

Thanks for playing Seclusa!